Jump to content

Emacz

Community Members
  • Posts

    301
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Emacz

  1. yes because again the spearman are suppose to turn into the swordmen. But its something i can talk to the gang about. The Elite level spearman "Third Liners/Triārius" appear in p2 from the camps. But if all the regular spearman were replaced by them in p2 like reforms it might be a little too strong. but thank you both @Gurken Khan and @Deicide4u I appreciate the ideas. Thats what's nice about this game and forum!
  2. So it doesn't sound like it will be possible to do what i want with buildings. The above "coding" works, but you can still build the other baracks and p1 and then they just take no time to upgrade in p2. But again if someone knows another way please let me know! Another thought is can you restrict a unit to a certian phase, like rome spearman can only be trained in p1? Using "only" "all" in requirements? I will have to play around with that. But as always any community ideas are always appreciated!
  3. Our mod tries to represent the civs a little more historically but still kinda of within the time from of thhe game. There is a p4 (empire phase) for Rome, and now we are trying to work on "early republic" as p1 and then p2-p3 sorta of what the base game mostly covers.
  4. I have an idea for historical, where I want Rome to be able to upgrade their barracks p2. Similar to reforms I want the p2 barracks to replace the p1 ones... It doesnt seem to be able to quite work like promotion. So what would it look like? { "value": "Upgrade/Time", "replace": 0, "affects": "Baracks" } ? any help with this would be greatly appreciated!
  5. now that ive fully watched it I have this bold idea for Rome in historical: p4 represents the empire phase, p1 could be early republic…. Remove swordsmen from p1…they have a regular spearman, poor stone thrower who will have “serf” stats even though not a serf per se and the velites. P2 the spearman is replaced by the swordsman. And they gain access to an elite spearman (similar to Sparta skiri). They no longer have access to the regular spearman though.
  6. ha at the 5 minute mark it even says they are called Hastāti, derived from the roman word for spear But yes im sure there is more and it will go on. I guess it kinda comes down to what years of Romes existence is 0AD focusing on. Early republic their infantry were more like Greek Hoplites.
  7. I'm just going off wiki, and it doesnt say pilum, it says spear You can have units switch between the two, like persian imortals.... and in historical A LOT of units. We did it with Rome Legionaries. I will definitely watch! These are the types of videos I like and find quite useful. Thanks!
  8. When I google Hastātus Wiki says: "armed with a spear" Peditatus seems to me foot soldier but not what type of weapon. At the very least shouldn't the spearman and swordsman specific name be switched?
  9. We worked on some of this in historical and can continue to do more if you think it's necessary! @TheCJ
  10. Most champions, even if they dont have an "upgrade" option where they can swtich back and fourth between weapon types have some uniqueness to them. Not all yet though. Really depends on the civ and if their champion unit was a real important part of their army composition of its its just another unit but base game made a champion version so they weren't left out
  11. I know way too many of these players, and some of them even make multiple accounts to try and trick you into thinking they are good and improved....
  12. stealing!?! We borrow some, but we came up with others first and base game incorporates them Spartas syssiton giving population bonus came from historical as well as garrison rams adding speed! We are implementing them as we do more and more research to make sure they fit historically
  13. Historical has A LOT more units that switch back and fourth. Some champs, some specialized merc I like to think we have a lot of good ideas, more people should check it out, even if you don't like everything may give ideas for base game in future
  14. Could always check out historical cav We are trying to figure out how to represent them best historically. Agree with what you say about "auxilliary force" few of these civs used cav as the bulk of their army, if any...
  15. Nusantara, Nusantara1 HaveToLucky HaveToLucky1 be aware of all these accounts, they are all teh same and he is trying to make new accoutns with perfect records. He just quit rated game with the HaveToLucky1 account, after losing 2 rated games with Nusantara1. Its a 1200 player trying to look better than they are.
  16. We gave them bonuses in Historical via aura. My understanding is currently formations don't quite work, you cant attack in formation. So the only way to apply bonuses is through auras. Hopefully it is something that will get looked at and implemented in the future. Its a great idea!
  17. You think 1200 is a good starting point? I really think it should be lower, 1000 maybe. Too many people get to 1300-1500 pretty easily from 1200.... and then they wont play you once they are there
  18. ahahahah nope, we are not the same. I am jus nub at reading too I guess
  19. @Stan`Remember I'm still kinda a nub when it comes GitHub. Until you just said something, it didnt occur to me. But now Ill try and see if i can find it and make sense of the formula.... but i wouldnt quite know where to even look as far as folders/branches whatever they are called Yeah actually this alone maybe enough help, or even 1000, would take longer/be harder to farm new accounts.
  20. Try telling that to Michael Jordan, Michael Phelps or Bobby Fisher (I dont know as much about him thought) Winning = fun competitive games = fun playing 1600 who is really 1200 is a waste of time and not fun
  21. I guess i havent played many other games with rating systems. Just starcraft. IF i recall correctly you cant play diamond players if ur in bronze? You have to move up first.... and this game is so small and complex, differnt there are so many new players new accounts, its really easy to "farm" points. But hey if eveyrone likes having fake 1500, 1600, 1700 players, keep it as is i guess.
  22. Pretty sure there has been some debate on the current rating system, it has its flaw for sure. I dont have a full proof way to fix it. Nor do I know the coding needed/required. BUT i do think that you should be able to still "gain" points if you play a +100 or 200 player form your level and play really close. Also maybe you can only play rated games if you are within X of a player, try and prevent some of the fake ratings/people who are willing to play 100000 games and get 1 point each so they can get to 1600, 1700 etc. Any suggestions/thoughts/ideas on how to improve rating games for all?
  23. we are working on that in historical too. Maybe share on server how some of the civs practice it differently?
  24. I want you to picture yourself 2000 years ago, you are chopping wood in the forest, and an enmey soldiers comes up to you. What do you do? A keep chopping wood B run and cry for help C piss your pants D fight back E ALL of the above
  25. why not? is that how civilizations evolved?
×
×
  • Create New...