0 A.D. (0.0.24) Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "showdetailedtooltips" = "false"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "persistmatchsettings" = "true"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "display" = "0"

Loaded config string "macmouse" = "false"

Loaded config string "renderactors" = "true"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "shadowsonwater" = "false"

Loaded config string "shadows" = "true"

Loaded config string "shadowquality" = "0"

Loaded config string "shadowpcf" = "true"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "fog" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "true"

Loaded config string "nos3tc" = "false"

Loaded config string "noautomipmap" = "true"

Loaded config string "novbo" = "false"

Loaded config string "noframebufferobject" = "false"

Loaded config string "nohwcursor" = "false"

Loaded config string "force_s3tc_enable" = "true"

Loaded config string "renderpath" = "default"

Loaded config string "preferglsl" = "false"

Loaded config string "gpuskinning" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "postproc" = "false"

Loaded config string "materialmgr.quality" = "2.0"

Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"

Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"

Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"

Loaded config string "forcealphatest" = "false"

Loaded config string "skycolor" = "0 0 0"

Found config header 'adaptivefps'

Loaded config string "adaptivefps.session" = "60"

Loaded config string "adaptivefps.menu" = "30"

Found config header 'hotkey'

Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q"

Loaded config string "hotkey.cancel" = "Escape"

Loaded config string "hotkey.leave" = "Escape"

Loaded config string "hotkey.confirm" = "Return"

Loaded config string "hotkey.pause" = "Pause"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

Loaded config string "hotkey.wireframe" = "Alt+Shift+W"

Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"

Loaded config string "hotkey.showsky" = "Alt+Z"

Loaded config string "hotkey.summary" = "Ctrl+Tab"

Loaded config string "hotkey.lobby" = "Alt+L"

Loaded config string "hotkey.structree" = "Alt+Shift+T"

Loaded config string "hotkey.civinfo" = "Alt+Shift+H"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.realtime.toggle" = "Alt+T"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.session.highlightguarding" = "PgDn"

Loaded config string "hotkey.session.highlightguarded" = "PgUp"

Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"

Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"

Loaded config string "hotkey.session.togglehealrange" = "Alt+B"

Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.teamchat" = "T"

Loaded config string "hotkey.privatechat" = "L"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Found config header 'hotkey.camera'

Loaded config string "hotkey.camera.reset" = "R"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.rallypointfocus" = "unused"

Loaded config string "hotkey.camera.zoom.in" = "Plus", "Equals", "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.left" = "A", "LeftArrow"

Loaded config string "hotkey.camera.right" = "D", "RightArrow"

Loaded config string "hotkey.camera.up" = "W", "UpArrow"

Loaded config string "hotkey.camera.down" = "S", "DownArrow"

Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

Found config header 'hotkey.camera.jump'

Loaded config string "hotkey.camera.jump.1" = "F5"

Loaded config string "hotkey.camera.jump.2" = "F6"

Loaded config string "hotkey.camera.jump.3" = "F7"

Loaded config string "hotkey.camera.jump.4" = "F8"

Found config header 'hotkey.camera.jump.set'

Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"

Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"

Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"

Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"

Found config header 'hotkey.profile'

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Found config header 'hotkey.profile2'

Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"

Found config header 'hotkey.selection'

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.militaryonly" = "Alt"

Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"

Loaded config string "hotkey.selection.idleonly" = "I"

Loaded config string "hotkey.selection.woundedonly" = "O"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.cancel" = "Esc"

Loaded config string "hotkey.selection.idleworker" = "Period"

Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"

Loaded config string "hotkey.selection.idleunit" = "BackSlash"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Found config header 'hotkey.selection.group.add'

Loaded config string "hotkey.selection.group.add.0" = "Shift+0"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9"

Found config header 'hotkey.selection.group.save'

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"

Found config header 'hotkey.selection.group.select'

Loaded config string "hotkey.selection.group.select.0" = "0"

Loaded config string "hotkey.selection.group.select.1" = "1"

Loaded config string "hotkey.selection.group.select.2" = "2"

Loaded config string "hotkey.selection.group.select.3" = "3"

Loaded config string "hotkey.selection.group.select.4" = "4"

Loaded config string "hotkey.selection.group.select.5" = "5"

Loaded config string "hotkey.selection.group.select.6" = "6"

Loaded config string "hotkey.selection.group.select.7" = "7"

Loaded config string "hotkey.selection.group.select.8" = "8"

Loaded config string "hotkey.selection.group.select.9" = "9"

Found config header 'hotkey.session'

Loaded config string "hotkey.session.kill" = "Delete"

Loaded config string "hotkey.session.stop" = "H"

Loaded config string "hotkey.session.backtowork" = "Y"

Loaded config string "hotkey.session.unload" = "U"

Loaded config string "hotkey.session.move" = "unused"

Loaded config string "hotkey.session.attack" = "Ctrl"

Loaded config string "hotkey.session.attackmove" = "Ctrl"

Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.autorallypoint" = "Ctrl"

Loaded config string "hotkey.session.guard" = "G"

Loaded config string "hotkey.session.patrol" = "P"

Loaded config string "hotkey.session.repair" = "J"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.orderone" = "Alt"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.masstribute" = "Shift"

Loaded config string "hotkey.session.noconfirmation" = "Shift"

Loaded config string "hotkey.session.fulltradeswap" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Found config header 'hotkey.session.gui'

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.session.gui.menu.toggle" = "F10"

Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"

Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"

Found config header 'hotkey.session.savedgames'

Loaded config string "hotkey.session.savedgames.delete" = "Delete"

Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"

Found config header 'hotkey.session.queueunit'

Loaded config string "hotkey.session.queueunit.1" = "Z"

Loaded config string "hotkey.session.queueunit.2" = "X"

Loaded config string "hotkey.session.queueunit.3" = "C"

Loaded config string "hotkey.session.queueunit.4" = "V"

Loaded config string "hotkey.session.queueunit.5" = "B"

Loaded config string "hotkey.session.queueunit.6" = "N"

Loaded config string "hotkey.session.queueunit.7" = "M"

Loaded config string "hotkey.session.queueunit.8" = "Comma"

Found config header 'hotkey.session.timewarp'

Loaded config string "hotkey.session.timewarp.fastforward" = "Space"

Loaded config string "hotkey.session.timewarp.rewind" = "Backspace"

Found config header 'hotkey.tab'

Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"

Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"

Found config header 'hotkey.text'

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Found config header 'gui'

Loaded config string "gui.cursorblinkrate" = "0.5"

Loaded config string "gui.scale" = "1.0"

Found config header 'gui.gamesetup'

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.gamesetup.assignplayers" = "everyone"

Loaded config string "gui.gamesetup.aidifficulty" = "3"

Loaded config string "gui.gamesetup.aibehavior" = "random"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Found config header 'gui.session'

Loaded config string "gui.session.camerajump.threshold" = "40"

Loaded config string "gui.session.timeelapsedcounter" = "false"

Loaded config string "gui.session.ceasefirecounter" = "false"

Loaded config string "gui.session.batchtrainingsize" = "5"

Loaded config string "gui.session.scrollbatchratio" = "1"

Loaded config string "gui.session.woundedunithotkeythreshold" = "33"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "true"

Loaded config string "gui.session.healrange" = "true"

