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Player of 0AD

Balancing Advisors
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Player of 0AD last won the day on April 24

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    weirdJokes

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Primus Pilus

Primus Pilus (7/14)

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  1. I disagree. It's much more easier to defeat teams of defensive AIs than aggressives. The latter will swarm you early on.
  2. Number 1 is good in the late game
  3. Aggressive means that the first attack is launched rather early, defensive means the attack is launched rather late. That's it, basicly. And maybe the defensive one builds more towers and fortresses, but I'm not sure...
  4. Woodcutting 1: Before training Farming 1: Before training, except if you have a lot of additional food If you have a slinger civ and collect stone early, you can also take the stone upgrade early If you have like 100 pop you can go p2 and then immediately woodcutting 2, then farming 2. After clicking p3 you can also take stone 1 and metal 1. After reaching p3 obviously take wood 3 and food 3. stone 2 isnt really worth it, unless you plan a lot of slingers during a long game. Metal 2 and 3 can make sense if you have extra metal.
  5. Install the mod "autociv". 1. Use the autociv hotkey for "select all soldiers" 2. Use the "call to arms move" as described in this thread. 3. After a win, do the "back to work move" as described in this thread
  6. Almost never. "That city is well fortified which has a wall of men instead of brick." Why would you wall off a wood line? It's full of soldiers. You can build palisades in neutral territory though if you want. Towers: Usually zero, but they are much more common than palisades let alone walls ;-) The most effective way to use walls might be to chose Iberians ;-)
  7. Yes my friend, you do. Btw. the only buildings where archers add more arrows than other soldiers are walls.
  8. ChatGPT wrote massive trash. When the hero dies, the bonus is gone forever. The line of sight of the hero is far greater than 45m. There is indeed a fixed radius. The cavalry unit doesnt have to be newly trained, it just needs to be a cavalry unit.
  9. You do know that it's possible to save and load multiplayer matches since Alpha 27?
  10. I just installed the mod, activated it and then I checked out a singleplayer replay where the market exploit was tested. But I couldn't see that this exploit was recognized...
  11. It doesn't work in singleplayer replays?
  12. Maybe we just need to lower the initial rating from 1200 to something like 800. Many new players aren't 1200, they are much weaker.
  13. - it's okay that the system just takes the result into account, it's irrelevant how close it was. In many other games it's like this too. - it's ok that people can play rated matches against players who are much lower rated. if they lose, they lose a lot of points... - we need a rating system for team games too. Shouldn't be that hard....
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