Emacz
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Everything posted by Emacz
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I forget- can you add exp to cost of upgrading units?
Emacz replied to Emacz's topic in Game Modification
Yeah I was thnking about something along those lines, but then would need 6 templates for all merc units -
I forget- can you add exp to cost of upgrading units?
Emacz replied to Emacz's topic in Game Modification
Once they reach the experienced needed to promote to Advanced, I then want to have them "upgrade" to finish the process. Basically Merc dont recieved techs from forrge/wtf etc... they also dont rank up like regular "CS" they are gready MFs! They want more "gold" to fight harder -
Want to try something new with Merc in Classical Warfare AEA. I havent tried yet, cause I figuted I would ask before nubbing and creating errors. Can I write it so the Promotion is includeded in the upgrade? <Upgrade> <veteran> <Entity>units/athen/merc_inf_archer_market_a</Entity> <Tooltip>Rank up to veteran status.</Tooltip> <Cost> <metal>10</metal> </Cost> <Variant>upgrading</Variant> <Time>10</Time> </veteran> </Upgrade> <Promotion> <Entity>units/athen/merc_inf_archer_market_a</Entity> </Promotion>
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@Atrik has talent! I'm not sure if they allow him to add things to the base game. People have very strong recations and beliefs to some aspects of ModernGUI and I feel treat Atrik in an unfair manor because of that. I for one am a big supporter of adding some of his GUI aspects to the main game. I think its more visually pleasing, and easier for people with not great eyesight.
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How would you like me to do that? I dont really have a credit page, its just a mixture of colaborations from players of the game. You can check out the git if you want. I can add you as a collaborator. I probably could put in a credits file somewhere, just dont know where it would go. Im still a mod nub Emacz2/classical-warefare-aea
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May I incoropate it into Classical Warfare AEA? Been meaning ot add a chariot for them, but yours are probably better if you do graphics and everything
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@Atrik helped me so it should be easier for the mod to work. I'm definitely looking for people who want to test it out. One of the biggest things I think we've done so far (besides add more units) is increase resource gathering thus hopefully allowing for more early attacks/skirmishes and strats. women gather rates 1.0 .75 3.0 .5 .25 .25 (Now only cost 40 food, 40 health) Gender rather rates 1.0 .5 3.0 .8 .43 .43 (50 food 50 health) CS gather rates .75 .25 3.0 .75 .4 .4 and then Serfs.... I think the game misrepresents the role of slingers in Classical Antiquity. Talking to some of the historians who have helped on the game, a lot of the civs didnt have slingers per say.... they were more like low class citizens who were the laborers, but sometimes would need to skrimish throwing rocks or other small objects at the invaders. So the civs that have women only all have a serf unit. For slingers its 50% less dmg, 25% less range but only cost 40F 10S and 10W their gather rates are: .75 .25 3.45 .86 .46 .46 (Berries, farms, meat, wood, stone, metal)
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Did you need a readme for when you first start playing 0ad? The whole point now is to not "sell" it as a mod, but as a completely different game. But I was working on updating all the changes, and will continue to do so as i fix things up.
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If someone can tell me how to
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Thanks, but I don't make mod zips I just give them the git hub link.... there was an issue downloading from git and extracting that caused computability problems. @Atrikhas provided a fix that seems to work.
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i know you think they are strong enough econimicall but we definitely tweaked things in Classical Warfare AEA, you should check it out Some civs still have the "women" and cs soldiers, as well as a serf unit. "gendered" civilians are a little stronger than "women" Goal was to somewhat speed up the "boom" so you could focus more on the fighting aspects.
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right, sorry I was reading that as civilians, was thinking you somehow meant there "women" were stronger than other civs.
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Classical Warfare AEA give Javs a very small hack dmg
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Why are roman citizens stronger in a fight? did i miss something about the a28 updates?
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I wasnt asking you to check zips i distribute, i was trying to see if you could figure out why getting it from git wasn't as simple as it used to be
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So they shouldn't go to the GitHub link anymore?
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Ill keep looking into this! Thanks. Originally I created the mod on my desktop and then used github desktop to upload it to git. So I'm still trying to figure all this out. @Atrik wasnt able to figure it out This is what I have on my desktop, but I dont have to download from git
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So far the only way to get someone to join has been by changing the mod.json; "ignoreInCompatibilityChecks": true, but now anyone will be able to join and it will throw a lot of peopel off
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when you say drag and drop the mod, how do they get the mod? Do they still need to download/extract? I downloaded the zip, and then drageed to 0ad but I got a "failed to install mod" alert. <p class="error">ERROR: Failed to install mod C:\Users\emacz\Downloads\classical-warefare-aea-main.zip</p>\
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Will have to try that with someone willing to test it out! thanks I sent an updated version to @Itmsduring a27 and never heard back. Im sure he/she/they is pretty busy
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One of the frustrating things about modding is how difficult it can be to get the mod to work with other people. I'm currently using git hub (kinda a newb) i share the git link: Emacz2/classical-warefare-aea and i have them download the zip, they extract to their mod folders, it shows up, they host games but still grayed out. I am aware of the naming issue. For example if one is called: Classical-Warfare-AEA and the other is classical-warfare-aea you cant join games.... but what if they are exactly the same and you still can't?!? What other issues could be causing it? Any help would be greatly appreciated.
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no need to apologize, happens to me all the time!
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Ill take a look! And I agree, with "I think the citizen soldier concept in 0 A.D. actually reflects something that historically happened, something that other historical RTS games do not represent at all because they completely separate military units from civilian units." I was just questioning/wondering why the "male" version of the gender units were so much weaker at gathering resources!
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you don't know how fast I am... what if I was Darren Jason Watkins JR and like to play video games in my spare time... im pretty sure i could beat Usain bolt wearing 70lbs of classical antiquity armor. I am having fun. You dont like to be questioned do you?