Loaded config string "gui.session.rankabovestatusbar" = "true"

Loaded config string "gui.session.respoptooltipsort" = "0"

Found config header 'gui.session.minimap'

Loaded config string "gui.session.minimap.blinkduration" = "1.7"

Loaded config string "gui.session.minimap.pingduration" = "50.0"

Found config header 'gui.session.notifications'

Loaded config string "gui.session.notifications.attack" = "true"

Loaded config string "gui.session.notifications.tribute" = "true"

Loaded config string "gui.session.notifications.barter" = "true"

Loaded config string "gui.session.notifications.phase" = "completed"

Found config header 'gui.splashscreen'

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "0"

Found config header 'gui.session.diplomacycolors'

Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"

Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"

Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"

Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"

Found config header 'joystick'

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Found config header 'joystick.camera'

Loaded config string "joystick.camera.pan.x" = "0"

Loaded config string "joystick.camera.pan.y" = "1"

Loaded config string "joystick.camera.rotate.x" = "3"

Loaded config string "joystick.camera.rotate.y" = "2"

Loaded config string "joystick.camera.zoom.in" = "5"

Loaded config string "joystick.camera.zoom.out" = "4"

Found config header 'chat'

Loaded config string "chat.timestamp" = "true"

Found config header 'chat.session'

Loaded config string "chat.session.extended" = "true"

Found config header 'lobby'

Loaded config string "lobby.history" = "0"

Loaded config string "lobby.room" = "arena24"

Loaded config string "lobby.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.tls" = "true"

Loaded config string "lobby.verify_certificate" = "false"

Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"

Loaded config string "lobby.terms_of_service" = "0"

Loaded config string "lobby.terms_of_use" = "0"

Loaded config string "lobby.privacy_policy" = "0"

Loaded config string "lobby.xpartamupp" = "wfgbot24"

Loaded config string "lobby.echelon" = "echelon24"

Loaded config string "lobby.buddies"

Loaded config string "lobby.rememberpassword" = "true"

Found config header 'lobby.columns'

Loaded config string "lobby.columns.gamerating" = "false"

Found config header 'lobby.stun'

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.stun.port" = "3478"

Loaded config string "lobby.stun.delay" = "200"

Found config header 'mod'

Loaded config string "mod.enabledmods" = "mod public"

Found config header 'modio'

Loaded config string "modio.public_key" = "RWTsHxQMrRq4xwHisyBa2rNQfAedcINzbTT83jeX4/ZcfVxqLfWB4y8w"

Loaded config string "modio.disclaimer" = "0"

Found config header 'modio.v1'

Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"

Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"

Loaded config string "modio.v1.name_id" = "0ad"

Found config header 'network'

Loaded config string "network.duplicateplayernames" = "false"

Loaded config string "network.lateobservers" = "everyone"

Loaded config string "network.observerlimit" = "8"

Loaded config string "network.gamestarttimeout" = "60000"

Found config header 'overlay'

Loaded config string "overlay.fps" = "false"

Loaded config string "overlay.realtime" = "false"

Loaded config string "overlay.netwarnings" = "true"

Found config header 'profiler2'

Loaded config string "profiler2.autoenable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Loaded config string "profiler2.gpu.ext.enable" = "true"

Loaded config string "profiler2.gpu.intel.enable" = "true"

Found config header 'sound'

Loaded config string "sound.mastergain" = "0.9"

Loaded config string "sound.musicgain" = "0.2"

Loaded config string "sound.ambientgain" = "0.6"

Loaded config string "sound.actiongain" = "0.7"

Loaded config string "sound.uigain" = "0.7"

Found config header 'sound.notify'

Loaded config string "sound.notify.nick" = "true"

Found config header 'tinygettext'

Loaded config string "tinygettext.debug" = "false"

Found config header 'userreport'

Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"

Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"

Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"

Loaded config string "userreport.terms" = "0"

Found config header 'view'

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Loading config file "config/local.cfg"

Found config header 'hotkey.session'

Loaded config string "hotkey.session.rotate.toPoint" = "Shift+R"

Loading config file "config/user.cfg"

Loaded config string "chat.session.extended" = "true"

Loaded config string "chat.timestamp" = "false"

Loaded config string "fog" = "true"

Loaded config string "gui.gamesetup.enabletips" = "false"

Loaded config string "gui.gamesetup.settingsslide" = "false"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "true"

Loaded config string "gui.session.healrange" = "true"

Loaded config string "gui.session.notifications.attack" = "true"

Loaded config string "gui.session.notifications.barter" = "true"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.notifications.tribute" = "true"

Loaded config string "gui.session.rankabovestatusbar" = "true"

Loaded config string "gui.session.respoptooltipsort" = "-1"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1501240191"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "true"

Loaded config string "lobby.history" = "1000"

Loaded config string "lobby.login" = "testAngen"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "0773428722afefe0e2edd48d12765ad0"

Loaded config string "lobby.terms_of_service" = "f8b2a7a4ea8717ac69e607db253ea48b"

Loaded config string "lobby.terms_of_use" = "d4fd618da2bf1b13b3558bffea5bedb1"

Loaded config string "locale" = "en_US"

Loaded config string "mod.enabledmods" = "mod public Angen-gameplay-mode"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "network.observerlimit" = "1"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.netwarnings" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "pauseonfocusloss" = "false"

Loaded config string "playername.multiplayer" = "testAngen"

Loaded config string "playername.singleplayer" = "Angen"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "false"

Loaded config string "shadowpcf" = "true"

Loaded config string "shadowquality" = "2"

Loaded config string "shadows" = "false"

Loaded config string "showdetailedtooltips" = "true"

Loaded config string "showsky" = "false"

Loaded config string "silhouettes" = "false"

Loaded config string "smoothlos" = "true"

Loaded config string "sound.mastergain" = "0.3858998119831085"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "watereffects" = "false"

CRenderer::Open: depth bits 24

CRenderer::Open: stencil bits 8

CRenderer::Open: alpha bits 8

Loading config file "config/user.cfg"

Loaded config string "chat.session.extended" = "true"

Loaded config string "chat.timestamp" = "false"

Loaded config string "fog" = "true"

Loaded config string "gui.gamesetup.enabletips" = "false"

Loaded config string "gui.gamesetup.settingsslide" = "false"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "true"

Loaded config string "gui.session.healrange" = "true"

Loaded config string "gui.session.notifications.attack" = "true"

Loaded config string "gui.session.notifications.barter" = "true"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.notifications.tribute" = "true"

Loaded config string "gui.session.rankabovestatusbar" = "true"

Loaded config string "gui.session.respoptooltipsort" = "-1"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1501240191"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "true"

Loaded config string "lobby.history" = "1000"

Loaded config string "lobby.login" = "testAngen"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "0773428722afefe0e2edd48d12765ad0"

Loaded config string "lobby.terms_of_service" = "f8b2a7a4ea8717ac69e607db253ea48b"

Loaded config string "lobby.terms_of_use" = "d4fd618da2bf1b13b3558bffea5bedb1"

Loaded config string "locale" = "en_US"

Loaded config string "mod.enabledmods" = "mod public Angen-gameplay-mode"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "network.observerlimit" = "1"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.netwarnings" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "pauseonfocusloss" = "false"

Loaded config string "playername.multiplayer" = "testAngen"

