Rolf Dew
-
Posts
309 -
Joined
-
Last visited
Posts posted by Rolf Dew
-
-
Hi everyone!
I have decided to begin work on creating a mythological mod for 0 ad. All are welcome to join the mod development. I will begin with the Athenians, Spartans, Ptolemies and the Norse (if I am given permission to use them). For the first version, most likely the Athenians and Spartans will be in it.
What features would you like to see in the mod?
- 1
-
3 minutes ago, (-_-) said:
God powers would also be possible. Rather easily if whats being reffered to is something like lightning or meteors.
Wow, really? Yes lightning and similar things are some of the major powers.
-
2 minutes ago, wowgetoffyourcellphone said:
For the Ptolemies we could use a mix of Egyptian and Hellenistic mythology. Serapis, Isis and ??? could be the Major Gods. The story line could be semi-historical. So, imagine the Greco-Persian Wars, Punic Wars, or Syrian Wars with god powers and myth monsters.
Hmmm I agree, a mix Egyptian and Hellenistic mythology would be most fitting. Hades would of been a perfect deity for them (basically the equivalent of Seth), but it's likely that Athens or sparta might use him as a major god. Perhaps we could use Typhon (the equivalent of Apophis), he is "the father of all monsters" . Yeah semi historical sounds great, it would awesome to see those storylines in a mythological fashion!
-
5 minutes ago, stanislas69 said:
In game cut scenes could be done with cinema manager, the same thing we use to record our videos with. Playing videos however is not possible yet and requires stuff like FFMPEG which has some licensing issues I believe. For example Audacity is always bundling it separately.
Ah I see, well for the time being cutscenes can be skipped until it becomes easily implemented in the engine.
-
10 minutes ago, (-_-) said:
A ticket for it exists. Unfortunately, a person to do it does not.
That's unfortunate, well maybe one day someone will do it, since the ticket exists.
-
8 hours ago, asterix said:
I think yes only thing that is missing is god powers and embedded video for cutscenes.
Yes that's true, but maybe those things might be possible later?
-
45 minutes ago, wowgetoffyourcellphone said:
Maybe use the ones from the original AOM: Greeks, Egyptians, Norse for this demo, since the "design" is already there.
Would we want to use all of the 0 A.D. factions, or make "generic" cultural factions like the original AOM? It would be fun to use the 0 A.D. specific factions (Athenians, Spartans, etc.) because the different cultural aspects can be explored in more detail.
I agree, it would be more interesting to use the appropriate 0 ad factions, perhaps as you said, Spartans, Athenians and maybe the potolemies. If possible one can even use the Norse faction from millnium ad if permission is given.
I personally think that we can use those factions as a base and tweak them if it neccasary.
Although the mythological units would have to be made from scratch unfortunately.
- 1
-
One could just make a small demo mod first, with just 2 or 3 0 ad factions with some mythological units and a basic deity system.
-
Hi everyone!
We have decided to begin work on creating a mythological mod for 0 ad. The first version will include two factions, which two factions will be in the first release will be decided by a poll.
This is a Council of Modders project, anyone is welcome to join or contribute.
Here is a link to the discord channel, that we created for the mod https://discord.gg/AjZeHA6
https://github.com/0ADMods/A-Mythology-mod-f-or-0-A.D. that is the github link.
We also have a moddb page
https://www.moddb.com/mods/theopolmos
Theopolémos(DEVS and contributors):
Asterix (Base code, github merging, planning)
Angen ((active) coder, planning)
Stanilas (answered a lot my questions and helped all round)
Alexandermb ((active) 3d work, github merging, planning, gameplay concept)
Smiley ((active) coder, planning)
Rolf Dew ((active) faction and gameplay concept and planning: forum stuff)
Atilla
Thorfinn the Shallow Minded (corrections, historical accuracy for units)
Sundiata ((active) 2d work)TheScottishFiana ((active)planning and faction concept)
Adeimantos ((active) coder)
Codeman (2d and 3d work, planning and faction concept)
Viyers (concept and planning)
Wowgetoffyourcellphone (for favor resource)
Council of Modders
- 2
-
On 1/1/2019 at 7:23 PM, stanislas69 said:
Windows version
- pathfinder_mod.zip
- windows_system.zip
- default.cfg (Optionnal will prevent warnings)
- mac_system.zip
Unfortunately the patch still doesn't work on my system for some reason. It just crashes the app, I can't even get to the 0 ad menu.
-
@gameboy the new version of HC is released!
-
Does this work on mac yet? I do believe that my 0 ad app crashed when I applied the patch, I will try again as I recently updated my os from sierra to high sierra. Note I tried the patch when I uploaded my previous post, so the issue might be resolved now.
-
-
Would this patch be advisable to use on a mac book air? 2017 model 8 gb ram, 1.8 GHz processor Intel i5, 128 gb hd
-
I was thinking, maybe the 0 ad devs should have a discord channel for easy communication?
-
5 minutes ago, (-_-) said:
It’s just three guys deciding to continue on the project on their terms. Which isn’t bad. After all, all three left this one quite some time ago. And this is what makes OpenSource so great.
While I also have no clue on what exactly happened, I did had a general idea of whats going on through reading logs and stuff. Especially before mimo left. (The other two were long gone before I got here).
True! I just hope this doesn't split the community or potential contributers to the code. (As in delay the release of new alphas in 0 ad)
- 1
-
It's kind of sad that 0ad will be split, but alas some things happen. What are the advantages of this fork? Will new features be developed to diffenteriate this from the main game? @fatherbushido
-
On 12/10/2018 at 8:40 AM, gameboy said:
Will it be finished by Christmas?
The base mod with first six factions is released (dont forget to download the 3.5 patch) and ready to play, lanayru province and ordona are not finished completely yet, but it should be released in a short while hopefully!
-
On 12/10/2018 at 9:36 AM, Angen said:
@gameboy @Rolf Dew It has been released. Just not last update. https://www.moddb.com/mods/hyrule-conquest
I was referring to the new version with lanayru province and ordona included, that hasn't been released yet, only the base mod with the first six factions has been released.
-
4 hours ago, gameboy said:
@The Undying Nephalim My friend, where should I download your Mod, please tell me, I will help you test.
It hasn't been released yet.
-
5 hours ago, Austin_NEO said:
I see that, but I think whats going on is that when I play its trying to use both the vanilla game and mod at the same time (which probably explains why rupees do not appear in the resources bar)
Try just enabling the Hyrule Conquest mod alone?
-
Hi!
Everything is running smoothly on my system too.
Sierra 10.12.5
Mac air 2017
- 1
- 1
-
On 12/3/2018 at 2:30 AM, KIMINCARNATE said:
He quits 1v1 rated matches when he sees he is losing. I request the ban-hammer.
Attach the replay please.
-
8 hours ago, Vi. said:
Thanks @user1,
The error message is : "The connection was refused by the server"
The username and password registered in config look good, because it works when I use a different network (like my 4G network).
And yes I'm using the same PC to connect from each networkWhen you connect to your other network, are you actually connected? (Can you browse the Web or anything else with that network). Do you perhaps have a fire wall or something that is blocking that network from using the game?
Theopolémos (a mythology mod for 0 ad)
in Game Modification
Posted
What Mythological units would one suggest for each of these factions? There will be at least 5 myth units per a faction. Also do you think the major gods are appropriate for the respective factions? I am contemplating whether we should have the minor and major god system or just have three gods per a faction for simplicity.