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Yekaterina

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Everything posted by Yekaterina

  1. In A25 units push each other and they march in a dense crowd. I like that. However you can take out more units with a lithobolos or oxybeles now
  2. I did not realise that. As you wish, I will make a mod to lower it to 15% for you to test out.
  3. What do you think about this icon for marathon tech? And this icon for soliferreum?
  4. Thank you for the bug report. The Macedonian issue has been fixed.
  5. Here you go: https://github.com/Yekaterina999/Thorfinn-balancing-mod-new @maroder
  6. My bad I will update the link. Btw maroder what is that animal on your profile?
  7. This mod is now on github. Please can balancing advisors test it out? I will submit the most welcomed changes onto phabricator for incorporation into A25. https://github.com/Yekaterina999/Thorfinn-balancing-mod-new @Lion.Kanzen @borg- @LetswaveaBook @soloooy0
  8. I have been on A25 for a long time and I have noticed that units march in a dense crowd when they move, as opposed to keeping some distance in previous alphas. This both has advantages and disadvantages, but it is nothing that needs to be changed. I would still prefer faster and more agile cavalry because rushing is still difficult, although it is easier to manoeuvre large groups of units now. In terms of engine performance... no change. I haven't dared to crank up the graphics settings on my laptop.
  9. Pikes should not be longer than 6 metres because that would become unrealistic. The longest sarissa was 6 metres and it was already bending. Longer pikes put more tension in the material and very few materials back in 0AD can withstand such stress, while being of a reasonable mass.
  10. Hmm Alexander Ho Megas of Macedon against Achaemenid Persians sounds like a good campaign. However, no 'Centurions saving princesses' please, that is too pointless: if a princess needs to be saved then she clearly is not strong enough to fight alongside me, and therefore there is no point in saving her. To be honest I would much prefer playing against real humans to bot-controlled units because I would be able to predict what move they make, then it becomes a contest of brutality, especially if you are the programmer behind it. However, we can try campaigns where you have to fight off a much larger force with less units than the bot.
  11. @Stan` what are you doing with my git pull request, it seems to be pending and the main repository has not been updated.
  12. I think some of these techs are quite legit, for example lowering costs of siege weapons. But sure, I can delete them.
  13. If we don't put the techs there it will return errors, saying missing tech. It is still using A23 mindset. My name is there so if something goes wrong you know it is my fault and you can ask me to fix it. Also to distinguish it from the original version.
  14. @Stan` @Lion.Kanzen Please also give me permission to push Judeans mod and Aristeia on git.
  15. Changes: 1. Declared the mod as compatible with A25 2. Gave Umayyads ram and siege tower. I have not done intensive testing of the mod yet, but my instinct tells me that it works and all factions deserve some sort of siege engine. The structure tree loads perfectly.
  16. I have slightly edited the code for Millenium AD mod for A24 on github. Can @Stan` and @Lion.Kanzen give me permission to push please?
  17. I totally agree with your DPS argument. Can't argue against the maths. Should we increase melee DPS or decrease ranged DPS?
  18. Ok I fixed pretty much everything apart from balancing. We need to consult balancing advisors because this civ is rubbish right now. Here is the github fork: https://github.com/Yekaterina999/judeans I don't have permission to access the original repository. Can you grant me access please? @Lion.Kanzen @Stan`
  19. ok... I have fixed most of the templates and when I laid them out, I realised we basically have a copy of Seleucids...
  20. That means I will borrow Persian house models, because Ptol houses are 5 pop and I don't want to confuse people. Can I just borrow Athenian models then?
  21. List of props and unit actors that need to be fixed: 1. Spearman actor is missing 2. Archers are missing a longbow prop 3. Cavalry Javelineers are missing their rider and javelin
  22. No problem. I am editing the template xml files. I will push to git when I am finished. If there are missing models I will use ptol or sele models.
  23. Have you made any additional models for the Judeans? Right now their biggest problem is missing icons and models. I sorted out the templates.
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