Loaded config string "playername.singleplayer" = "Angen"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "false"

Loaded config string "shadowpcf" = "true"

Loaded config string "shadowquality" = "2"

Loaded config string "shadows" = "false"

Loaded config string "showdetailedtooltips" = "true"

Loaded config string "showsky" = "false"

Loaded config string "silhouettes" = "false"

Loaded config string "smoothlos" = "true"

Loaded config string "sound.mastergain" = "0.3858998119831085"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "watereffects" = "false"

Loading config file "config/user.cfg"

Loaded config string "chat.session.extended" = "true"

Loaded config string "chat.timestamp" = "false"

Loaded config string "fog" = "true"

Loaded config string "gui.gamesetup.enabletips" = "false"

Loaded config string "gui.gamesetup.settingsslide" = "false"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "true"

Loaded config string "gui.session.healrange" = "true"

Loaded config string "gui.session.notifications.attack" = "true"

Loaded config string "gui.session.notifications.barter" = "true"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.notifications.tribute" = "true"

Loaded config string "gui.session.rankabovestatusbar" = "true"

Loaded config string "gui.session.respoptooltipsort" = "-1"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1501240191"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "true"

Loaded config string "lobby.history" = "1000"

Loaded config string "lobby.login" = "testAngen"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "0773428722afefe0e2edd48d12765ad0"

Loaded config string "lobby.terms_of_service" = "f8b2a7a4ea8717ac69e607db253ea48b"

Loaded config string "lobby.terms_of_use" = "d4fd618da2bf1b13b3558bffea5bedb1"

Loaded config string "locale" = "en_US"

Loaded config string "mod.enabledmods" = "mod public Angen-gameplay-mode"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "network.observerlimit" = "1"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.netwarnings" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "pauseonfocusloss" = "false"

Loaded config string "playername.multiplayer" = "testAngen"

Loaded config string "playername.singleplayer" = "Angen"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "false"

Loaded config string "shadowpcf" = "true"

Loaded config string "shadowquality" = "2"

Loaded config string "shadows" = "false"

Loaded config string "showdetailedtooltips" = "true"

Loaded config string "showsky" = "false"

Loaded config string "silhouettes" = "false"

Loaded config string "smoothlos" = "true"

Loaded config string "sound.mastergain" = "0.3858998119831085"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "watereffects" = "false"

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/AuraManager.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/Damage.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/DeathDamage.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/Energy.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Experience.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Garrisonable.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Market.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/Upgrade.js'

Loading simulation script 'simulation/components/interfaces/VisionSharing.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/DamageBonus.js'

Loading simulation script 'simulation/helpers/DamageTypes.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/ModificationTemplates.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Resources.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/TraderGain.js'

Loading simulation script 'simulation/helpers/Transform.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/helpers/WeightedList.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/AuraManager.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/Damage.js'

Loading simulation script 'simulation/components/DeathDamage.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/Energy.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Experience.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Garrisonable.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Market.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/RangeOverlayManager.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/TerritoryDecayManager.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

'art/terrains/terrains.xml' does not exist. Using previous properties.

ERROR: Failed to find matching prop point called "tree" in model "art/meshes/flora/tree_death.dae" for actor "european_beech"

ERROR: Failed to find matching prop point called "tree" in model "art/meshes/flora/tree_death.dae" for actor "european_beech"

ERROR: Failed to find matching prop point called "tree" in model "art/meshes/flora/tree_death.dae" for actor "european_beech"

ERROR: Failed to find matching prop point called "tree" in model "art/meshes/flora/tree_death.dae" for actor "european_beech"

ERROR: Failed to find matching prop point called "tree" in model "art/meshes/flora/tree_death.dae" for actor "european_beech"

ERROR: Failed to find matching prop point called "tree" in model "art/meshes/flora/tree_death.dae" for actor "european_beech"

ERROR: Failed to find matching prop point called "tree" in model "art/meshes/flora/tree_death.dae" for actor "european_beech"

ERROR: Failed to find matching prop point called "tree" in model "art/meshes/flora/tree_death.dae" for actor "european_beech"

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_short.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/capturing_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_walk_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_drop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_death_drop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_d.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/gallop_archer.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot_javelin.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_capture_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_javelinist_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_jog_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_walk_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack.dae): Loaded successfully

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/Conquest.js'

Loading skeleton definitions from 'art/skeletons/ballista.xml'

Loading skeleton definitions from 'art/skeletons/biped.xml'

Loading skeleton definitions from 'art/skeletons/boar.xml'

Loading skeleton definitions from 'art/skeletons/camel_rein.xml'

Loading skeleton definitions from 'art/skeletons/camelus.xml'

Loading skeleton definitions from 'art/skeletons/celt_sail.xml'

Loading skeleton definitions from 'art/skeletons/chariot.xml'

Loading skeleton definitions from 'art/skeletons/chicken.xml'

Loading skeleton definitions from 'art/skeletons/crocodile.xml'

Loading skeleton definitions from 'art/skeletons/deer.xml'

Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'

Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'

Loading skeleton definitions from 'art/skeletons/feline_blender.xml'

Loading skeleton definitions from 'art/skeletons/fish.xml'

Loading skeleton definitions from 'art/skeletons/fish_single.xml'

Loading skeleton definitions from 'art/skeletons/fishing_net.xml'

Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'

Loading skeleton definitions from 'art/skeletons/fox_armature.xml'

Loading skeleton definitions from 'art/skeletons/gate.xml'

Loading skeleton definitions from 'art/skeletons/giraffe.xml'

Loading skeleton definitions from 'art/skeletons/goat.xml'

Loading skeleton definitions from 'art/skeletons/hawk.xml'

Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'

Loading skeleton definitions from 'art/skeletons/horse.xml'

Loading skeleton definitions from 'art/skeletons/horse_old.xml'

Loading skeleton definitions from 'art/skeletons/mastiff.xml'

Loading skeleton definitions from 'art/skeletons/newunit.xml'

Loading skeleton definitions from 'art/skeletons/peacock.xml'

Loading skeleton definitions from 'art/skeletons/pers_ram.xml'

Loading skeleton definitions from 'art/skeletons/pony.xml'

Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'

Loading skeleton definitions from 'art/skeletons/rhino.xml'

Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'

Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'

Loading skeleton definitions from 'art/skeletons/shark.xml'

Loading skeleton definitions from 'art/skeletons/sheep.xml'

Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'

Loading skeleton definitions from 'art/skeletons/siege_onager.xml'

Loading skeleton definitions from 'art/skeletons/sling.xml'

Loading skeleton definitions from 'art/skeletons/target_marker.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'

Loading skeleton definitions from 'art/skeletons/weap_greek_bow.xml'

Loading skeleton definitions from 'art/skeletons/whale.xml'

Loading skeleton definitions from 'art/skeletons/wolf.xml'

Loading skeleton definitions from 'art/skeletons/wolfhound.xml'

Loading skeleton definitions from 'art/skeletons/zebra.xml'

