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Wijitmaker

WFG Retired
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Everything posted by Wijitmaker

  1. I think its being redone (one of the first fixes for the main WFG page that Tim is planning to do).
  2. Actually there is a practial aspect to it, as it says in one of my history books: Pieces of dirty cloth can be forced into wounds and are difficult to extract, wich could lead to infection and then death.
  3. Well, there is always mods I have discussed doing an official 'historical' mod for those who care (no promises ), but it wouldn't be in the default game we have distribute to the masses. Something like nudity in the game distracts more than it adds - no matter if was historical or not. And yes, like Paul said... from the reading I have done, the woad was more of a Brit than a Gaul thing. Look for the Brit specific units to have a usage of woad
  4. Well, I'll be! Hmm, I couldn't find them on our server. I'll have to upload new files sometime and relink them. Thanks for the notice, I'll post here again when its fixed.
  5. Yes, most (if not all) of the languages in the game are nearly nothing like they were 2000 years ago. But, we just want to do the best we possibly can. You do? Hmm, well even so a person in Wales would prounounce "Fel eich gorchymyn" far better than I would. I wouldn't even know where to start Any chance you have any friends or family you could sit down and have them speak while you record them? It would help immensly for the authenticity of the game. Maybe not 2000 years ago accurate, but as close as a group of hobbiest game developers could probably get. If you can get it in welsh, we could even voice act it and stick that in the game
  6. They are hosted on our own website: http://www.wildfiregames.com/0ad/page.php?p=1494
  7. Check out our FAQ Go to the history section... then go to the question "How historically accurate will 0 A.D. be?"
  8. Tonto_Sanjab, any chance we could borrow you to do some vocal work with the persian words you translated? Our voice actor could use some help with the pronounciation of these words. Listening to the text is a great help. A few requests though: 1) a second or two before and after the recording. 2) say it once at normal speed, and a second time slowly 3) if possible, make a quality recording What you can do is certainly better than nothing, but if possible... reduce background noise as much as possible. This is not the only language we could use assitance with. We need help for the Welsh and the Basque/Spanish.
  9. Looks great I think in the javalins, we'll only need 1 or 2 of the solid metal ones. I'd like one to be nearly black (very dark gray). That would probably be the middle one (including its tip). The one on the right, I'd like to have a ceremonial goldish color. Also do one for the standard spears. Also, the pilum... I think they pilum has solid metal (dark gray/black) for the portion after the taper starts. This would be instead of the wood. But, after you put the hand grips on them, I think you'll be done with the spears.
  10. All constructive criticism is welcome on the forums! Good eye Bakayaro. We'll do our best make the game as good as we can and that can't be done if people don't point out faults that they can see. Welcome to the forums Bakayaro. Hope you enjoy your visits here.
  11. [img center]http://www.wildfiregames.com/~art/wijit/charget.jpg[/img center] You got to check out the screenshot section one more time. Charge! concludes our series of screenshots and will be the final screenshot of 2004. Screenshots will probably not be posted for some time. We want to get to work again to polish off some new material we have been working on. In other news, Paul has finished up his latest article called Great Celtic Battles. It is part of a series of articles that feature major battles of all the civilisations highlighted in our game. A must read! This doesn't mean you need to stop visiting the website though. This next month we plan to release more great history articles and a few more developer articles. So be sure to stick around. Have a great New Years everyone!
  12. much better, thanks I think perhaps the shading on the shafts should be eased up a tinge (10-15%). But, we can do that later.
  13. [img center]http://www.wildfiregames.com/~art/wijit/screenshot0006t.jpg[/img center] There is a new biography up about Cyrus the Great. Joshua (aka Shogun 144) has done a fine job of story telling for this great, benevolent, Persian Ruler. Find out why Cyrus came to be known as "the Great". Also, Check it out in the screenshot section. This screenshot features a mountainous sunrise. Just to show some of the lighting capabilities of the engine. The last screenshot of a year filled with accomplishments and teetering on the eve of what will surely be an exciting year for 0 A.D.
  14. [img center]http://www.wildfiregames.com/~art/mythos/screenshots/scouting.jpg[/img center] This is Jason, filling in for Boris while he is taking a trip. If you visit the screenshot gallery, you will find the latest screenshot that features some scouts that are surveying the enemy.
  15. Looking good. I think I would like a bit more variance on the spear shafts. You can kind of tell that there is a difference, but I think it should be a bit more drastic.
  16. Hey, welcome to the forums! I wish you good luck on your AoK CoE Project modding project . Looks like a winner
  17. sure, merge layers... like you could merge all the sword damage layers. Merge stuff that doesn't overlap other stuff.
  18. Yes, welcome! We can always use more people to help keep our forum lively and help spread the word about 0 A.D.
  19. Ok, great well done David I think you can move on to the spears now. These should be pretty easy to do after the swords. Basically I'm just looking for a few variations on the shaft wood color (variance of browns - light, dark, gray, etc...) and simple 'wraps' (for lack of a better word). This 'wraps' is the area were they would put thier hands for support etc... There would probably be some weathering on the wood. You could also give the spear tips a few different shades of light gray-to-near black. Oh, and those spear tips aren't maped very well, so if you just want to count the spear tips (21 on the top? 7 on the next level?) and make your own shading gradient to spread them out more evently, I can adjust the uvmap to accomidate. Pretty much all the spears are standard spears, except the pilum are a bit different (they are the ones with the wood rectangle sections). And there needs to be one solid iron rod (very dark gray), for the Iberians. Any more questions about spears and ideas for variance.. ask Paul, he'd know more than I
  20. On behalf of the staff at Wildfire Games, I would like to wish you and your family a VERY Merry Christmas! Thank you for your support through the years. Cross your fingers; because next year, we hope to give you an even better present! [img center]http://www.wildfiregames.com/~art/wijit/christmasshott.jpg[/img center] For now, this will have to do.
  21. I know exactly what your talking about with the map Sam, infact, its something we have been looking into. ATM, settlements (that have a water source) is a requirement for a Civil Center. So, we gotcha covered there.
  22. Yeah, don't worry about the UV's just make the texture look right, I'll straighten them out. The 2 on the right of your screen are supposed to have 2 round knobies at the bottom. If you could bring those out in the texture.. that would be great. Also, the remaining 3... the top pommel. Still looks like its using my nasty ugly temporary gradient I slapped on there. Please don't use that I shouldn't have even layed that down. If you could make them as a whole piece like the to tops on the right... that would be much better. Otherwise, looking good.
  23. This is a frequent question on forums. Why 3D? or Why not 2D? Be sure to check this article out. Don't miss the exclusive screenshot!
  24. Correction. Not "nearly insane"... certifiably insane
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