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ffm2

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Everything posted by ffm2

  1. Just as a suggestion, maybe call "Human sacrifice" of the seeres miasma or disease spreading or so https://en.wikipedia.org/wiki/Miasma_theory This would differentiate it from the tech "sacrificial ritual" and maybe make it clear that its something hostile (towards enemies). But just to state my opinion / thoughts.
  2. A sacrifice is more for a draw back. Like I take a heavier Ax which strikes harder in sacrifice of speed and tires out faster. It's true that its been done in the past. In my understanding it would be more called a "gift to the gods" a present. But I also would expect a priest to twist words.
  3. I see. Makes sense game play wise for that unit. I have some problems with "Human sacrifice" as a advancement in civilization where in history it was more a advancement to leave it behind. A sacrifice of the enemy makes little sense to me... "I sacrifice my high-school bully but as compensation I get the girl"
  4. What are the "Prophecy of Death" 15m and "Human Sacrifice" 15 m of the seeress? I had a wounded cav nearby, made the seeres not heal him actively by pressing H to see if the aura works. It didn't. Usually healing auras (like Cunobeline e.g. +0.8 health) are positive notated regeneration rate. Hers are -2 and -1 and do nothing I could notice.
  5. The Germans are playable again with the current git version. I noticed the wagon can be garrisoned in the cc by the sides but not from the corners. Also it should maybe not fit / be able to garrison in the tower. From this position the wagon does not enter the cc:
  6. I can confirm. Some weeks ago I could compile it and play with the germans. I don't know the date or build nr though anymore.
  7. I just build some minutes ago state d3406f4509 with git clone -b release-0.28.0 https://gitea.wildfiregames.com/0ad/0ad.git Under https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructions sudo pacman -S --needed awk openal m4 boost cmake curl enet fmt gcc gloox grep icu libgl libogg \ libpng libsodium libvorbis libxml2 llvm make miniupnpc patch pkg-config python \ rust sdl2 subversion wxwidgets-gtk3 zip zlib should be cbindgen added. I can play with the established civs but when I try to play a single player game with the germans I get these errors: ERROR: RelaxNGValidator: Validation error: special/players/germ:1: Invalid attribute comment for element GenericName ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'special/players/germ' ERROR: JavaScript error: simulation/components/PlayerManager.js line 20 Engine.QueryInterface(...) is null PlayerManager.prototype.AddPlayer@simulation/components/PlayerManager.js:20:9 LoadPlayerSettings@simulation/helpers/Player.js:44:21 Setting biome generic/sahara. Creating playerbases... 0.014223s. Creating bumps... 0.099461s. Creating hills... 0.019315s. Creating forests... 0.033423s. Creating dirt patches... 0.023661s. Creating grass patches... 0.010003s. Creating metal mines... 0.003676s. Creating stone mines... 0.002799s. Creating decoration... 0.009231s. Creating food... 0.001154s. Creating food... 0.000527s. Creating straggler trees... 0.015792s. Total map generation time: 0.239990s. Total entities: 1832, Terrain entities: 665, Textures: 13. WARNING: GetPlayerByID: no player defined for id '1' PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:91:16 ERROR: Failed to load entity template 'structures/germ/civil_centre' ERROR: Failed to load entity template 'units/germ/cavalry_javelineer_b' ERROR: CColor has to be an object ERROR: Error calling component script function GetDisplayedColor
  8. Theres also this mod. In the next release its not necessary any more.
  9. The video was nice to watch. But this one is less nice to watch: With this one can capture way faster buildings because the units don't need to surround the building but can just capture in a cluster. Normal behavior without formation: cap_no_formation.mp4 With no override setting + formation capture: cap_no_override.mp4 This is especially annoying if you carefully block the building and only have a small part of it exposed. Or 2 players are in one base and can capture within some seconds a cc.
  10. spawning this would make a nice easter egg at the end of a game with the condition to capture all 7 relics.