Loading skeleton definitions from 'art/skeletons/zebu.xml'

art/meshes/gaia/tree_cypress_large.dae: Starting conversion

art/meshes/gaia/tree_cypress_large.dae: Running FixBrokenXML

art/meshes/gaia/tree_cypress_large.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/gaia/tree_cypress_large.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cypress_large.dae: Found convertible object 'large_001'

art/meshes/gaia/tree_cypress_large.dae: Converting 'Plane_003'

art/meshes/gaia/tree_cypress_large.dae: Found static geometry

art/meshes/gaia/tree_cypress_large_branches.dae: Starting conversion

art/meshes/gaia/tree_cypress_large_branches.dae: Running FixBrokenXML

art/meshes/gaia/tree_cypress_large_branches.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/gaia/tree_cypress_large_branches.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cypress_large_branches.dae: Found convertible object 'large'

art/meshes/gaia/tree_cypress_large_branches.dae: Converting 'Plane_002'

art/meshes/gaia/tree_cypress_large_branches.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slaughter.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_idle_ready2.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_syntagma.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_attack_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_attack_short_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_attack_short_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_capture.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_long_reverse.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_short_reverse.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_relax_spearman.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldarm_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldarm_walk_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldarm_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldarm_attack_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldarm_attack_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldarm_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_walk_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/build.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_gather_fruit.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_gather_fruit.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_grain_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_grain.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_wood_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_wood.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_mine.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_ore_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_ore.dae): Loaded successfully

art/meshes/structural/hele_farmstead.dae: Starting conversion

art/meshes/structural/hele_farmstead.dae: Running FixBrokenXML

art/meshes/structural/hele_farmstead.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/hele_farmstead.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_farmstead.dae: Found convertible object 'Cube_002'

art/meshes/structural/hele_farmstead.dae: Converting 'Cube_024'

art/meshes/structural/hele_farmstead.dae: Found static geometry

art/meshes/structural/hele_farmstead.dae: Adding prop point garrisoned

art/meshes/props/hele_farmstead_hay.dae: Starting conversion

art/meshes/props/hele_farmstead_hay.dae: Running FixBrokenXML

art/meshes/props/hele_farmstead_hay.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_farmstead_hay.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_farmstead_hay.dae: Found convertible object 'Cube_001'

art/meshes/props/hele_farmstead_hay.dae: Converting 'Cube_025'

art/meshes/props/hele_farmstead_hay.dae: Found static geometry

art/meshes/props/hele_farmstead_props.dae: Starting conversion

art/meshes/props/hele_farmstead_props.dae: Running FixBrokenXML

art/meshes/props/hele_farmstead_props.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_farmstead_props.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_farmstead_props.dae: Found convertible object 'Cube_001'

art/meshes/props/hele_farmstead_props.dae: Converting 'Cube_025'

art/meshes/props/hele_farmstead_props.dae: Found static geometry

art/meshes/props/hele_farmstead_nature.dae: Starting conversion

art/meshes/props/hele_farmstead_nature.dae: Running FixBrokenXML

art/meshes/props/hele_farmstead_nature.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_farmstead_nature.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_farmstead_nature.dae: Found convertible object 'Cube_001'

art/meshes/props/hele_farmstead_nature.dae: Converting 'Cube_023'

art/meshes/props/hele_farmstead_nature.dae: Found static geometry

art/meshes/structural/found_4x2_b.dae: Starting conversion

art/meshes/structural/found_4x2_b.dae: Running FixBrokenXML

art/meshes/structural/found_4x2_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/found_4x2_b.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/found_4x2_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_4x2_b.dae: Found convertible object 'base'

art/meshes/structural/found_4x2_b.dae: Converting 'baseMesh'

art/meshes/structural/found_4x2_b.dae: Found static geometry

art/meshes/structural/found_4x2_b.dae: Adding prop point delimitator001

art/meshes/structural/found_4x2_b.dae: Adding prop point delimitator002

art/meshes/structural/found_4x2_b.dae: Adding prop point delimitator003

art/meshes/structural/found_4x2_b.dae: Adding prop point delimitator004

art/meshes/structural/found_4x2_b.dae: Adding prop point woodpile001

art/meshes/structural/found_4x2_b.dae: Adding prop point woodbar001

art/meshes/structural/found_4x2_b.dae: Adding prop point woodbar002

art/meshes/structural/found_4x2_b.dae: Adding prop point brickpile001

art/meshes/structural/found_4x2_b.dae: Adding prop point brickpile002

art/meshes/structural/found_4x2_b.dae: Adding prop point brickpile003

art/meshes/structural/found_4x2_b.dae: Adding prop point brickpile004

art/meshes/structural/found_4x2_b.dae: Adding prop point brick001

art/meshes/structural/found_4x2_b.dae: Adding prop point brick002

art/meshes/structural/found_4x2_b.dae: Adding prop point brickpile005

art/meshes/structural/found_4x2_b.dae: Adding prop point box001

art/meshes/props/wrld_wood_b.dae: Starting conversion

art/meshes/props/wrld_wood_b.dae: Running FixBrokenXML

art/meshes/props/wrld_wood_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/wrld_wood_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/wrld_wood_b.dae: Found convertible object 'wrld_wood_b'

art/meshes/props/wrld_wood_b.dae: Converting 'wrld_wood_b-Geometry'

art/meshes/props/wrld_wood_b.dae: Found static geometry

art/meshes/structural/sele_house_c.dae: Starting conversion

art/meshes/structural/sele_house_c.dae: Running FixBrokenXML

art/meshes/structural/sele_house_c.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/sele_house_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_house_c.dae: Found convertible object 'Cube_004'

art/meshes/structural/sele_house_c.dae: Converting 'Cube_002'

art/meshes/structural/sele_house_c.dae: Found static geometry

art/meshes/structural/sele_house_c.dae: Adding prop point bush_1

art/meshes/structural/sele_house_c.dae: Adding prop point bush

art/meshes/structural/sele_house_c.dae: Adding prop point bush_3

art/meshes/structural/sele_house_c.dae: Adding prop point bush_2

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_ore_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_ore.dae): Loaded successfully

art/meshes/structural/sele_farmstead.dae: Starting conversion

art/meshes/structural/sele_farmstead.dae: Running FixBrokenXML

art/meshes/structural/sele_farmstead.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/sele_farmstead.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_farmstead.dae: Found convertible object 'Cube_010'

art/meshes/structural/sele_farmstead.dae: Converting 'Cube_010'

art/meshes/structural/sele_farmstead.dae: Found static geometry

art/meshes/structural/sele_house_d.dae: Starting conversion

art/meshes/structural/sele_house_d.dae: Running FixBrokenXML

art/meshes/structural/sele_house_d.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/sele_house_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_house_d.dae: Found convertible object 'Cube_005'

art/meshes/structural/sele_house_d.dae: Converting 'Cube_009'

art/meshes/structural/sele_house_d.dae: Found static geometry

art/meshes/structural/sele_house_d.dae: Adding prop point bush_1

art/meshes/structural/sele_house_d.dae: Adding prop point bush

art/meshes/structural/sele_house_d.dae: Adding prop point bush_3

art/meshes/structural/sele_house_d.dae: Adding prop point bush_2

art/meshes/structural/hele_house_a.dae: Starting conversion

art/meshes/structural/hele_house_a.dae: Running FixBrokenXML

art/meshes/structural/hele_house_a.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/hele_house_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_house_a.dae: Found convertible object 'hele_house_courtyard_001'

