Jump to content

Rolf Dew

Community Members
  • Posts

    309
  • Joined

  • Last visited

Posts posted by Rolf Dew

  1. 14 hours ago, Zophim said:

    You're welcome! 

    The plan at the moment is for the Israelites to be represented by a single faction called the Hebrews; the timeframe will mainly cover the United Monarchy period, so yes, King David is a planned hero.  If a second Hebrew-related faction were depicted, it would cover the northern kingdom of Israel from the Divided era.

    Thanks for the reply, I see

  2. @coworotel 

    On 7/1/2018 at 2:32 AM, The Undying Nephalim said:

    I'm uploading a .zip to the mod.io. I'll link it here as soon as it's done.  :victory:

    To my knowledge im not redistributing any of 0AD's assets in my mod, and all the assets I use are ones I made. Unless you mean template files? You mention javascript so I presume that's the .json files?

     

     

  3. 1 hour ago, feneur said:

    Ah, yeah, it would have helped if you had been more specific, but that does indeed qualify :) For the same reasons I mentioned in the reply above :) (I usually just read the forums via the View New Posts list, and since I had already taken care of the spammer via the reports - if you feel like something is violating the rules that is a good system to use as it notifies us immediately - I was taken directly to your post so I assumed that you meant the entire topic. In general, I would recommend just using the report system for posts though, spammy topics usually stand out enough to get noticed immediately anyway.)

    Okay thanks, I will do so in the future!

  4. 1 hour ago, feneur said:

    Had it been the first post of the account and/or been for something commercial. When it's by someone who has posted relevant non-advertisement posts previously, and for something free (and open source), it's certainly not a problem.

    No the individual deleted the post, I am not referring to the minetest post, someone named downloadapps encouraged other users to visit their site. I am referring to this user @downloadapps

  5. 37 minutes ago, aeonios said:

    That's a common misconception. What the romans defeated was not the fully equipped and well trained Macedonian phalanx under Alexander the Great, but rather a pathetic shadow of it that was barely maintained by corrupt and failing remnants of the empire he founded. If Rome had faced off directly vs Alexander then Alexander would have stomped them into the dirt, quite easily. Rome also had a well trained, well equipped professional military for the majority of its existence as a republic and then later as an empire. Rome also did beat down a lot of lesser states during its reign but it didn't always win against the larger military powers of its day.

    Rome's military power during its peak came from good coordination between archers and infantrymen among other things, not because they had superior strength or technology or anything. It was just a plain old well trained, well equipped military with competent generals.

    That said I don't think a sidearm mechanic would be appropriate from a balance standpoint.

    I've been working on an AoK-style balance mod but the work is pretty slow. A lot of game mechanics either had to be modified or thrown out entirely to make it work well and it's going to be a lot of work to beef up unit rosters sufficiently to get good diversity and balance.

    Ah okay I see, my bad. Yeah  I agree with the with the sidearm mechanic not appropriate 

  6. We must remember that certain cultures had armies that were superior in almost every way, in the Roman period their legions defeated the phalanx formation and even the barbarian infantry. What unit for example in the mauryan faction would be able to counter a roman legionarie with javelins? Remember as it is, swordsman are good against most infantry and with javelins they could hold their own against skirmishers and maybe even against archers. I am for variety in strategies and units, but how do we balance it?

  7. Yes it is true that spearman of different cultures deployed different tactics, I'm wondering how we would incorporate these features and maintain balance. For example roman swordsmen threw javelins before they charged, if we add javelins to a sword unit, then what stops it from becoming basically a javelin unit with better stats? Why would someone use the current javelin unit if the the sword unit with javelins is better in every way. Maybe we could have limited javelins for such units, like as a special ability with a cool down time. Rise of nations made the persian spear units into both spearman and skirmishers and it effectively made javelin units obselete in my opinion. What do you guys think?

  8. If I may put my humble opinion here, I believe that despite the vast diffirence of appearance in the units of each faction, they each serve a similiar purpose.

    For example, a spearman regardless of it's faction\culture still retains the role of being a slower infantry unit suited for calvary defense and when in force and formation  an effective anti infantry unit. 0 AD is a historical rts, so I would assume a fair amount of it's units attempt to reflect their historical role in a realistic gameplay manner.

    • Like 2
  9. Hi 

    I would like to report some bugs.

    The minuteman/militia  unit for the kokirI does not have an animation for mining rupees.

    Also was it intended for the gohma to not have the shared allied vision tech? 

    • Like 1
  10. @wowgetoffyourcellphone  

    Why don't you just make non champion units cheaper and faster to produce, so that they become those cheap trash units like in aoe 2?  Maybe you could tweak their stats so that they would not be op.

    • Like 1
  11. Maybe even just to train basic soldiers into Champions, therefore increasing the time and cost of training champions. So that the game could reflect reality that Champions were a time consuming and expensive unit to train and that would increase their value and maybe make other units an easier alternative at times 

×
×
  • Create New...