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nifa

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nifa last won the day on April 16 2024

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  1. Alright, I'll just leave like that, maybe someone wants to pick it up in the future :) I'm not sure I could do it myself
  2. ok nice cool, i didn't know. If there's a wish to implement roman standard bearers (Signifer, Aquilifer or vexillarius) I would be happy to make meshes with less tris. Here are some references
  3. np, thanks for your answer. Primarily use I designed it for was as formation banner like in this picture, so once for every formation. Secondary use could be for a standard bearer. There are two carnyx (the trumpets) for the gaul trumpeter, which both have around 1.500 tris, so I figured to aim for a similar polycount. Don't get what you mean with the last sentence?
  4. cool stuff, a lot of nice references at the end. The museum is close to where I am from. I'm thinking about modelling a draco standard according to the one they found there. It's roman, maybe too late for 0 AD timeframe, but possible to use it for persians or scythians? Further references for other civs are very welcome
  5. Hey, thanks! Yeah, polycount is higher than the carthagian actor, which was basically 2d. The first three standards have 1.5 to 1.9 k tris, the last one only 800 tris. The most consuming are the items on top (eagle 1.5k, hand and wolf each 900 tris). I tried saving geometry where I could and baked a lot to normals, maybe the eagle could spare some tris though. But I think all in all it's not unreasonable high, or is it? Btw everything is baked on one texture. Anybody who wants could easily combine the parts to make more or different standards for variety or ones with less geometry.
  6. Hi all, right now all civilizations use a carthagian actor for formations, though especially the romans had their own, very unique standards, e.g. Aquila (eagle), Signum and Vexillum. I put together 4 standards, which I'm adding as a mod here. Alpha for player colour still needs to be added. @wowgetoffyourcellphone @Stan` @real_tabasco_sauce maybe someone could take a look on it and make a PR? we could also put together a standard bearer unit, similar to the gaul trumpeter, as a scenario unit or upgradable legionary in vanilla? They used to be called "Aquilifier" (https://en.wikipedia.org/wiki/Aquilifer) or "Signifier" (https://en.wikipedia.org/wiki/Signifer). references: wikipedia links: standards.zip
  7. the possibility to add pictures in between the texts, e.g. when the instruction says click on the house icon, show it in the window and when it says hold ctrl show a graphic of the ctrl-key
  8. Thanks for the great work! small bug I found, the tooltip for the spartian Syssition (phase 1 building) says you can train heroes there, but they are actually trained in Gerousia (phase 2 building), tested with rc1
  9. good point, I missed that in the reference! Will look better for sure.
  10. I think the cover mesh didn't have a second UV map, that was the reason why it crashed. And @Stan` wasn't happy with the uv layout so I made a new ao map with less black space and higher density. I found out remapping isn't that difficult, since I can bake from old uv layout to new uv layout without having to rebake all maps from hp to lp. works locally for me. Are you sure you are using both the two new meshes (cover and statue) and the new ao map?
  11. I started working on an olive oil mill building using the references provided by @Lion.Kanzen and this is to get a first impression of how it could look like in the end. Any ideas about the general setup of the building? How many wings and roofs and in what directions? I tried to keep it comparable in size but distinguishable from the farmstead, storage and corral.
  12. assets for discobolus including second uv layout and ao map, see here: https://gitea.wildfiregames.com/0ad/0ad/pulls/7315 discobolus_cover.dae statue_discobolus.dae
  13. looks somewhat like olympic breakdancing they'll go crazy when venus steps in!
  14. Good luck! I'm looking forward to the outcome
  15. @Toma400 you might want to check out this thread and the links in there
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