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Emacz

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Everything posted by Emacz

  1. you can also increase unit movement speed slightly, which increases eco a little, to build a little faster and produce sooner.... we have messed around with various ideas on historical and open to trying others if you want!
  2. yeah and the templates exist in the base game, just aren't implemented yet. We've played around with that too on historical.
  3. I think both of you have good points. And of course, I'm going to encourage you the take a look at historical patch. We have tried addressing this a little. As there are now "serf" units which can still fight but not as well as CS, but are better at gathering res. Then you have the merc type units that can build and fight, but not gather. And of course you have the champion, elite fighters who cant gather or build. I like the historical accuracy of the citizen soldier, and the more i read and learn about the different civilizations I agree its an important aspect of 0ad that makes it unique!
  4. that was kind of my thought process republic p1 and p2 empire p3, or maybe they have a p4? Wouldnt Han fall into that category too though maybe? I haven't done enough research on them yet. What did @Atrik do now? Even without discord, if he wanted to contribute to historical he knows how to find us on forum or in game
  5. see why you should try "historical"? I didnt say my mod... its not mine anymore
  6. I like both of your statements @chrstgtr see why you should try "historical"? These are the things we are looking at and trying to adjust to the best of we can. I have learned lot working with @Genava55 and @TheCJ they have helped the most with some of this historical backing/tweaks and we have had a lot of input from @Friedrich123 @Seleucidson some the balancing, initial changes to try and still make the game enjoyable. Even @SaidRdz has taken part in a few polls @Atrik used to contribute and helped a lot with some of the OPP icon changes.
  7. this doesn't quite answer the question because he would still be in the 500 BC to year "0" category So "we" havent even gotten to "year zero"? Gaius Julius Caesar (12 July 100 BC – 15 March 44 BC)
  8. In a27, is 0ad trying to represent the Roman Republic, the Empire or both? Wondering how far along "we" have gotten @Stan` We intend to portray some of the major civilizations over the millennium of 500 B.C. to 500 A.D. (Hence the midpoint, zero.) That is an ambitious prospect, so in the first edition of 0 A.D. we focus on the last five centuries B.C. Perhaps in future expansion packs, more civilizations will be added, along with additional gameplay features.
  9. No intiendo mucho, does someone want to translate for me? But I'm guessing its at least kinda of good because of the
  10. Check out historical patch (yes its kinda a different game) but it addresses a lot of the comments here and more! We are also looking for more feedback/input for future changes. https://github.com/Emacz2/Historical-patch
  11. Well one other thing we did in historical with their CS (and a few other civs too) they are weaker fighters, but gather resources 5% faster. The idea the citizens are more equipt to gather the resources needed for the empire and then they use metal to buy the merc (some food to feed them too)
  12. I like someof these, and am happy to discuss in more detail in historical. I do think it depends on what you are trying to get at fun/similar game play for all civs, or slightly more historical and challenging game play based on some recent readings I think carths strenghs and weakness were due to their reliance on mercanaries. Mercanaries had no loyalty to carth it self, so if they weren't geting paid or felt things were going horrible wrong in battle they would jsut desert. I dont think Will to fight should apply to merc But then of course they need to be stronger in other ways
  13. why cant it be balanced where melee/ranged have same health, but a lot different in resistances? so ranged die quicker that way.
  14. Hmm ok, thanks for the ideas. I think I actually came up with an ideas last night. Ill share via pm.
  15. Or try historical HP was increased. Melee has alot more resistance than ranged, but = life. Again people have all these ideas but dont want to test them out
  16. For example in historical patch i have it so you can buy merc from market p1, but they are rank 1 and can't promote.... so can be strategic early on if needed, used well. But almost useless later in game when champs cost pretty much the same metal. wondering if it would be possible to create a rank2 version that supersedes the p1 rank1, and same thing agian in p3. instead of having 3 different ranks to choose from, cause that could get confusing.
  17. Thank you @real_tabasco_sauce Although it really isnt my mod anymore I got it going, but i have now had a lot of help along the way, including from you!
  18. thanks @Seleucids I think there are 3 main reason people dont try out historical. 1 they are afraid of change 2 Nonone wants to work anymore, everyone wants to play... the younger generations 3 they prefer tgs 3 is simple fix, everyone tries it out and there are more tgs But as i posted earlier regarding some of @real_tabasco_sauce idea's, the problem on historical will be the base stats of a lot of things are different as well. Like why should ranged units have more health than melee units? Aren't "all men created equal" Obviously we then had to tyr and balance differently from there as well.
  19. you really dont need to split the community, you can just test things on historical Granted the base stats are the same. But tehre are a few different types of "eco" units if you want ideas/see how it could work. 3x counter already exists as well. What about Han gameplay needs improvement?
  20. Still hopeing to find more people to play around with the mod. I know everyone is still excited (rightfully so) about A27. But I'm starting to incorporate units/buildings that are in the templates ie Han Xbow Cav, Range, Persian kardakes_skirmisher, but aren't in the game yet. Maybe they will be worked in later and you can get a sneak peak
  21. arent they missing "range" at least archers? I guess they have slingers... and no ranged siege... but agree they are probably the strongest or at least one of top civs. You know what my answer is gonan be
  22. I would much rather change 1 line of code then figure out how to install it off topic i need some historical help. Implemented some "new" things, well they already existed but were being used, like the range, and a cool persian champ jav.
  23. we got spikes to help out in historical too, i think a similar idea?
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