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Rolf Dew

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Posts posted by Rolf Dew

  1. Hi everyone!

    I have decided to begin work on creating a mythological mod for 0 ad. All are welcome to join the mod development.  I will begin with the Athenians, Spartans, Ptolemies and the Norse (if I am given permission to use them). For the first version, most likely the Athenians and Spartans will be in it.

    What features would you like to see in the mod?

    • Like 1
  2. 2 minutes ago, wowgetoffyourcellphone said:

    For the Ptolemies we could use a mix of Egyptian and Hellenistic mythology. Serapis, Isis and ??? could be the Major Gods. The story line could be semi-historical. So, imagine the Greco-Persian Wars,  Punic Wars, or Syrian Wars with god powers and myth monsters.

    Hmmm I agree, a mix Egyptian and Hellenistic mythology would be most fitting. Hades would of been a perfect deity for them (basically the equivalent of Seth), but it's likely that Athens or sparta might use him as a major god. Perhaps we could use Typhon (the equivalent of Apophis), he is "the father of all monsters" . Yeah semi historical sounds great, it would awesome to see those storylines in a mythological fashion!  

  3. 5 minutes ago, stanislas69 said:

    In game cut scenes could be done with cinema manager, the same thing we use to record our videos with. Playing videos however is not possible yet and requires stuff like FFMPEG which has some licensing issues I believe. For example Audacity is always bundling it separately.

    Ah I see, well for the time being cutscenes can be skipped until it becomes easily implemented in the engine.

  4. 45 minutes ago, wowgetoffyourcellphone said:

    Maybe use the ones from the original AOM: Greeks, Egyptians, Norse for this demo, since the "design" is already there. 

    Would we want to use all of the 0 A.D. factions, or make "generic" cultural factions like the original AOM? It would be fun to use the 0 A.D. specific factions (Athenians, Spartans, etc.) because the different cultural aspects can be explored in more detail. 

    I agree, it would be more interesting to use the appropriate 0 ad factions, perhaps as you said, Spartans, Athenians and maybe the potolemies. If possible one can even use the Norse faction from millnium ad if permission is given. 

    I personally think that we can use those factions as a base and tweak them if it neccasary.

    Although the mythological units would have to be made from scratch unfortunately.

    • Like 1
  5. Hi everyone!

    We have decided to begin work on creating a mythological mod for 0 ad. The first version will include two factions, which two factions will be in the first release will be decided by a poll.

    This is a Council of Modders project, anyone is welcome to join or contribute. 

    Here is a link to the discord channel, that we created for the mod https://discord.gg/AjZeHA6

    https://github.com/0ADMods/A-Mythology-mod-f-or-0-A.D. that is the github link.

    We also have a moddb page 

    https://www.moddb.com/mods/theopolmos


    Theopolémos

    (DEVS and contributors):

    Asterix (Base code, github merging, planning)
    Angen ((active) coder, planning)
    Stanilas (answered a lot my questions and helped all round)
    Alexandermb ((active) 3d work, github merging, planning, gameplay concept)
    Smiley ((active) coder, planning)
    Rolf Dew ((active) faction and gameplay concept and planning: forum stuff)
    Atilla 
    Thorfinn the Shallow Minded (corrections, historical accuracy for units)
    Sundiata ((active) 2d work)                     

    TheScottishFiana ((active)planning and faction concept)

    Adeimantos ((active) coder) 

    Codeman (2d and 3d work, planning and faction concept) 

    Viyers (concept and planning) 

    Wowgetoffyourcellphone  (for favor resource)

    Council of Modders 

     

     

    • Like 2
  6. Does this work on mac yet? I do believe that my 0 ad app crashed when I applied the patch, I will try again as I recently updated my os from sierra to high sierra. Note I tried the patch when I uploaded my previous post, so the issue might be resolved now.

  7. 5 minutes ago, (-_-) said:

    It’s just three guys deciding to continue on the project on their terms. Which isn’t bad. After all, all three left this one quite some time ago. And this is what makes OpenSource so great.

    While I also have no clue on what exactly happened, I did had a general idea of whats going on through reading logs and stuff. Especially before mimo left. (The other two were long gone before I got here).

    True! I just hope this doesn't split the community or potential contributers to the code. (As in delay the release of new alphas in 0 ad)

    • Like 1
  8. On 12/10/2018 at 8:40 AM, gameboy said:

    Will it be finished by Christmas?

    The base mod with first six factions is released (dont forget to download the 3.5 patch) and ready to play, lanayru province and ordona are not finished completely yet, but it should be released in a short while hopefully!

  9. 5 hours ago, Austin_NEO said:

    I see that, but I think whats going on is that when I play its trying to use both the vanilla game and mod at the same time (which probably explains why rupees do not appear in the resources bar)

    Try just enabling the Hyrule Conquest mod alone? 

  10. 8 hours ago, Vi. said:

    Thanks @user1,

    The error message is : "The connection was refused by the server"

    The username and password registered in config look good, because it works when I use a different network (like my 4G network).
    And yes I'm using the same PC to connect from each network

    When you connect to your other network, are you actually connected? (Can you browse the Web or anything else with that network). Do you perhaps have a fire wall or something that is blocking that network from using the game?

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