art/meshes/structural/hele_house_a.dae: Converting 'hele_house_courtyardMesh_001'

art/meshes/structural/hele_house_a.dae: Found static geometry

art/meshes/structural/hele_house_a.dae: Adding prop point dust

art/meshes/props/hele_house_a_shields.dae: Starting conversion

art/meshes/props/hele_house_a_shields.dae: Running FixBrokenXML

art/meshes/props/hele_house_a_shields.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_house_a_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_a_shields.dae: Found convertible object 'hele_house_courtyard'

art/meshes/props/hele_house_a_shields.dae: Converting 'hele_house_courtyardMesh'

art/meshes/props/hele_house_a_shields.dae: Found static geometry

art/meshes/props/hele_house_a_nature.dae: Starting conversion

art/meshes/props/hele_house_a_nature.dae: Running FixBrokenXML

art/meshes/props/hele_house_a_nature.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_house_a_nature.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_a_nature.dae: Found convertible object 'hele_house_courtyard_001'

art/meshes/props/hele_house_a_nature.dae: Converting 'hele_house_courtyardMesh_002'

art/meshes/props/hele_house_a_nature.dae: Found static geometry

art/meshes/props/hele_house_a_struct.dae: Starting conversion

art/meshes/props/hele_house_a_struct.dae: Running FixBrokenXML

art/meshes/props/hele_house_a_struct.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_house_a_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_a_struct.dae: Found convertible object 'hele_house_courtyard_001'

art/meshes/props/hele_house_a_struct.dae: Converting 'hele_house_courtyardMesh_003'

art/meshes/props/hele_house_a_struct.dae: Found static geometry

art/meshes/props/hele_house_a_props_a.dae: Starting conversion

art/meshes/props/hele_house_a_props_a.dae: Running FixBrokenXML

art/meshes/props/hele_house_a_props_a.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_house_a_props_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_a_props_a.dae: Found convertible object 'hele_house_courtyard_001'

art/meshes/props/hele_house_a_props_a.dae: Converting 'hele_house_courtyardMesh_005'

art/meshes/props/hele_house_a_props_a.dae: Found static geometry

art/meshes/props/hele_house_a_decor.dae: Starting conversion

art/meshes/props/hele_house_a_decor.dae: Running FixBrokenXML

art/meshes/props/hele_house_a_decor.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_house_a_decor.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_a_decor.dae: Found convertible object 'hele_house_courtyard_001'

art/meshes/props/hele_house_a_decor.dae: Converting 'hele_house_courtyardMesh_004'

art/meshes/props/hele_house_a_decor.dae: Found static geometry

art/meshes/structural/hele_house_d.dae: Starting conversion

art/meshes/structural/hele_house_d.dae: Running FixBrokenXML

art/meshes/structural/hele_house_d.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/hele_house_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_house_d.dae: Found convertible object 'default_001'

art/meshes/structural/hele_house_d.dae: Converting 'defaultMesh_001'

art/meshes/structural/hele_house_d.dae: Found static geometry

art/meshes/structural/hele_house_d.dae: Adding prop point dust

art/meshes/props/hele_house_d_shields.dae: Starting conversion

art/meshes/props/hele_house_d_shields.dae: Running FixBrokenXML

art/meshes/props/hele_house_d_shields.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_house_d_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_d_shields.dae: Found convertible object 'default'

art/meshes/props/hele_house_d_shields.dae: Converting 'defaultMesh'

art/meshes/props/hele_house_d_shields.dae: Found static geometry

art/meshes/props/hele_house_d_nature.dae: Starting conversion

art/meshes/props/hele_house_d_nature.dae: Running FixBrokenXML

art/meshes/props/hele_house_d_nature.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_house_d_nature.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_d_nature.dae: Found convertible object 'default_001'

art/meshes/props/hele_house_d_nature.dae: Converting 'defaultMesh_003'

art/meshes/props/hele_house_d_nature.dae: Found static geometry

art/meshes/props/hele_house_d_struct.dae: Starting conversion

art/meshes/props/hele_house_d_struct.dae: Running FixBrokenXML

art/meshes/props/hele_house_d_struct.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_house_d_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_d_struct.dae: Found convertible object 'default_001'

art/meshes/props/hele_house_d_struct.dae: Converting 'defaultMesh_005'

art/meshes/props/hele_house_d_struct.dae: Found static geometry

art/meshes/props/hele_house_d_props_a.dae: Starting conversion

art/meshes/props/hele_house_d_props_a.dae: Running FixBrokenXML

art/meshes/props/hele_house_d_props_a.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_house_d_props_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_d_props_a.dae: Found convertible object 'default_001'

art/meshes/props/hele_house_d_props_a.dae: Converting 'defaultMesh_002'

art/meshes/props/hele_house_d_props_a.dae: Found static geometry

art/meshes/props/hele_house_d_decor.dae: Starting conversion

art/meshes/props/hele_house_d_decor.dae: Running FixBrokenXML

art/meshes/props/hele_house_d_decor.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_house_d_decor.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_d_decor.dae: Found convertible object 'default_001'

art/meshes/props/hele_house_d_decor.dae: Converting 'defaultMesh_004'

art/meshes/props/hele_house_d_decor.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_wood_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_wood.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_meat.dae): Loaded successfully

art/animation/biped/rider/cavalry/idle_carry_meat.dae: Starting conversion

art/animation/biped/rider/cavalry/idle_carry_meat.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/idle_carry_meat.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/animation/biped/rider/cavalry/idle_carry_meat.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/idle_carry_meat.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/idle_carry_meat.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_carry_meat.dae): Loaded successfully

art/animation/biped/rider/cavalry/carry_meat.dae: Starting conversion

art/animation/biped/rider/cavalry/carry_meat.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/carry_meat.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/animation/biped/rider/cavalry/carry_meat.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/carry_meat.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/carry_meat.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/carry_meat.dae): Loaded successfully

art/meshes/structural/hele_house_c.dae: Starting conversion

art/meshes/structural/hele_house_c.dae: Running FixBrokenXML

art/meshes/structural/hele_house_c.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/hele_house_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_house_c.dae: Found convertible object 'hele_house_courtyard01_000'

art/meshes/structural/hele_house_c.dae: Converting 'hele_house_courtyard01Mesh_003'

art/meshes/structural/hele_house_c.dae: Found static geometry

art/meshes/structural/hele_house_c.dae: Adding prop point dust

art/meshes/props/hele_house_c_shields.dae: Starting conversion

art/meshes/props/hele_house_c_shields.dae: Running FixBrokenXML

art/meshes/props/hele_house_c_shields.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_house_c_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_c_shields.dae: Found convertible object 'hele_house_courtyard01_000'

art/meshes/props/hele_house_c_shields.dae: Converting 'hele_house_courtyard01Mesh_006'

art/meshes/props/hele_house_c_shields.dae: Found static geometry

art/meshes/props/hele_house_c_nature.dae: Starting conversion

art/meshes/props/hele_house_c_nature.dae: Running FixBrokenXML

art/meshes/props/hele_house_c_nature.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_house_c_nature.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_c_nature.dae: Found convertible object 'hele_house_courtyard01_000'

art/meshes/props/hele_house_c_nature.dae: Converting 'hele_house_courtyard01Mesh_004'

