
Emacz
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Everything posted by Emacz
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Are you multiplayer or single player? Please either post an issues you see here, or pm me, or if you are on discord can add you to our server. Appreciate the support, Ill have to start tagging you too!
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ISO OF: Game testers and artists! We have made a lot of changes/tweaks and have added new units. We need people to help test out; A for any errors that may still exists (I make a lot of mistakes) and B for balance! Also since we have added a lot of new units, we need someone to help create Icons/Portriats. I have mostly figured out actors, but its still confusing because you may have two units that look the same in your barracks, or stable, but they are actually different units. I just reused an icon for now. Thanks @TheCJ for all your help. @Atrik for the earlier icons, any interest in making more? @Genava55 and @Thorfinn the Shallow Minded for the historical input. Also thanks to @borg-@SaidRdz@Meister@friedrich@Seleucids@leopard@Tania and probably others I am forgetting for playing a few games or offering a few ideas.
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Can i just warn people that nussantara just quit a rated game... I dont really feel like going through the whole ordeal. He has finished a bunch and he does resign too.... but sometimes when he is loseing badly he just says I wanna go, thanks, quits and logs out. So just be warned of that fellow 0ad players EDIT. I caught up with him this evening and explained the situation, he did the right thing. So maybe if you just talk to him about it, its not a big deal.
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So we actually upped infantry to 3, lowered cav to 3, women at 2. Since as @TheCJ points out after eating berries he's still hungry, but after a steak.... I almost feel like cav should be slower than other men, due to mount and dismount. Their advantage is in the speed and how much they can carry!
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this is very true! Thank you @TheCJ @Classic-Burgerare you SP only? you are welcome to join the mod discussions and ideas server on discord if you think you are able to contribute!
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My understanding is formations currently dont work, unless that was fixxed in a27? They dont add any bonuses, nor can you attack from formation. They just help you "run" faster into postion you want to be in when you fight. Please let me know if I am wrong here! Cause for now what we have done in historical is added "auras" to different units that have formations to kind of mimic those formations when they are in close enough proximity.
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@Atrik ok lets survival on historical so when you resign we can test it
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Improving Roman Testudo formation
Emacz replied to Barcodes's topic in Game Development & Technical Discussion
formations don't really work in game as intended yet. We created some "auras" for the formations in historical. "auraName": "testudo", "Infantry swordsman promote 2% faster, gain .5 Hack and 1 pierce resistance, but walk/attack speed reduced by 3 % "type": "range", "radius": 3.5, -
main reason for adding to sparta and athens is becasue early on they were really known for using a lot of horses. You can scout pretty well with cav in 0ad
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yes indeed. Pretty sure they were called hemerodromos. And very specialized "units"
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the brits in particular were know for this. We ahve played around wiht the idea in Historical. The "transport" chariot does less dmg, (the driver can defend himself a little) but has more armor. It can garrison 1 unit pick them up drop them off in battle at a time. Kinda cool. But maybe even transport 2 units?
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I don't completely agree... GUI makes me faster cause i can diffiernciate between berries and trees better. The colors are more clear. So for older people, people with poor vision etc, I think gui is necessary to play the game well. If the base game wanted to make brighter more vibrant colors then I wouldn't need gui Are we also saying that Autociv is cheating because it allows for more hot keys? hot keys tend to be very important in all RTS game no? But if the base game doesn't have standard hot keys, people are going to make their own.
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spikes can help solve the problem!
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we have a "town" Battering ram in historical. Also reduced the cc's starting range to 45, although we gave a tech in p1 that can increase to 55. But makes you choose your path in a way.
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gonna send you a pm. We need ideas but some of their p3 techs could be moved to p4 maybe remove a few techs from p1. But give them a few new ablitlies as well.
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Training Times (Or Why the Fastest Click Wins)
Emacz replied to Thorfinn the Shallow Minded's topic in General Discussion
you can also increase unit movement speed slightly, which increases eco a little, to build a little faster and produce sooner.... we have messed around with various ideas on historical and open to trying others if you want! -
yeah and the templates exist in the base game, just aren't implemented yet. We've played around with that too on historical.
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I think both of you have good points. And of course, I'm going to encourage you the take a look at historical patch. We have tried addressing this a little. As there are now "serf" units which can still fight but not as well as CS, but are better at gathering res. Then you have the merc type units that can build and fight, but not gather. And of course you have the champion, elite fighters who cant gather or build. I like the historical accuracy of the citizen soldier, and the more i read and learn about the different civilizations I agree its an important aspect of 0ad that makes it unique!
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that was kind of my thought process republic p1 and p2 empire p3, or maybe they have a p4? Wouldnt Han fall into that category too though maybe? I haven't done enough research on them yet. What did @Atrik do now? Even without discord, if he wanted to contribute to historical he knows how to find us on forum or in game
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see why you should try "historical"? I didnt say my mod... its not mine anymore
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I like both of your statements @chrstgtr see why you should try "historical"? These are the things we are looking at and trying to adjust to the best of we can. I have learned lot working with @Genava55 and @TheCJ they have helped the most with some of this historical backing/tweaks and we have had a lot of input from @Friedrich123 @Seleucidson some the balancing, initial changes to try and still make the game enjoyable. Even @SaidRdz has taken part in a few polls @Atrik used to contribute and helped a lot with some of the OPP icon changes.
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this doesn't quite answer the question because he would still be in the 500 BC to year "0" category So "we" havent even gotten to "year zero"? Gaius Julius Caesar (12 July 100 BC – 15 March 44 BC)
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In a27, is 0ad trying to represent the Roman Republic, the Empire or both? Wondering how far along "we" have gotten @Stan` We intend to portray some of the major civilizations over the millennium of 500 B.C. to 500 A.D. (Hence the midpoint, zero.) That is an ambitious prospect, so in the first edition of 0 A.D. we focus on the last five centuries B.C. Perhaps in future expansion packs, more civilizations will be added, along with additional gameplay features.