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Posts
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Posts posted by Silier
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New way of handling infantry archers (and maybe javelins).
Notice that attack animation is not as long as repeat time. Instead they wait ready to fire.
https://drive.google.com/file/d/19aS5LWFpHBj0EIHErgzdl__JUEYIhGhz/view?usp=sharing
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Batalion Test Update
- soldiers are trained in battalions of size 15 (infantry) + banner carrier
- cannot build
- cannot be disbanded
- cannot be merged
- hero deploys with his specific battalion
- to use ram or siege tower you has to "garrison" battalion into it, but units stays visible and can be attacked
- garrisoning into buildings is possible and in garrison panel all units from battalion are grouped under one icon (you can ungarirson only all of them)
- units can be put into Free formation, in this case they will not keep any of the shape and this is preferred in city spaces
- ammo refill should be fixed
- technologies have been removed from structure tree visualisation because of space
- house has 10 population bonus
some buildings have been moved to phases
- Sentry Tower -> town phase
- Palisade -> town phase
- Farmstead -> town phase
- Barracks, Ranged -> town phase (+ blacksmith)
- Stables -> town phase (+ corral)
- Field -> needs farming research (available town phase)
- Stone Tower -> city phase
- Stone Wall -> city phase
Technology Forging is needed for
- archery
- axes
- swords
- spears
- mace
City Phase is needed for
- chain armour
Vision range of units is lower ( a lot ).
Infantry speed is lower, cavalry speed is a bit higher (percentage wise compared to infantry).
Gather rate is drastically lower -> technologies has huge boost for gather rate.
Worship of gods
You can choose which god your people will worship. You can worship 3 gods from 6 (now). In each phase you can choose one from pair. First two are in CC. 3th is in temple.
- God of animals (cavalry training boost)
- God of builders (building boost)
- God of family (worker training boost)
- God of farming (farming rate boost)
- God of blacksmiths (research in blacksmiths boost)
- God of war (infantry training boost)
A bit changed Civilisation selection.
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Each battalion has its banner carrier, but they do not really fit in as unit type yet.
Running or charging might not drain energy for battalions (I am not sure what I messed up)
Capturing is kind of not possible using battalions yet ( dont worry, it will be).
AI is a bit broken because of number of units in battalions and slowdown (to be fair I broke it) so enjoy smashing AI because it does not train soldiers.
Or find someone for MP (better to test it)
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Thank you for support
Please report weird animations (like alive blooded soldier, soldier without helm but rest of his battalion has, not moving capes - this drives me mad, I always find one)
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Yeas. I was like well they will refill. but actually never did it
Edit: I am making last checks before batalion testing update.
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@wowgetoffyourcellphone working copy
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The missing prop point is far at the start of the gameplay and it bugged after decent time of playing. So i dont think it is related.
It looks like at totaly random time. I try to reproduce and get the longer error description but it would be hard.
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I do not know if it is mod related or not, Have no idea what happened.
Could someone help me?
Game just frozen, than poped up some line with error (was error - or something like that and nothing more) and than poped next error and crashed .
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@wowgetoffyourcellphone how would you solve battalion garrisoning into towers for example with 1 or 2 free slots ?
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@s0600204 can I borrow some code from your civ sel mod ?
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@wowgetoffyourcellphone yes, kind of.
I mean banners ofiicers but I am making them pure military (no building).
But I need to rethink garrisoning now.
thank you. They could be a bit faster but I do not want to make them too fast to research.
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You probably mean Hoplites Kardakes and Persian Immortal. The Karadakes are hoplites so they should have access to phalanx and Imortals should not. And KAradakes have different price. That looks like only difference right now.
If I remember correctly, this two types of units where a bit from different time frame but basically they had the same purpose.
I am not sure if some more things are planned for these two.
If you want you can check my mod here: https://wildfiregames.com/forum/index.php?/topic/24764-new-mod-comming/
where I made them hero dependent and immortals can use bow as well since Kardakes dont.
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@thankforpie I think one ping is enough more of them does not make difference.
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Is it written into grid from threads ? If not, it is 100% safe
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hi @Xerus,
no there is not different lobby for os. They might probabily have different version of the game. They maybe have older version, or you or them has/have svn - development version of the game.
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Hi @Eneas,
you can find complete list of data paths depending on OS here: https://trac.wildfiregames.com/wiki/GameDataPaths
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do you mean logical vs physical?
I have 4 cores but 8 logical, runnig 7 threads + main gives me 100% usage. with 4 total its only about half.
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A bit off topic but i think optimal is exactly number of cores - 1 so every thread gets its own core
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antropológia
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I might be mistaken but is not CPU computation more precise than GPU? Could not be there some problems with it? And would it not be needed to use specific graphic card family, like for example just NVIDIA?
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Got bug while playing (with mod on)
in Bug reports
Posted
I have managed to get this:A