art/meshes/props/hele_house_c_nature.dae: Found static geometry

art/meshes/props/hele_house_c_struct.dae: Starting conversion

art/meshes/props/hele_house_c_struct.dae: Running FixBrokenXML

art/meshes/props/hele_house_c_struct.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_house_c_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_c_struct.dae: Found convertible object 'hele_house_courtyard01_002'

art/meshes/props/hele_house_c_struct.dae: Converting 'hele_house_courtyard01Mesh_003'

art/meshes/props/hele_house_c_struct.dae: Found static geometry

art/meshes/props/hele_house_c_props_a.dae: Starting conversion

art/meshes/props/hele_house_c_props_a.dae: Running FixBrokenXML

art/meshes/props/hele_house_c_props_a.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_house_c_props_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_c_props_a.dae: Found convertible object 'hele_house_courtyard01_001'

art/meshes/props/hele_house_c_props_a.dae: Converting 'hele_house_courtyard01Mesh_001'

art/meshes/props/hele_house_c_props_a.dae: Found static geometry

art/meshes/props/hele_house_c_decor.dae: Starting conversion

art/meshes/props/hele_house_c_decor.dae: Running FixBrokenXML

art/meshes/props/hele_house_c_decor.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_house_c_decor.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_c_decor.dae: Found convertible object 'hele_house_courtyard01_000'

art/meshes/props/hele_house_c_decor.dae: Converting 'hele_house_courtyard01Mesh_005'

art/meshes/props/hele_house_c_decor.dae: Found static geometry

art/meshes/structural/sele_market.dae: Starting conversion

art/meshes/structural/sele_market.dae: Running FixBrokenXML

art/meshes/structural/sele_market.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/sele_market.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_market.dae: Found convertible object 'Market'

art/meshes/structural/sele_market.dae: Converting 'Cube_005'

art/meshes/structural/sele_market.dae: Found static geometry

art/meshes/structural/sele_range.dae: Starting conversion

art/meshes/structural/sele_range.dae: Running FixBrokenXML

art/meshes/structural/sele_range.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/sele_range.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_range.dae: Found convertible object 'Cube_003'

art/meshes/structural/sele_range.dae: Converting 'Cube_004'

art/meshes/structural/sele_range.dae: Found static geometry

art/meshes/structural/sele_range.dae: Adding prop point garrisoned

art/meshes/structural/sele_corral.dae: Starting conversion

art/meshes/structural/sele_corral.dae: Running FixBrokenXML

art/meshes/structural/sele_corral.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/sele_corral.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_corral.dae: Found convertible object 'corral'

art/meshes/structural/sele_corral.dae: Converting 'Cube_012'

art/meshes/structural/sele_corral.dae: Found static geometry

art/meshes/structural/sele_stable.dae: Starting conversion

art/meshes/structural/sele_stable.dae: Running FixBrokenXML

art/meshes/structural/sele_stable.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/sele_stable.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_stable.dae: Found convertible object 'Cube_001'

art/meshes/structural/sele_stable.dae: Converting 'Cube_008'

art/meshes/structural/sele_stable.dae: Found static geometry

art/meshes/structural/sele_stable.dae: Adding prop point garrisoned

art/meshes/structural/sele_stable.dae: Adding prop point horse

art/meshes/structural/sele_stable.dae: Adding prop point horse_1

art/meshes/structural/sele_stable.dae: Adding prop point horse_2

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_d.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully

art/meshes/structural/hele_market_struct.dae: Starting conversion

art/meshes/structural/hele_market_struct.dae: Running FixBrokenXML

art/meshes/structural/hele_market_struct.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/hele_market_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_market_struct.dae: Found convertible object 'hele_market_tile_c_000'

art/meshes/structural/hele_market_struct.dae: Converting 'Cube_004'

art/meshes/structural/hele_market_struct.dae: Found static geometry

art/meshes/structural/hele_market_struct_b.dae: Starting conversion

art/meshes/structural/hele_market_struct_b.dae: Running FixBrokenXML

art/meshes/structural/hele_market_struct_b.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/hele_market_struct_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_market_struct_b.dae: Found convertible object 'hele_market_tile_c_000'

art/meshes/structural/hele_market_struct_b.dae: Converting 'Cube_005'

art/meshes/structural/hele_market_struct_b.dae: Found static geometry

art/meshes/structural/hele_market_tile_c.dae: Starting conversion

art/meshes/structural/hele_market_tile_c.dae: Running FixBrokenXML

art/meshes/structural/hele_market_tile_c.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/hele_market_tile_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_market_tile_c.dae: Found convertible object 'hele_market_tile_c_000'

art/meshes/structural/hele_market_tile_c.dae: Converting 'Cube_001'

art/meshes/structural/hele_market_tile_c.dae: Found static geometry

art/meshes/structural/hele_market_decor.dae: Starting conversion

art/meshes/structural/hele_market_decor.dae: Running FixBrokenXML

art/meshes/structural/hele_market_decor.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/hele_market_decor.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_market_decor.dae: Found convertible object 'hele_market_tile_c_001'

art/meshes/structural/hele_market_decor.dae: Converting 'Cube_000'

art/meshes/structural/hele_market_decor.dae: Found static geometry

art/meshes/structural/hele_market_props_a.dae: Starting conversion

art/meshes/structural/hele_market_props_a.dae: Running FixBrokenXML

art/meshes/structural/hele_market_props_a.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/hele_market_props_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_market_props_a.dae: Found convertible object 'hele_market_tile_c_000'

art/meshes/structural/hele_market_props_a.dae: Converting 'Cube_003'

art/meshes/structural/hele_market_props_a.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_grain_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_grain.dae): Loaded successfully

art/meshes/structural/sele_tower.dae: Starting conversion

art/meshes/structural/sele_tower.dae: Running FixBrokenXML

art/meshes/structural/sele_tower.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/sele_tower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_tower.dae: Found convertible object 'Cube_001'

art/meshes/structural/sele_tower.dae: Converting 'Cube_001'

art/meshes/structural/sele_tower.dae: Found static geometry

art/meshes/structural/sele_tower.dae: Adding prop point garrisoned

art/meshes/structural/sele_tower.dae: Adding prop point projectile

art/meshes/structural/mace_temple_struct.dae: Starting conversion

art/meshes/structural/mace_temple_struct.dae: Running FixBrokenXML

art/meshes/structural/mace_temple_struct.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/mace_temple_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mace_temple_struct.dae: Found convertible object 'Tiles_001'

art/meshes/structural/mace_temple_struct.dae: Converting 'TilesMesh_002'

art/meshes/structural/mace_temple_struct.dae: Found static geometry

art/meshes/structural/mace_temple_struct.dae: Adding prop point smoke

art/meshes/structural/mace_temple_struct.dae: Adding prop point garrisoned

art/meshes/props/mace_temple_decor.dae: Starting conversion

art/meshes/props/mace_temple_decor.dae: Running FixBrokenXML

art/meshes/props/mace_temple_decor.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/mace_temple_decor.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/mace_temple_decor.dae: Found convertible object 'Tiles'

art/meshes/props/mace_temple_decor.dae: Converting 'TilesMesh'

