-
Posts
87 -
Joined
-
Last visited
Everything posted by JamesWright
-
Ratings Disputes and Offence Reporting
JamesWright replied to Dunskied's topic in Gameplay Discussion
Well here is another one. Name is UsmanK current rating at time of game. (1222)It's kind of sad I mean if ur losing then resign don't be a poor sport and quit.commands.txt metadata.json -
why celts (gauls + brits) are over-played : list
JamesWright replied to JC (naval supremacist)'s topic in Gameplay Discussion
They have weak armour, so I mean drawback is there. Now I do know that the supposed counter for slingers is skirmishers but the skirmishers are slaughtered unless you have a 3 to 1 or even 5 to 1 odds or some siege weapons supporting your men. But if the slingers have support such as basically any other unit then your screwed. -
why celts (gauls + brits) are over-played : list
JamesWright replied to JC (naval supremacist)'s topic in Gameplay Discussion
well yeah but so does athens and i've seen recently less celts. And if you need that much stone then mine it its not that hard. It would be pointless to implement that it would really complicate the game. Plus adding possibly hours of time to every game. -
13th Century Europe Mod - In Development
JamesWright replied to Bigtiger's topic in Game Modification
Wow!(wolf whistle) Thiis is really good(still) keep it up!!!!!!! -
Oh and btw, what is dancing.
- 40 replies
-
His channel didn't work.
- 40 replies
-
13th Century Europe Mod - In Development
JamesWright replied to Bigtiger's topic in Game Modification
Wow this is amazing hate to say it but this might beat the regular game!!! -
why celts (gauls + brits) are over-played : list
JamesWright replied to JC (naval supremacist)'s topic in Gameplay Discussion
And this is big problem with Anglo-Saxons on Millennium AD mod(when playing against ai) the ai just spam produces stables and no houses cause stables make more pop than house, 8(stable)>5(house) which with brits the barracks are not like that. -
why celts (gauls + brits) are over-played : list
JamesWright replied to JC (naval supremacist)'s topic in Gameplay Discussion
And the Athenians have slingers too as do Ptolemies and the Carthaginians, and the Iberians so do you turn them down to or just the celtics? -
why celts (gauls + brits) are over-played : list
JamesWright replied to JC (naval supremacist)'s topic in Gameplay Discussion
What formations? They dissolve in seconds after seeing enemy units(when not following an order). And that just sucks it happens to me alot. -
Why not name it X. Here are some Latin words: xenium, xenii means gift, xenodochus, xenodochi means one who receives strangers, There was an Xeres who was son of Darius, King of Persia 485-465 BC, I know that someone said something about Persian names(this is in Latin) but maybe it could work.
-
Alpha 24: Amanishakheto I think its should be focused maybe on something not many people know about which in turn makes then want to look it up and therefore they learn something, like my previous suggestion even though I probably butcherd the name. And she checks a lot of boxes for all the politically correct people out there.
-
13th Century Europe Mod - In Development
JamesWright replied to Bigtiger's topic in Game Modification
Well I totally understand how hard it can be to do on the side, cause bleep happens and takes time away and you have done an amazing job for a free time activity. Thank you for answering my question and keep up the work I know for sure I can't do what you've done. -
13th Century Europe Mod - In Development
JamesWright replied to Bigtiger's topic in Game Modification
@Bigtiger I know you said you did not want Templars and I know you were gonna do Polish, Baltics(Prussians, Estonians, Lithuania) but are going to do any Mongol factions or Russians or Swedish or even the Germans/Holy Roman Empire? -
Where are you from?
JamesWright replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Hi I'm from the USA. So your saying we could add native american tribes from North America?- 309 replies
-
- 1
-
-
- localization
- country
-
(and 1 more)
Tagged with:
-
13th Century Europe Mod - In Development
JamesWright replied to Bigtiger's topic in Game Modification
Is this out yet? Cause it looks dang good. -
Millennium A.D. - Alpha 23 Release Discussion
JamesWright replied to wackyserious's topic in General
-
This sounds a little like my problem a couple of months ago, here is url if you want to look at it https://wildfiregames.com/forum/index.php?/topic/25604-my-password-doesnt-work-anymore/. Hope it helps.
-
why celts (gauls + brits) are over-played : list
JamesWright replied to JC (naval supremacist)'s topic in Gameplay Discussion
That would be very bad, some civs need to be different to have certain advantages and disadvantages leaving diverse building costs makes some civs have advantage like especially the ptolemies who have no house cost because they need fast pop growth to make metal production cause you need metal unless you want an army of women and sprearmen/pikeman. -
Now those are really funny.
-
Well no like if it was a store house style building that you could build in Village or Town phase. Like it could be a rougher less elegant version of the Athenian gymnasium with a pit in the middle, and a crane of course, and be able to garrison workers inside to gather the resource at 10 of the resource per 10 sec, which as I figure/have counted, is what it takes now, maybe you could have a sparkling effect like already there for metal mines to indicate a place where metal is present maybe even in a slot as @wowgetoffyourcellphone mentioned as where all other places would be stone. This is most likely unreasonable, and I would have designed an example but my creative skills are bad so..... It's just an idea but yeah.
-
Ratings Disputes and Offence Reporting
JamesWright replied to Dunskied's topic in Gameplay Discussion
-
I reduced max gatherers to 4. Since you have to overlap the quarried objects, the pathing can really only allow about 4 units to gather from the individual blocks without lots of bad bumping into each other and shuttling glitches. These are starting to look really nice. For cliff ones, I wish they were taller/extended further downward. It would also be nice if every hill could be mined into as in like having a mine entrance or something as a build able structure in like Village or Town Phase. No one really answered These questions so I felt i should re-ask.
-
Ratings Disputes and Offence Reporting
JamesWright replied to Dunskied's topic in Gameplay Discussion
Here is another quitter. Name is Dantirius. He acknowledged his loss, said good game then closed and did not resign. commands.txt metadata.json