
ffm2
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Everything posted by ffm2
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Petition: Nani please add a command that assigns random civs in the game setup, with the option to exclude certain OP and UP civs. Like /civ_random_without civA civB. Or even with all civs randomly shuffled, its nice to have a glance at it before the game to see at least if the OP and UP civs are at least evenly distributed, otherwise shuffle again.
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- hotkeys
- autoassign civ
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2 (or more) window or tiled mode e.g. for dual monitors. This would be nice for good eco in the base while attacking. The ctrl+F keys for camera jumps are hard to grab and rare used, afaik.
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Strange disconnection issue. [PLEASE UPLOAD REPLAYS]
ffm2 replied to user1's topic in Help & Feedback
2 games in a rowmetadata.jsoncommands.txt metadata.jsoncommands.txt -
wonder - takes even longer than siege capture - doesn't work when the cc has ~10 men inside (and even later vs Iber with walls) relic - one relic can be send inside the the iber walls or next to cc regicide - horse can run around and hide in fog of war This option is just to play a normal victory game + end when its futile. This is to save the last unnecessary 15 min. of a game when all is decided.
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additional victory condition: have X% (e.g. 50%) more pop than enemy. This is useful, since one needs siege to end every game now. Even worse playing against a bullheaded Iberian refusing to resign. Or when players enter a boom period after a hard battle and the game is already over.
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Strange disconnection issue. [PLEASE UPLOAD REPLAYS]
ffm2 replied to user1's topic in Help & Feedback
another one commands.txt metadata.json -
/ban current_player_in_game should ask for a conformation or be something more complex like /ban! or so to avoid accidental bans and therfore end of the game. This can happen with auto completion and i saw it at least 3 times
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That was it. Got the release version of en_GB, changed the names there and now it works. Thanks
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The string "Cassiuellaunos" appears only in simulation/templates/units/brit_catafalque.xml (ignoring all tranlation files). Changing <SpecificName>Cassiuellaunos</SpecificName> has no effect, in my game its still Cassivellaunus. I disabled all othes mods that could interere.
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Take Cassivellaunus for example. This version is what appears in my game. When i grep that string (ignoring occurrences in long texts), I can only find it in the pl, nl, cs translations. Changing it there has no effect. In template brit_catafalque.xml its in the Cassiuellaunos version (with an u instead of a v [what i see on the screen]).
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Maybe someone has a clue, how to change the last 3 relic names. My main branch don't has the bolt shooter changes, since i have no problems spotting them.
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Action macros Save some commands to a macro and play them when the situation appears (execute order 66). Usefull e.g.: you expect a cav rush. you have one to send rams to a fort and another to pull the rams back and repair them, repeat at wish send all cav back (from a raid) to your farmsteads, which have now produced some animals for them
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hotkey overlay A optional hotkey overlay would be nice to learn the hotkeys fast. In particular atm. I am thinking about "add first, second etc. unit type to queue". This might be memorable for the CC, as the first is a women and 4th a cav, but when adding a barrack to the selection the hotkey changes for the unit (as it is not the 4th anymore). So in game one could easy see the first 2 times, ok in this building-group makes cav on "V" and in the third time you don't need to look anymore. This is also good for newer players to learn hotkeys like next Idle worker is ".", not just the button. ----------------------------------------------------------------------------------------- select all wounded units Alt + O should select all wounded units on the map. Alt + . already selects all idle workers on the map and mouse selection + O selects wounded. ------------------------------------------------------------------------------------------ team line style Indicate teams with line style on the border. E.g. Team 1 full line "---------", Team 2 dashed "- - - -", Team 3 "- . - . - . -" ------------------------------------------------------------------------------------------- Selective panic Alarm mode for selected units instead of one bell for all units. The bell makes no sense when one has more than one CC or even one bigger divided base. Just select units near your current raid and raise a alarm that sends women in houses and men in next tower/cc/fort. This should only give the one command and don't need a "stop bell" In almost any situation a bell makes more problems than it solves. Lets say A gets a cav raid. Bell would affect all workers and the player would never financially recover from ringing the bell. For civs with 3 women house capacity its almost impossible to micromanage "select 3 women - send in one house".
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0 A.D. ''Primus Pilus'' Tournament (I) (32/32) Players
ffm2 replied to Stockfish's topic in General Discussion
If both players don't meet in the 3 days, how does one win by default? I think there should be a rule "If both player's didn't meet during the 3 days, the player showing up on day 3 19:00 UTC will declared winner by default" -
0 A.D. ''Primus Pilus'' Tournament (I) (32/32) Players
ffm2 replied to Stockfish's topic in General Discussion
I (FFM1643) am signing up. It was a bit too long and complicated to read all, but when i get assigned to a game, ill play. Maybe ill get it after some games... -
[CLOSED] SIGN UPS - Sunday Pro Games 1v1 Tournament
ffm2 replied to HMS-Surprise's topic in Announcements / News
im in for week 4- 79 replies
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[CLOSED] SIGN UPS - Sunday Pro Games 1v1 Tournament
ffm2 replied to HMS-Surprise's topic in Announcements / News
I sign up. I have trouble with my ISP atm. and have to play using my mobile connection, which is already at 50% of its volume for this month... These are dark times.- 79 replies
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I was thinking of the full path to a specific file e.g. '/binaries/data/mods/public/art/textures/skins/bolt.png'. I spend some time now looking through files in 'binaries/data/mods/public/art/textures/skins', tried something, didn't succeed and finally lost interest. It probably wont help much anyway. On my test i had to slow down and zoom far in to see if the texture of the bolt actually change.
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No size and geometry changes, only textures. Why would you even want the boats smaller? If you want to fit boats where they didn't before you would cause a OOS error. Your game would not be compatible with users that don't have this change.
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Alright, lets make some laser blasters. Stan what are the path's to the texture of the bolts?
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Do you mean bolt shooters? I don't have a problem identifying them and wont change it and I cant make them bigger. You can change any texture yourself. The hardest part is finding it by searching through your installation directory. After that you can copy it to the equivalent path in your copy of my mod. The bolt shooters don't look as intimidating as they are harmful tough. The bolts them self are hard to see. They are small, fast and travel far. The romans got a different model, so you would need to change them too. If you would make the bolts (not the bolt shooters) red like the star wars laser blasters (or just a bit in that direction) i would include it in my mod. Maybe i'll do that in time if i am bored, which wont happen anytime soon.
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[CLOSED] SIGN UPS - Sunday Pro Games 1v1 Tournament
ffm2 replied to HMS-Surprise's topic in Announcements / News
Here are the games. I didn't count in the replays of the spectated games between the tournament and just send the last 3 replays. ffm_week2_2.zip- 79 replies
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Yes, in my visibility mod the berrys texture is more red for better visibility. For a competitive game play it is better to identify the berrys fast. With the chickens i was even more radical, i replaced the texture with pure red color. I prefer contrast over realism.
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[CLOSED] SIGN UPS - Sunday Pro Games 1v1 Tournament
ffm2 replied to HMS-Surprise's topic in Announcements / News
here are my 3 games for week 2 ffm_week_2.zip- 79 replies
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[CLOSED] SIGN UPS - Sunday Pro Games 1v1 Tournament
ffm2 replied to HMS-Surprise's topic in Announcements / News
im in for week 2- 79 replies
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- 1
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- 1v1
- sunday pro games
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(and 1 more)
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