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nifa

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nifa last won the day on April 16

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  1. Thanks, really nice! Yep sure, looks better now. Podium would look good too. When you scale the second mesh down for a smaller structure prop, you might try out the decimate modifier, it might be possible to reduce the polycount a bit without having too bad visual effects.
  2. They are at my drive, i used 2048^2. I think they were scaled down to a different max size when I uploaded them.
  3. Capitoline Wolf https://en.wikipedia.org/wiki/Capitoline_Wolf https://open.smk.dk/en/artwork/image/KAS837?q=*&filters=has_3d_file%3Atrue&page=7 Ready to be committed I guess? @wowgetoffyourcellphone capitoline_wolf.dae
  4. okay, but how is it in the screenshot? I didn't find it in DE either. Is there at least some kind of high poly mesh i could take a look at?
  5. Where could I find the statue of Athena Parthenos in the game? Is it what Sebastian Gomez started here?
  6. I'd really like to help but I've some other projects I'd want to finish first and unfortunately don't have much time at the moment, but I will keep it in mind for later
  7. nice, maybe @Ultimate Aurelian @Genava55 have some ideas?
  8. Make i two sentences. <ColoredPlayerName>'s Hero <HeroName> has fallen. He crossed River Styx to meet Hades.
  9. Unfortunately it will take more time but it's not forgotten:)
  10. Maybe civ specific with a reference to their mythology? e.g. greek: <ColoredPlayerName>'s Hero <HeroName> has crossed River Styx to meet Hades. e.g. britons The valkyries led <ColoredPlayerName>'s Hero <HeroName> to valhalla. Neither is english my mother tongue nor am I a historian but I hope you get the Idea:)
  11. haha, I should be aware of this Sure, I will do that as soon as possible. This week I'm quite busy though, maybe towards the weekend.
  12. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
  13. wow nice, makes a huge difference, good catch @Stan` ! thanks a lot the idea was that I needed to add details that distinguish it from a small statue that was just scaled up. It would look out of place then. That's also why I added the door and the stairs (and wanted to add the fence at first), so that the viewer can get an impression of the scale in comparison, and how huge that thing was. I let the banding fade out to the top so it doesn't disturb the face. For the pedestal you can go for whatever you think fits. Just shouldn't get too busy though, so that it drags attention from the statue itself. I read something about Rhodes blue marble somewhere, not sure though (edit: somewhere in here: https://www.athensjournals.gr/humanities/2019-6-4-1-Kebric.pdf) Somewhere in the thread there was also the idea of having it collapse, like it did during an earthquake Would be fun as an easter egg. I could try to make a "death" animation, don't know if it's easy to implement though. Capture the wonder would be cool, maybe not so different from capture the relics, hopefully easy to implement? I might finish the pantheon later when I find the time
  14. thanks sure, that's what the cloth prop is there for
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