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Yekaterina

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Everything posted by Yekaterina

  1. It's okay if a new civ causes imbalance in vanilla, the community mod will push for a solution then the balanced version will be implemented in A29
  2. Precisely. The new stuff get put in the vanilla version but only the very balanced civs in community mod.
  3. Can you show us any logs? Press the ` button on the top left of your keyboard and a blue screen will drop down with some messages on there. Can you take a screenshot of those and post it here
  4. I have an idea: in vanilla we add both zapo and nomads, but in the community mod we don't add anything. So, if the non hardcore players get used to these 2 civs gradually, then we can implement them into community mod after taking balancing advice from them.
  5. To settle the argument, what about add 2 or 3 civs at the same time? Hyrule conquest does 5 at a time so it's not too much for Empires Ascendant to do 3 right? Best candidates in my opinion: 1. Zapotecs (The most complete American civ so far) 2. Xiongnu / Scythians (These 2 are essentially the same, a completely new play style) 3. Lusitans - a very complete civ ready for balancing and implementation. Although I do feel it's a bit repetitive to have so many Celts / Iberians.
  6. Agreed, we can have new units, new strategies and more! Han Dynasty had a fight with the Bactrians over 10 horses, then they won and got 100 horses... Romans and Hans were aware of each other's existence but this was after the year 0ad and they didn't fight. Both sides observed each other but were hopelessly confused by the huge difference in culture and respected each other. The point is, whether they actually had some confrontation didn't matter, as long as they existed between 500BC-500AD, we have an excuse to add them; it's a matter of who comes first! It's just a game, no need to be perfectly historically accurate.
  7. Good point. The only issue is, I copied their program file into my other mod's file and it's all messed up, but sure, I can upload a clean version of the changes.
  8. I think the current backgrounds are designed for the original menu, as they are all complete views. However, the default wallpaper for Shiny menu is well designed for it so we can just enable it. Nothing is final so far.
  9. I am making a mod called AbstractGUI, which is a complete overhaul of the appearance of 0ad. Currently I have completely changed Mainland temperate and Arctic, more is to come.
  10. Exactly, it is essentially Shiny menu with some changes added to it. I changed the colour scheme and removed the wallpaper, also made some buttons more easy to access.
  11. Agreed, we have nothing from the continent at the moment.
  12. This shiny menu mod presents a clean menu that is friendly to both new players and hardcore lobby players: I made a few modifications and would like to recommend the devs to implement this as the default menu for 0ad. Of course, the art team can place some beautiful wallpapers instead of the pure black background, this is just an idea. The advantages of this over the default menu are: Very obvious which button to press. The important ones are large and easy to see; there is no waste of space. If someone has a scaling problem it would be a lot easier to adjust on this than the default menu we currently have. All features are laid out nicely so everything is a lot easier to access, especially enabling / disabling mods. It would be even better if we can enable community mod with just one click. I changed a few labels and made the lobby accessible in one click. We don't have to obscure out a large section of the wallpaper with the stone tile. @Stan` any comments?
  13. This is a guide to help new players to choose which civilisation to play with, before each match. Pro players can ignore this. 1. Some general comments Civilisations in A26 are quite well balanced, especially with community mod, so there is no absolute best civ. The best civ for you is the one that suits your strategy / playstyle. Try to explore different strategies with each civ so that you get a good overview of what's available to you in each situation. If you haven't beaten the AI yet, try to practice with one civ until you have mastered it, then switch to others. 2. What makes a good civ: Being flexible in strategies: wide variety of unit types available. Can succeed in different terrains, biomes as well as naval battles. Strong economy: additional farming upgrades, gathering bonuses, etc. 3. Considering specific cases: Houses: Some civs have houses which increase your population capacity by 5, while other have that by 10. 5-house civs are generally more flexible in early games and gives your a slight advantage in wood if you want to research techs very early on. However, in late game, 10-house civs require much less attention to housebuilders and housing would unlikely be a obstacle to your population development. In addition, the building of 10-houses are more efficient as units have to walk less. Ranged units: in 0ad, the longer the unit's range, the less damage it does and the slower it moves. So javelins do the most damage per second while archers do the least. However, in some obscure landscapes such as gorges or densely built cities, the extra range of archers allows them to snipe the enemy without moving into the treacherous areas. This can minimise your losses and give you an advantage over your enemy if they only have javlin units. In addition, archers' additional range makes them perfect hit and run units; they can deal extra damage to any retreating enemy. However, in a prolonged confrontation on flat, open ground, archer's low damage will result in certain loss against javlins or slingers. Archers - longest range (60m-66m), walks slowly - not great for early economy but great for mountainous maps and urban fights in city lanes. Slingers - have extra crush damage, effective against buildings as well as humans. (45m) Can be used as replacements for siege weapons. Crossbows - Shoots a very high damage projectile every 3 seconds (45m-60m) Javlineers - high damage but low range (35m) - allows for fast economical development and wins you any close-range firefight