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ffm2

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Everything posted by ffm2

  1. Seems all attack upgrades/auras are directly written in %. So each additional upgrade for attack e.g. 10% works even better. But each additional point has less effect. The first point protects of 10% of the damage The additional point from 9 to 10 only protects of 4% damage more.
  2. It has relevance. The techs add resistance in points. Also the heroes add sometimes in points (e.g. Caratacus add +1 of each resistance type) and sometimes in % (e.g. Scipio adds 20% melee and range damage). You won't be able to calculate live in the game, but still it is a difference.
  3. In a former post I made a statistic about the most popular civs which I wanted to move in this thread. So I revisited it. For the description of the progress score check some posts ago in this thread. Quickstart replays are not in and I hope I also got all market exploits out. These are the civ pics of the top 2000 in my replays: These are civs with the one best progress score at minute 13 of each civ: Now I did a mean value for each top 5 of that civ: And so on: I checked some random samples for correctness and it seems plausible to me. Ptol is quite behind. I don't dislike them so much, they have strong slingers, camels to harass. The score focuses more on eco but still their food trickle should help a bit.
  4. That's the first column. I called it points there. You can convert it to percent (with that formula)
  5. The accuracy is totally hidden atm.. Also the increasing accuracy at increasing rank of units. A lot of the real complex behavior can be only experienced in game.
  6. For a complex overview there's: https://docs.wildfiregames.com/templatesanalyzer/ Resistance in % is easy to understand. But it's first in points e.g. Points Formula Percent ------ -------- ------- 1 1-0.9^1 10% 2 1-0.9^2 19% 3 1-0.9^3 27% 4 1-0.9^4 34% 5 1-0.9^5 41% 6 1-0.9^6 47% 7 1-0.9^7 52% 8 1-0.9^8 57% 9 1-0.9^9 61% 10 1-0.9^10 65%
  7. Some skewing factors: Hippocrates is available in P2 which works in his favor in the statistic. Spartan have free heroes as team bonus. So any team with them could send a less favorable hero on a suicide mission (E.g. sending them straight for farming women). Although I think the major benefit is the supporting aura on a full army at the first big clash. The single percentage heroes could see a buff at least. A big reoccurring argument is dancing with heroes. I set it usually on passive and retreat and still get blamed. I don't dance full on "left right click". I lure around the army when I notice a focus. But the game should be in the way that the player uses all options available. Maybe a solution on side of the game design can be found.
  8. Since the discussion came up I checked my replays for the popularity of heroes. The script is much generated by AI quickly to get a answer, but the question isn't that complex. Every replay with a commands.txt and metadata.json is counted. No check for cheats or how good the players are. If you want to run it you need to place it in .local/share/0ad/replays/heroes/A_heroes.py. Edit: Now only the first hero per player in that game is counted. The first result was a bit less than I expected and this reflects preferences better. A_heroes.py
  9. A rare case is if you can destroy the gauls just before vercingetorix can spawn. It's definitely necessary to bring an end to games that already drag on with one side having a clear upper hand. Or to break up a siege from maps like ambush. With only 14 % of players researching it, it is also more of a tech for the right circumstances, not something to aim for right ahead. And wonder is an exaggeration of this. I like the current status more over every thing discussed here with that exception of the roman hero from the camp. Also I think each civ usually has one very clear favorite hero. That could be balanced.
  10. Your "casual" category falls between newbies and regulars? That's maybe even the most prominent one. The player base is small and it is for every level hard to find matching strength. The small community has it's charm too, you'll know the players soon and can compare your progress. On e.g. lichess there's a lot of players you rarely get to know one by name. But you can get a game at any time of the day on your elo score and on your preferred setting.
  11. Which linux? E.g. arch has it in their repos already since some hours. https://archlinux.org/packages/extra/x86_64/0ad/ Odd, that that site doesn't work for you but the forum. If you only play a bit single player you could maybe stick around a bit with 27.0 for a while until it's in your repo. From that site you usually need only the dependency list (apart from whats already posted): sudo pacman -S --needed awk openal m4 boost cmake curl enet fmt gcc gloox grep icu libgl libogg \ libpng libsodium libvorbis libxml2 llvm make miniupnpc patch pkg-config python \ rust sdl2 subversion wxwidgets-gtk3 zip zlib Or: sudo apt install build-essential cargo cmake curl libboost-dev libboost-system-dev \ libboost-filesystem-dev libcurl4-gnutls-dev libenet-dev libfmt-dev \ libfreetype-dev m4 libgloox-dev libicu-dev libminiupnpc-dev libnvtt-dev \ libogg-dev libopenal-dev libpng-dev libsdl2-dev libsodium-dev libvorbis-dev \ libwxgtk3.2-dev libxml2-dev llvm python3 rustc subversion zlib1g-dev
  12. IMO if you so many questions you should learn to calculate that yourself, check out replays, spectate live games or check the popularity of techs post that I linked you before in another thread. Capacity upgrades are not very popular. But you can carry on the conversation with others of course. But how would you know they are right?