  11. If some player is stubborn and doesn't resign use horse riders to scout everything, preferably with custom-walk (hold alt and hold left click to draw a line) so the riders walk parallel to scout a lot of area. If that doesn't work light up the whole map with outposts and have a look on the mini-map for the color. That should do the trick. If not double check the victory condition.
  12. You might be curious, others might use it. One can generate resources and it is still used in games and ruins the time spend from 7 other people. I'd like to not bring that topic up so often and go in further detail. In the next alpha it is fixed.
  13. Here are mine: 1st ffm vs riicho: https://replay-pallas.wildfiregames.ovh/Replays/ReplayDetails/846765298B66893D 2nd ffm vs Zekromus: https://replay-pallas.wildfiregames.ovh/Replays/ReplayDetails/B14585CE59715E64
  14. This emblem captures the German spirit perfectly and we NEED to stick to this. If this would trace back to something historic it would be so cool. It evolved in 2000 years to the current German spirit animal. The resemblance is still there:
  15. Yeah, I get in line. What about the rules? I propose something like: -Mainland balanced (except if Aslan comes then mainland) -biome: I'd prefer random (or temperate is more popular) -First rounds tiny (so they end a bit faster), then small -pop 300 -res low -No quickstart, no proGui auto-queueing, no marketexploit etc.
  16. If I replay it I go OOS (to the hash in the replay). My Ram usage is in fast forward: minute | RAM in GB 7 | 1 18 | 1.5 26 | 1.74 30 | 1.82 But there's no chat or network stuff going on with the replay. If this is because you run out of RAM you could add a swap to your system (close everything else etc.). Or open a system monitor parallel and if it happens again have a glance at your total RAM usage at that time.
  17. +300 food. And stands at a popularity of 8%. So thats 600 res. So 300 seconds while trickling + 60 for research. That's 6 minutes until you start to profit from it. You delay yourself 6 minutes. 1. Its bad for itself. 2. If something is somewhat decent, you need to include it to your game play. This takes up head space. You would neglect other stuff. This is a bit the problem of healers. They are ok and contribute a bit. But you have another thing to worry about. Sometimes you are better of with going a more simple approach (until your 1800+ and decide again). But again this is not even the case for this tech. 3. If you have will to fight and all other normal upgrades, full pop and are floating res, go for it.
  18. -Don't get housed. It's way harder punished because houses take longer, but are cheaper. -Pikes are a valid unit. You need all basic, pikes, slingers. Pikes tank good, slingers deal good damage. - Camels depending on if there's fauna. Camels need to harass a long time. They are weaker, so they need to be in action longer and live longer. Back them up regularly. Learn to split groups. -If it comes to late game, their champ cav are a valid option. The good spear cav champs with the 1.75x bonus vs. cav. Only the pers + sele have stronger with nisean war horse tech. -Serapis cult isn't popular (expensive and pays of very late) -Almost all siege So you have many options and can also adapt if one resource is rare. If you made many pikes go for Ptolemeny IV otherwise Cleopatra (preferably). She can shoot save from far and has good bonus.
  19. could you upload this (replay) file please? Edit: I meant the save game
  20. Indigo blue of course with the Britons and their woad. This was quite a big deal as blue was hard to make. Persians had it too (from mines). But it was rare at the time.
  21. I never heard of that. The last resort could be to delete your configuration file(s). The location depends on your operating system. Could you describe this more? Which OS are you using? Maybe include a screenshot.
  22. Your mom when you run around in winter without your scarf: healing_glide_reproduce3.mp4 The devs know whats up and it will be fixed next alpha. No further comment
  23. healing_short.mp4 The 2 healers heal each other from near death, gain rank 3 and from that point on gain the ability to float-heal (as I see it). It's definetly not just animation. One can see that the health bar goes up while the other healer is moving.
  24. I have found the replay. I thought it was a late join or so. But I have the full replay. About at min 18 2 healers begin this gliding-healing. commands.txt
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