art/meshes/props/mace_temple_decor.dae: Found static geometry

art/meshes/props/mace_temple_propsa.dae: Starting conversion

art/meshes/props/mace_temple_propsa.dae: Running FixBrokenXML

art/meshes/props/mace_temple_propsa.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/mace_temple_propsa.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/mace_temple_propsa.dae: Found convertible object 'Tiles_001'

art/meshes/props/mace_temple_propsa.dae: Converting 'TilesMesh_004'

art/meshes/props/mace_temple_propsa.dae: Found static geometry

art/meshes/props/mace_temple_tile_b.dae: Starting conversion

art/meshes/props/mace_temple_tile_b.dae: Running FixBrokenXML

art/meshes/props/mace_temple_tile_b.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/mace_temple_tile_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/mace_temple_tile_b.dae: Found convertible object 'Tiles_001'

art/meshes/props/mace_temple_tile_b.dae: Converting 'TilesMesh_003'

art/meshes/props/mace_temple_tile_b.dae: Found static geometry

art/meshes/props/temple_unfinished.dae: Starting conversion

art/meshes/props/temple_unfinished.dae: Running FixBrokenXML

art/meshes/props/temple_unfinished.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/temple_unfinished.dae: Applying fixes for 3ds Max exporter

art/meshes/props/temple_unfinished.dae: Found library_images to delete

art/meshes/props/temple_unfinished.dae: Found library_materials to delete

art/meshes/props/temple_unfinished.dae: Found library_effects to delete

art/meshes/props/temple_unfinished.dae: Found a bind_material to delete

art/meshes/props/temple_unfinished.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/temple_unfinished.dae: Found convertible object 'Doric_Capital_05-Pivot'

art/meshes/props/temple_unfinished.dae: Converting 'Doric_Capital_05Mesh'

art/meshes/props/temple_unfinished.dae: Found static geometry

art/meshes/props/temple_unfinished_columns.dae: Starting conversion

art/meshes/props/temple_unfinished_columns.dae: Running FixBrokenXML

art/meshes/props/temple_unfinished_columns.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/temple_unfinished_columns.dae: Applying fixes for 3ds Max exporter

art/meshes/props/temple_unfinished_columns.dae: Found library_images to delete

art/meshes/props/temple_unfinished_columns.dae: Found library_materials to delete

art/meshes/props/temple_unfinished_columns.dae: Found library_effects to delete

art/meshes/props/temple_unfinished_columns.dae: Found a bind_material to delete

art/meshes/props/temple_unfinished_columns.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/temple_unfinished_columns.dae: Found convertible object 'Cylinder_03-Pivot'

art/meshes/props/temple_unfinished_columns.dae: Converting 'Cylinder_03Mesh'

art/meshes/props/temple_unfinished_columns.dae: Found static geometry

art/meshes/structural/sele_blacksmith.dae: Starting conversion

art/meshes/structural/sele_blacksmith.dae: Running FixBrokenXML

art/meshes/structural/sele_blacksmith.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/sele_blacksmith.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_blacksmith.dae: Found convertible object 'Blacksmith'

art/meshes/structural/sele_blacksmith.dae: Converting 'Cube_014'

art/meshes/structural/sele_blacksmith.dae: Found static geometry

art/meshes/structural/sele_blacksmith.dae: Adding prop point garrisoned

art/meshes/structural/sele_blacksmith.dae: Adding prop point bush_1

art/meshes/structural/sele_blacksmith.dae: Adding prop point bush

art/meshes/structural/sele_blacksmith.dae: Adding prop point bush_3

art/meshes/structural/sele_blacksmith.dae: Adding prop point bush_2

art/meshes/structural/sele_blacksmith.dae: Adding prop point fire

art/meshes/structural/sele_blacksmith.dae: Adding prop point smoke

art/meshes/structural/sele_blacksmith_shields.dae: Starting conversion

art/meshes/structural/sele_blacksmith_shields.dae: Running FixBrokenXML

art/meshes/structural/sele_blacksmith_shields.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/sele_blacksmith_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_blacksmith_shields.dae: Found convertible object 'Cube_005'

art/meshes/structural/sele_blacksmith_shields.dae: Converting 'Cube_023'

art/meshes/structural/sele_blacksmith_shields.dae: Found static geometry

art/meshes/structural/sele_temple.dae: Starting conversion

art/meshes/structural/sele_temple.dae: Running FixBrokenXML

art/meshes/structural/sele_temple.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/sele_temple.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_temple.dae: Found convertible object 'Cube_006'

art/meshes/structural/sele_temple.dae: Converting 'Cube_013'

art/meshes/structural/sele_temple.dae: Found static geometry

art/meshes/structural/sele_temple.dae: Adding prop point bush_1

art/meshes/structural/sele_temple.dae: Adding prop point bush

art/meshes/structural/sele_temple.dae: Adding prop point bush_3

art/meshes/structural/sele_temple.dae: Adding prop point bush_2

art/meshes/structural/sele_temple.dae: Adding prop point garrisoned

art/meshes/structural/sele_temple.dae: Adding prop point bush_4

art/meshes/structural/sele_temple.dae: Adding prop point bush_5

art/meshes/structural/sele_temple.dae: Adding prop point bush_7

art/meshes/structural/sele_temple.dae: Adding prop point bush_6

art/meshes/gaia/tree_cypress_xlarge.dae: Starting conversion

art/meshes/gaia/tree_cypress_xlarge.dae: Running FixBrokenXML

art/meshes/gaia/tree_cypress_xlarge.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/gaia/tree_cypress_xlarge.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cypress_xlarge.dae: Found convertible object 'xlarge_001'

art/meshes/gaia/tree_cypress_xlarge.dae: Converting 'Plane_010'

art/meshes/gaia/tree_cypress_xlarge.dae: Found static geometry

art/meshes/gaia/tree_cypress_xlarge_branches.dae: Starting conversion

art/meshes/gaia/tree_cypress_xlarge_branches.dae: Running FixBrokenXML

art/meshes/gaia/tree_cypress_xlarge_branches.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/gaia/tree_cypress_xlarge_branches.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cypress_xlarge_branches.dae: Found convertible object 'xlarge'

art/meshes/gaia/tree_cypress_xlarge_branches.dae: Converting 'Plane_007'

art/meshes/gaia/tree_cypress_xlarge_branches.dae: Found static geometry

art/meshes/props/sele_temple_pediment.dae: Starting conversion

art/meshes/props/sele_temple_pediment.dae: Running FixBrokenXML

art/meshes/props/sele_temple_pediment.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/sele_temple_pediment.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/sele_temple_pediment.dae: Found convertible object 'Cube_007'

art/meshes/props/sele_temple_pediment.dae: Converting 'Cube_043'

art/meshes/props/sele_temple_pediment.dae: Found static geometry

art/meshes/gaia/tree_cypress_sm.dae: Starting conversion

art/meshes/gaia/tree_cypress_sm.dae: Running FixBrokenXML

art/meshes/gaia/tree_cypress_sm.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/gaia/tree_cypress_sm.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cypress_sm.dae: Found convertible object 'small_001'

art/meshes/gaia/tree_cypress_sm.dae: Converting 'Plane_010'