  13. Be sure to follow https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructions tl;dr have all dependencys run 0ad/libraries/build-source-libs.sh run 0ad/build/workspaces/update-workspaces.sh run make -j5 in the folder 0ad/build/workspaces/gcc/
  14. As I see it, you are right. I downloaded and installed the branch from git with git clone --single-branch --branch release-a27.1 https://gitea.wildfiregames.com/0ad/0ad.git But you can also download from https://releases.wildfiregames.com/ 27.1 is from 14.07. so the distros may need some till it lands in their repos.
  15. Also the building type (temple, house with FF researched). Context always mattered reading stats and are most useful to read while looking at the replay or in the autociv summary. Problems with the autotrainer are also discussed long by a post Feldfeld. Besides the adjusted batching at the right time the meta changes that you don't need to check your base for production but can focus on raids. On quickstart it's very easy to see that it's better, but we shouldn't care because the advantage is small. I told Atrik before he should at least make it slower and emulate a good player. The discussion was derailed, that he didn't create quickstart. Then the oddity detector came out and he slowed his local quickstart down by one turn just enough down not to get detected by it, but not as slow as a real player.
  16. Also the aura of heroes stack. Notice these techs aren't that popular on the competitive player base, see here. Hero aura is very good as it heals a lot of units right at the battle field and also while retreating a bit. Healing helps that units gain in rank. That's why Hippocrates is so strong.
  17. Yes. What does not stack is when you have the healing aura of 2 temples very near, that aura only adds once.
  18. Your user.cfg has not set gpuskinning. The default value is true. When I activate it I get nightmare fuel as well. I use arch on my laptop with AMD Ryzen 7 5700U and a AMD gpu. Does it help to set it off? headless.mp4
  19. Indeed Boudica. Not even the market exploit is considered a cheat. Reza knows about quickstart, Seleucids knows reza considers it a cheat. I think its quite distasteful bringing up war or PTSD here. Reza had this stance before the war already. Reza probably doesn't really care but bringing this up does not show a interest in a reasonable discussion. Instead the sanity of the conversational partner is attacked.
  20. Some quiz could also be fun and help to learn some specific things. Team boni of civs or catafalques. For catafalques you are hit with a wall of text and don't have time to read in game anyway, so it could help to learn them. But then one needs to maintain this each balance as well.
  21. I just meant the pattern that the amazon bots show. Incoming and outgoing trade ships have the same direct line as path and tried to avoid each other by going left and right. But I'm not sure on that either as I don't play naval voluntarily. Ships in general still block a lot. Players are incentivized to squeeze as many ships in the channel as they can. What works a bit against this are champion archer taking them out from a distance.
  22. Too many ships on the same route could also block each other. I think it doesn't happen in 0 A.D. anymore, but I had a little deja vu when I saw this pathfinder bug in amazon robots
  23. Some fighting scenarios where - Units walk under fire, which could be fixed by pressing H (stop). So the units attack the nearest units. - Units walk to a fight in a row like ducklings, which need the action to gather together before entering a fight. - Appropriate reaction to 3 cavs running around a base searching for weak spots (garrison women only on one side of farms)
  24. A bit derived brainstorming: Some mini-challenges would be nice. The unknown player could do this challenge to prove a bit game knowledge. I think of it like this: 1. Host sets up a game in the lobby 2. A few players join, one is unknown 3. Unknown player gets the mini-game to solve 4. The unknown player plays the game and parallel the host could set up the game, balance the teams, new players can join As a side effect one could also test the connection between host and unknown player.
  25. I just installed it because it shows up on top right when you open synaptic (package manager on ubuntu some time ago) alphabetic listed. But I admit I rarely type it the correct way "0 A.D." This is written in the English Wikipedia article citing websites from 2010, so I doubt it's the current plan. The current civilizations and heroes are from 500 B.C. to 500 A.D. afaik. E.g. Boudica reigned from 60 - 61 A.D. and she doesn't look older than 60 in game. I don't think the game needs fancy advertisement, articles or such. Just focus on quality of the game and community.
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