behind the melees. Melee units: each type has a different use and no civ offers all of them, so choose wisely depending on your need. Melees are most often used as meatshields by pro players, to protect their ranged units who output the most damage. These values can be looked up in the structure tree. Swordsman - deal the highest damage per second but cost metal. The main damage type is hack, making them perfect against enemy siege weapons. Spearman - great againts due to their 3x bonus. However, they are less effective than swordsman at infantry and siege, although still decent. Pikeman - slow-moving but tanky units with double the armour of spearman and swordsman. Perfect meatshields but do little damage. Halberdier - Chinese variation of pikeman, stated between a normal pikeman and a spearman. Clubman / Maceman - deal huge crush damage; they can destroy buildings and siege weapons very quickly but are ineffective against other units. Champions, siege and heroes: if you are looking for a particular hero's bonus or a particular type of champions, e.g. elephants, then obviously choose a civ which has them. 4. Some personal recommendations If you are very new and have no idea what you want or what's ahead of you, Romans and Spartans are 2 good starting points in this alpha. These 2 have quite a simple structure tree so it's easy to get used to; they both have strong melee units and javelineers, allowing you to win any close-range confrontations against an AI. In addition, both have some strong champions for late game. Romans have an extra powerful model of catapult and entrenched camps which will help you in siege attacks, while Spartans have supercharged infantry units, namely the Skiritai Commandos and their heroes Brasidas and Leonidas. Their lack of archers is compensated by having bolt shooters. Stay away from Han and Ptolemies. Han is bugged in original A26 and has a very unique but complicated structure tree; their lack of javelineers and slingers will make defending against early attacks a bit more difficult. However, they do offer some very overpowered techs, heroes and the additional 10% maximum population in late game. Ptolemies' buildings are constructed very slowly, on top of that, being a 5-house civ, it's very easy for your development to be slowed down by the lack of houses. Also, their heavy reliance on mining also makes the civ difficult to play with. However, their buildings to cost much less than other civilisations, so you can save up wood for earlier techs and early infantry. Gauls are Britons can also offer very strong armies and rapid rates of economic development. However, they are more effective at killing enemy units than destroying their buildings. If your enemy decides to surround themselves with walls, towers and fortresses with swordsman inside, then it would be a challenge for Britons and Gauls to siege them. They are 5-house civs, which may or may not appeal to you over the 10-house Romans and Spartans.
  14. According to my observations there are 3 types of host crashes: 1. DDOS as questioned. The evidence is that the game never crashes, but my entire home network is disabled. My parents have no net access neither because something is downloading very large files while taking up the entire bandwidth (200Mb/s)! 2. STUN error. I often experience this. Sometimes turning on TLS encryption helps, other times turning it off helps. It's especially strange when I couldn't connect to a host because of STUN error, then after a few seconds or after a restart of the game, I could connect. Sometimes I get kicked out of a game by STUN; I knew that it was not a network issue because I was downloading something slowly in the background. 3. Host is in a bad environment: they might be running 0ad on windows where they can only use 4GB of ram -> crashes if there is a large fight. Or, they might have unstable network connection themselves or lives very far away from all other players. Bad connectivity / processing power will lead to missing turns, hence OOS. number 2 is affecting me the most right now. I'm not sure how STUN works but I often get disconnected due to STUN error.
  15. Glad to have you as the replacement of 0ad Newbie rush! I have a few quality replays to send you!
  16. But I also do need 3.11 on my system for work. Can I have both installed at the same time?
  17. I'm running Arch Linux and I used the command: ./update-workspaces -j13 --disable-atlas What exactly is SpiderMonkey? How do you bypass the error?
  18. Hi, I would like to build the old A25b release so that I can play Hyrule Conquest, but I got this error when building it: Seems like there is something wrong with a python file?
  19. 0AD Hephaestus would sound cool. Perhaps we want to follow the old naming system and go for AArdvark Or AAchen, where your Linux mirror is located; Aachener mirror is often the default for many Linux distributions if you downloaded your ISO from an European hosting server, which means you probably curled your 0ad program files from Aachen - so it definitely deserves some credit. In addition, located on the border between Germany and Belgium, it is a nice city to visit.
  20. You can look at other online games and see how they achieve real time without DDOS or suddenly closing.
  21. Even though you probably didn't mean it, the thing you typed probably contains a string that was noted in the blacklist of words... Best way to change it is edit the blacklist, but none of us can access it.
  22. Good ideas. I have never been DDOSed when I was hosting on Eduroam. This might be useful for your investigation. When I am at home, using a network provider called SKY, it happened only twice in hundreds of games. I had never had an error since I changed my IP address. That might be helpful for hosts who experience frequent DDOS. https://eduroam.org/ But: 1. Are you sure what you are experiencing is DDOS and not some bad network connection to the host? Many people play over a VPN and you probably know how unstable VPNs can be. Some countries just have poor internet providers and timeouts are frequent. On the surface it will look like a DDOS but really it isn't. 2. 0AD can run into errors with STUN points and other program imperfections.
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