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Everything posted by seeh
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fixed: https://youtu.be/GK7M1kZamJ8 (was the wrong video befrore)
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oh thts great. old but updated for weeks. nice Opened 9 years ago Last modified 2 weeks ago
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shift-delete => population. walks out of map [feature request]
seeh replied to seeh's topic in Gameplay Discussion
Nope, thats practical. Simply walk out of the map. -
i don't do shift-delete own population. i don't like it. i want have a simple trick. it should be disabled and the effect should be that the walk out of the map. call them refugees or call it holiday. that i could do then without problems. BTW (by the way) what is the name of the map where you can run out at the edge (and come out on the other side)?
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BTW (by the way) could we get real rating from / with AI ? that will be great/fun to see what real rating will AI get over the time. (i also missing this in the LocalRaing-Mod)
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yes thats great. nevertheless i feel its a good feature when AI could also resign. last game it takes time to fond all CC and all Towers. Sure its also possible and simple to and it self. But you feel maybe bit better when AI resign, better then you press Exit button I send this idea because it seems for me not much difficult to implement and useful.
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yes it was a symlink. a symlink with strange name. idk if the symlink was broken. when i have deleted it, the problem was not there anymore (October 16).
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? I think the AI should give op when it don't have a chance anymore. Of course, you could also just quit the game. can you measure that? E.g. if the real player has 300 pop and the AI has 50?
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if AI has half of pop
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found the answer. yes its needs distance. it runs then automatically bit back.
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do bolt-shooters don't shoot if distance is lower then 15m ?
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are there any limitations? do we know already who do this? who would like to do it? @Tom@badosu@leopard .... ?
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about no spectators. true a risk, but i was happy, to was spectating two games Feldfeld vs Edwarf. i guess for sure Feldfeld trust Edwarf and he also Feldfeld . so then its not a problem.
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could we see all this great matches at a youtube(s)? maybe as dual commentary?
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@maroder many (and me) have used for years "#play0ad" and not "0 A.D Empires Ascendant" long time. And it feels for me that "#play0ad" works pretty well. is there any advantage to it. By the way, I like the old term much better. I can't do anything with term astrology and horoscopes either. I also really like the term play much . and feels for me more specific. I am therefore unsure whether I might use both or stick with the old term. was thinking out loud. thanks
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i tried to run a replay as fast as possible. with little source hack i was possible to test it. 1x = 10min 5x 2m 10x 1m 100x 40sec 1kx 40sec interesting. so it probably stopped because its not using many CPU ( i know it that it using not many ). any idea to let it run eventually faster (without buy a new pc of course) i gues it has todo with a datatype that taks maximum of 128 ? # virtual float GetSimRate ( ) const https://www.prepar3d.com/SDKv4/sdk/pdk_api/service_providers/group__globaldata.html#a0c7c69566bd6ef404b6ed35f3a547c0b Sim Rate. Percentage scalar on real time. Typically ranges 0.25 - 128.0. Normal = 1.0. Seems that is located in the server: data/mods/public/gui/session/OverlayCounterElapsedTime.js let speed = Engine.GetSimRate(); maximum speed i could play or replay is 128x then 10min takes 33seconds ( I measured ) Example: https://youtu.be/-GDMqClaZiE metadata.jsoncommands.txt topic bit related to https://wildfiregames.com/forum/topic/39791-reduce-power-consumption-electricity/
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fixed: the reason was https://gitlab.gwdg.de/runelau.riksted/0ad-better_summary_charts
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oh - Mainland Twilight: https://wildfiregames.com/forum/topic/96802-mainland-twilight-new-mod-for-team-games - https://github.com/sl5net/boonGUI/tree/beepidleTopPanel - https://gitlab.com/sl5net/LocalRatings - HostEnhanced - autoCiv - better_summary_charts https://gitlab.gwdg.de/runelau.riksted/0ad-better_summary_charts 1920x180
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maybe i not the only one how don't understand the colors in this chart. a legend at the bottom will be beautiful. BTW (by the way) the charts in LocalRatings have a legend in the charts. i guess green is the amount at the end? blue is maybe ... idk .. red is destroyed probably
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Suggestion - Reset all ratings and change the system
seeh replied to Wendy22's topic in Help & Feedback
BTW looking into money-system discussions i found the term Negative interest rate economy. it remembers me to real skills. if i don't train i loose my skills. "Negative interest rate economy ... monetary system with negative interest rates ... New money could be pumped into the economy (through open market transactions) just as it is today" ( https://sacred-economics.com/kapitel-12-eine-negativzinswirtschaft/ ) -
Suggestion - Reset all ratings and change the system
seeh replied to Wendy22's topic in Help & Feedback
@Wendy22 your idea needs to be modification imo. your motivation i like it. i understand you (send a <3heard but not fully support your idea). there was some attempts already. maybe you will web-search that https://www.google.com/search?q=site:https://wildfiregames.com+rating+seeh https://wildfiregames.com/forum/topic/25943-n00b-ranting-rating-system/?do=findComment&comment=422745 -
mod LocalRatings mod - evaluate players' skills based on previous games
seeh replied to Mentula's topic in Game Modification
this is a little fork from <3 LocalRatings from https://gitlab.com/mentula0ad thanks very much for the help from mentula0ad . i have asked many questions to mentula. use mouse or only keyboard to select a player. if you use only keyboard its always the first player. if you use mouse its the player that you have clicked from the list. it's remembers last visited player, last chart that you have used (saved automatically when a new chart had been drawn).