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nifa

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Everything posted by nifa

  1. good point, I missed that in the reference! Will look better for sure.
  2. I think the cover mesh didn't have a second UV map, that was the reason why it crashed. And @Stan` wasn't happy with the uv layout so I made a new ao map with less black space and higher density. I found out remapping isn't that difficult, since I can bake from old uv layout to new uv layout without having to rebake all maps from hp to lp. works locally for me. Are you sure you are using both the two new meshes (cover and statue) and the new ao map?
  3. I started working on an olive oil mill building using the references provided by @Lion.Kanzen and this is to get a first impression of how it could look like in the end. Any ideas about the general setup of the building? How many wings and roofs and in what directions? I tried to keep it comparable in size but distinguishable from the farmstead, storage and corral.
  4. assets for discobolus including second uv layout and ao map, see here: https://gitea.wildfiregames.com/0ad/0ad/pulls/7315 discobolus_cover.dae statue_discobolus.dae
  5. looks somewhat like olympic breakdancing they'll go crazy when venus steps in!
  6. Good luck! I'm looking forward to the outcome
  7. @Toma400 you might want to check out this thread and the links in there
  8. next one, a well known: Discobolus https://en.wikipedia.org/wiki/Discobolus https://open.smk.dk/en/artwork/image/KAS1074?q=*&filters=has_3d_file%3Atrue&page=7 Including modesty prop again. @wowgetoffyourcellphone ready for commit? You might want to tweak contrast, brightness, saturation etc. again Could also make a new spec from the diffuse if you want the cover to be shiny too. discobolus_cover.dae statue_discobolus.dae
  9. How can I download and install a pull request to my nightly build with tortoiseSVN for testing purposes? I've tried this https://tortoisegit.org/docs/tortoisegit/tgit-dug-patch.html but it doesn't seem to work.
  10. I don't get it, what's the connection between olives and metal? If someone would provide references I could see what I can do about a model
  11. good start, just keep in mind to avoid inside faces. In the screenshot I selected some faces which wouldn't be visible in the game and should be deleted. You can activate the statistics overlay in blender to keep track of the tris. Next step is to make seams and UV map the model. All models in the game use a 2d texture which is wrapped around the 3d model.
  12. looks better with more contrast on the uv map again. Is that the right position for the trident? I will see what I can do about the wrinkles statue_poseidon.dae
  13. Artemision Bronze https://en.wikipedia.org/wiki/Artemision_Bronze https://sketchfab.com/3d-models/zeus-or-poseidon-from-the-artemision-d4876aa609304682945145debedfc77e https://open.smk.dk/en/artwork/iiif/KAS2100?q=Poseidon eller Zeus fra Artemision&page=0&filters=has_3d_file%3Atrue That statue showed either zeus or poseidon depending on the weapon in the hand, so I just made both. It was kind of difficult to find a representation for how the ancient greek imagined a thunderbolt, but I certainly didn't want some harry-potter-kind zigzag thunderbolt. I made two separate meshes, but we could also add the weapon as a prop if that's better. Both models can use the cover prop. I'm not sure about the colours though. I added eyeballs, so when we have the final colours I'd like to add this (with gimp?): @wowgetoffyourcellphone maybe you could have a look and tweak it a little? Also I just used a brightened diffuse as spec map for now, but I could bake something if needed. poseidon_cover.dae statue_poseidon.dae
  14. Hi @Kiselena, welcome to the forums! Sure it might need some patience but it's definately possible to contribute, especially since you already have some knowledge. You're free to take on any task you like. Just need to know what your interest are in terms of history, like what civilizations you like and what field of 3D modelling you are familiar with. Since you're from Kazakhstan, if you're interested in central asian civs, maybe these are for you: https://wildfiregames.com/forum/topic/22832-faction-nomads-xiongnu/#comment-337459 https://wildfiregames.com/forum/topic/20550-civ-scythians/#comment-314106 https://wildfiregames.com/forum/topic/108392-art-needed-remaining-nomadic-structures/#comment-557439 I've only worked with blender, don't know about maya. Most of the time the process is building a basic mesh, UV unwrapping, texturing, maybe with gimp e.g. I don't have that much experience with the last especially. In case of organic assets (statues, sculptures, animals etc) I had to do some highpoly building, sculpting, LP Retopology, Normal Map Baking, Procedural Materials and Diffuse Baking. How familiar are you with these? I could try to find a task that fits you then. No worries, I had zero experience when I started not that long time ago
  15. Thanks, really nice! Yep sure, looks better now. Podium would look good too. When you scale the second mesh down for a smaller structure prop, you might try out the decimate modifier, it might be possible to reduce the polycount a bit without having too bad visual effects.
  16. They are at my drive, i used 2048^2. I think they were scaled down to a different max size when I uploaded them.
  17. Capitoline Wolf https://en.wikipedia.org/wiki/Capitoline_Wolf https://open.smk.dk/en/artwork/image/KAS837?q=*&filters=has_3d_file%3Atrue&page=7 Ready to be committed I guess? @wowgetoffyourcellphone capitoline_wolf.dae
  18. okay, but how is it in the screenshot? I didn't find it in DE either. Is there at least some kind of high poly mesh i could take a look at?
  19. Where could I find the statue of Athena Parthenos in the game? Is it what Sebastian Gomez started here?
  20. I'd really like to help but I've some other projects I'd want to finish first and unfortunately don't have much time at the moment, but I will keep it in mind for later
  21. nice, maybe @Ultimate Aurelian @Genava55 have some ideas?
  22. Make i two sentences. <ColoredPlayerName>'s Hero <HeroName> has fallen. He crossed River Styx to meet Hades.
  23. Unfortunately it will take more time but it's not forgotten:)
  24. Maybe civ specific with a reference to their mythology? e.g. greek: <ColoredPlayerName>'s Hero <HeroName> has crossed River Styx to meet Hades. e.g. britons The valkyries led <ColoredPlayerName>'s Hero <HeroName> to valhalla. Neither is english my mother tongue nor am I a historian but I hope you get the Idea:)
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