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asterix

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Posts posted by asterix

  1. 5 hours ago, ql100 said:

    0ad is one of the best open-source RTS games I've ever played. It brings me hours of fun. However, these hours of fun cannot be easily shared with friends if we need to start over every time, either as a result of connection failure, or because of our spare time running out.


    Proposals for multiplayer saves have existed as far back as in 2012, with a bountysource issue that has stayed unsolved since then.


    Although 0ad comes with an impressive AI, it has an even better gameplay experience with friends. Without enough time, one cannot afford to enjoy a full game with friends.


    Is the multiplayer save and load feature difficult to implement? Or is it a work in progress? Are there any current workarounds for enabling


    I will be able to get more of my friends to play 0ad with us if we don't need to start over.

     

    it is work in progress https://code.wildfiregames.com/D4770

    • Like 1
    • Thanks 1
  2. On 26/12/2022 at 12:59 AM, JLKes said:

    @vladislavbelov

    Hi,

    I was recently talking with @Norse_Harold and was talking about support for large and very large widescreens with high resolutions and was pointed to make the suggestion on this forum. The reason being in such situations low quality textures and/or models can have very little detail and likely don't give much immersion. So were wondering whether support for these higher quality textures could be developed and included to allow for coping with such situations.

    The way to aid with this and maintain the high FPS is by utilising something like AMD FidelityFX Super Resolution and Vulkan API as it is what the technology supports. Vulkan API is cross platform supported on a wide variety of devices and hardware. Though doesn't work on NVIDIA GeForce graphics cards earlier than the 10 Series, however does begin support earlier on AMD Radeon cards in this case RX 460, 470 or 480 at minimum. The Vulkan API will work with a large wide variety of hardware as long as the following is met:-

    • The Hardware is compatible
    • The drivers are compatible
    • The operating system is compatible

    There will be a large benefit to implementing this feature technology as it can maintain or increase FPS with high (or even very high) quality if it is implemented correctly.

    AMD FidelityFX™ Super Resolution | AMD

    AMD FidelityFX - Super Resolution 1.0 - GPUOpen

    AMD FidelityFX - Super Resolution 2 - GPUOpen (Recommended as it is for version 2.1 of AMD FSR - higher quality and speed)

    Is it possible at a later date to include support for this technology in the title possibly as a separate executable compiled or a settings option (based on compatibility probe) for supported systems?

    Thank you for your time and attention in this matter.

    As @vladislavbelov says it is planned and already worked on, we discuss this quite frequently in private messages and it would be welcome to have this.

  3. I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/news/the-wonderful-world-of-lods

     

    LODs (Level of Detail) models are a very important feature to help performance.

    Posted by The_Undying_Nephalim on Dec 13th, 2022

    If you have been on the Hyrule Conquest discord at any point since 2018, you've probably heard me mention LODs at some point. It's a particular subject I bring up a lot. What exactly are LODs you might ask? LOD stands for "Level of Detail." It is also a very common technique used in video games to optimize and dramatically improve framerates and performance. What LODs do is "swap out" higher poly, better looking models that each up valuble performance resources with lower poly, more simplistic and less taxing models the further away from a camera any particular object is.

    bCXHII5.jpg
    A sample of LODs on a cube, followed by an Ordonian Goat.


    This method is used in countless video games and is essential to the RTS genre, a genre of games that generally has hundreds if not thousands of models running around doing things on screen and most of the time they are quite distant from the camera. The only problem? 0AD has not supported LODs for years. You may have noticed that when the unit counts in Hyrule Conquest get pretty high, the frame rate starts to tank even on a decent gaming PC. I have always pushed for high quality visuals and detailed models, and it's very taxing on the engine to display them all. Over the last few years I've had the workaround "Low Poly Patch," but this is not an ideal solution.

    This is all changing however. The 0AD devs have a rudimentary LOD system in place now, and I've spent the last few weeks created LODs for all the game's existing models. There are frankly hundreds of models in the game at the moment though, and it's been quite time consuming and there are still many more to go. My hope is that once LODs are finally activated in a future version of 0ADm Hyrule Conquest will finally run without performance issues even with hundreds of units killing each other on screen. In the next release of Hyrule Conquest however, you will be able to switch between model details manually in the options menu to adjust for your PC's specs. Soon the Low Poly Patch as a separate download will no longer be necessary, as it can be easily activated in the options menu.

    V2NNQV1.jpg

    • Like 2
  4.  every  free game is time-limited for claiming then permanent ownership and use dates are in central European time

    https://store.epicgames.com/en-US/p/star-wars-squadrons Free until 01.12.2022 at 5:00 PM

    https://www.gog.com/en/game/terroir  24 hours and 15 minutes remaining

    https://store.ubi.com/eu/game?lang=en-SK&pid=56c4948a88a7e300458b481c&dwvar_56c4948a88a7e300458b481c_Platform=pcdl&edition=Standard Edition&source=detail  Free until 30.11.2022 at 4:00 PM

    https://www.fanatical.com/en/game/garfield-kart-furious-racing Free until 08.12.2022 

  5. every  free game is time-limited for claiming then permanent ownership and use dates are in central European time

    https://store.epicgames.com/en-US/p/alba-a-wildlife-adventure-93736a Free until 17.11.2022 at 5:00 PM

    https://store.epicgames.com/en-US/p/shadow-tactics Free until 17.11.2022 at 5:00 PM

    https://store.steampowered.com/app/1281880/Need_for_Speed_Heat__McLaren_F1_dodvka_z_ernho_trhu/  Free until 15.11.2022 at 7:00 PM

  6. 1 hour ago, guerringuerrin said:

    Is there any chance to have both version installed at the same time. I tried to installed but it asks me to remove the already installed version.

    I´m lookin for a friend I think he got stucked there and wanna try to bring him back to the future =)

    Im under windows.

    TY

     

    54 minutes ago, Feldfeld said:

    You could install the development version (svn, instructions are somewhere), which can be installed alongside 0 A.D.

    Then, using svn, you can go to the revision corresponding to the 0 A.D. release of your choice. See here: https://trac.wildfiregames.com/wiki/Changelogs (column last commit). That effectively allows you to play any older version this way.

    Or if you are both on windows you can directly download it from here https://releases.wildfiregames.com/ where are all releases already prepared

    • Thanks 1
  7. every  free game is time-limited for claiming then permanent ownership and use dates are in central European time

    https://store.epicgames.com/en-US/p/darkwood-fa73bd Free until 20.10.2022 at 5:00 PM

    https://store.epicgames.com/en-US/p/toejam-and-earl-back-in-the-groove-cddc16  Free until 20.10.2022 at 5:00 PM

    https://store.steampowered.com/app/2155210/Minion_Masters__Torment/ Free until 20.10.2022 at 7:00 PM

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