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Player of 0AD

Balancing Advisors
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Player of 0AD last won the day on April 24

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    weirdJokes

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  1. An alternative would be to compile the game by yourself, more informations (but maybe not all) are here: https://trac.wildfiregames.com/wiki/BuildInstructions#DebianUbuntu
  2. Don't know if an AppImage works here, but you could give it a try: https://github.com/0ad-matters/0ad-appimage/releases
  3. Elephants are rarely seen in top matches. They were OP in Alpha 24, but now they are much weaker against buildings - so if you want to take down buildings, build siege weapons instead. There is no big point in training elephants (other than worker elephants).
  4. What does "Score 920" mean? I was curious and checked the record replay out. Neither was it a really outstanding boom nor did Stockfish spend 92,000 resources at minute 12, he rather spend 30,000.
  5. Don't drink and ride! Or you might ram a tree.
  6. The advantage is that it makes the army very dense. Soldiers dont need to walk that far to help each other, the army can go more easily through narrow passages and your enemy will have difficulties to estimate the numbers correctly. Do Romans really need a buff currently? They look pretty strong to me.
  7. You seem to lack expertise of the game. For example, women are more expensive than half of the prize of a soldier: Food is more expensive than wood, and both units cost 1 population space...
  8. For multiplayer it would work, if the replay is still there. You can let the replay run until the end it create a savegame there. The savegame can be loaded then in the multiplayer lobby. However, in that situation it's impossible to assign AIs to the slots, just players. This little but useful feature is still missing.
  9. Thanks for the replay. In my opinion it doesn't prove that siege towers are OP, but slow and weak. In two cases you fight the big siege tower army with a smaller army which doesn't contain enough melee units. So it's not a big surprise that the siege towers win. In the end, the siege tower army gets defeated by the usage of a mixed army with some siege weapons and a small number of sword cavalry. Again, this doesn't look like the fact that siege towers are OP. However, it's remarkable that in this match a big army of Alexandre flees from the siege towers. At the other hand the siege tower army was also big. It might have been the right decision to retreat, but maybe he could have won if he would have commited his spearmen to bring the siege towers down.
  10. I tested siege towers in a match and it seemed to be a very bad strategy. As they target only one target they suffer from overshooting now. Could you provide replays with matches where siege towers prove to be OP?
  11. Just kill the army which protects the catapults first. Catapults are expensive, so you should have a better army
  12. To me it seems that no siege weapon needs to be nerfed.
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