art/meshes/gaia/tree_cypress_sm.dae: Found static geometry

art/meshes/gaia/tree_cypress_sm_branches.dae: Starting conversion

art/meshes/gaia/tree_cypress_sm_branches.dae: Running FixBrokenXML

art/meshes/gaia/tree_cypress_sm_branches.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/gaia/tree_cypress_sm_branches.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cypress_sm_branches.dae: Found convertible object 'small'

art/meshes/gaia/tree_cypress_sm_branches.dae: Converting 'Plane_005'

art/meshes/gaia/tree_cypress_sm_branches.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/farming.dae): Loaded successfully

art/meshes/structural/sele_colony.dae: Starting conversion

art/meshes/structural/sele_colony.dae: Running FixBrokenXML

art/meshes/structural/sele_colony.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/sele_colony.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_colony.dae: Found convertible object 'Colony'

art/meshes/structural/sele_colony.dae: Converting 'Cube_021'

art/meshes/structural/sele_colony.dae: Found static geometry

art/meshes/structural/sele_colony.dae: Adding prop point garrisoned

art/meshes/structural/sele_colony.dae: Adding prop point projectile

art/meshes/structural/sele_colony.dae: Adding prop point bush_1

art/meshes/structural/sele_colony.dae: Adding prop point bush

art/meshes/structural/sele_colony.dae: Adding prop point bush_3

art/meshes/structural/sele_colony.dae: Adding prop point bush_2

art/meshes/structural/mace_barracks_struct.dae: Starting conversion

art/meshes/structural/mace_barracks_struct.dae: Running FixBrokenXML

art/meshes/structural/mace_barracks_struct.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/mace_barracks_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mace_barracks_struct.dae: Found convertible object 'hele_barracks_structb_000'

art/meshes/structural/mace_barracks_struct.dae: Converting 'hele_barracks_structbMesh_003'

art/meshes/structural/mace_barracks_struct.dae: Found static geometry

art/meshes/structural/mace_barracks_struct.dae: Adding prop point garrisoned

art/meshes/props/mace_barracks_struct_b.dae: Starting conversion

art/meshes/props/mace_barracks_struct_b.dae: Running FixBrokenXML

art/meshes/props/mace_barracks_struct_b.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/mace_barracks_struct_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/mace_barracks_struct_b.dae: Found convertible object 'hele_barracks_structb_000'

art/meshes/props/mace_barracks_struct_b.dae: Converting 'hele_barracks_structbMesh_005'

art/meshes/props/mace_barracks_struct_b.dae: Found static geometry

art/meshes/props/mace_barracks_props_a.dae: Starting conversion

art/meshes/props/mace_barracks_props_a.dae: Running FixBrokenXML

art/meshes/props/mace_barracks_props_a.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/mace_barracks_props_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/mace_barracks_props_a.dae: Found convertible object 'hele_barracks_structb_000'

art/meshes/props/mace_barracks_props_a.dae: Converting 'hele_barracks_structbMesh_004'

art/meshes/props/mace_barracks_props_a.dae: Found static geometry

art/meshes/props/mace_barracks_shields.dae: Starting conversion

art/meshes/props/mace_barracks_shields.dae: Running FixBrokenXML

art/meshes/props/mace_barracks_shields.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/mace_barracks_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/mace_barracks_shields.dae: Found convertible object 'hele_barracks_structb_002'

art/meshes/props/mace_barracks_shields.dae: Converting 'hele_barracks_structbMesh_002'

art/meshes/props/mace_barracks_shields.dae: Found static geometry

art/meshes/props/mace_barracks_tile_c.dae: Starting conversion

art/meshes/props/mace_barracks_tile_c.dae: Running FixBrokenXML

art/meshes/props/mace_barracks_tile_c.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/mace_barracks_tile_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/mace_barracks_tile_c.dae: Found convertible object 'hele_barracks_structb_000'

art/meshes/props/mace_barracks_tile_c.dae: Converting 'hele_barracks_structbMesh_007'

art/meshes/props/mace_barracks_tile_c.dae: Found static geometry

art/meshes/props/mace_barracks_decor.dae: Starting conversion

art/meshes/props/mace_barracks_decor.dae: Running FixBrokenXML

art/meshes/props/mace_barracks_decor.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/mace_barracks_decor.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/mace_barracks_decor.dae: Found convertible object 'hele_barracks_structb_000'

art/meshes/props/mace_barracks_decor.dae: Converting 'hele_barracks_structbMesh_006'

art/meshes/props/mace_barracks_decor.dae: Found static geometry

art/meshes/skeletal/trader_cart.dae: Starting conversion

art/meshes/skeletal/trader_cart.dae: Running FixBrokenXML

art/meshes/skeletal/trader_cart.dae: Authoring tool: Blender 2.78.0 commit date:2016-10-24, commit time:12:20, hash:e8299c8

art/meshes/skeletal/trader_cart.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/trader_cart.dae: Found convertible object 'cart'

art/meshes/skeletal/trader_cart.dae: Converting 'TwoWheeler'

art/meshes/skeletal/trader_cart.dae: Found skinned geometry

art/meshes/skeletal/trader_cart.dae: Adding prop point horse

art/meshes/skeletal/trader_cart.dae: Adding prop point trader

art/meshes/skeletal/trader_cart.dae: Adding prop point goodsa

art/meshes/skeletal/trader_cart.dae: Adding prop point goodsb

art/animation/mechanical/trader_cart_idle.dae: Starting conversion

art/animation/mechanical/trader_cart_idle.dae: Running FixBrokenXML

art/animation/mechanical/trader_cart_idle.dae: Authoring tool: Blender 2.78.0 commit date:2016-10-24, commit time:12:20, hash:e8299c8

art/animation/mechanical/trader_cart_idle.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/trader_cart_idle.dae: Found convertible object 'cart'

art/animation/mechanical/trader_cart_idle.dae: Converting 'TwoWheeler'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_idle.dae): Loaded successfully

art/animation/mechanical/trader_cart_move.dae: Starting conversion

art/animation/mechanical/trader_cart_move.dae: Running FixBrokenXML

art/animation/mechanical/trader_cart_move.dae: Authoring tool: Blender 2.78.0 commit date:2016-10-24, commit time:12:20, hash:e8299c8

art/animation/mechanical/trader_cart_move.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/trader_cart_move.dae: Found convertible object 'cart'

art/animation/mechanical/trader_cart_move.dae: Converting 'TwoWheeler'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_move.dae): Loaded successfully

art/meshes/skeletal/new/m_dress.dae: Starting conversion

art/meshes/skeletal/new/m_dress.dae: Running FixBrokenXML

art/meshes/skeletal/new/m_dress.dae: Authoring tool: Blender 2.77.0 commit date:2016-03-18, commit time:12:34, hash:22a2853

art/meshes/skeletal/new/m_dress.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/m_dress.dae: Found convertible object 'm_dress'

art/meshes/skeletal/new/m_dress.dae: Converting 'Armature'

art/meshes/skeletal/new/m_dress.dae: Found skinned geometry

art/meshes/skeletal/new/m_dress.dae: Adding prop point back

art/meshes/skeletal/new/m_dress.dae: Adding prop point quiver_back

art/meshes/skeletal/new/m_dress.dae: Adding prop point sheath_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point sheath_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point back

art/meshes/skeletal/new/m_dress.dae: Adding prop point quiver_back

art/meshes/skeletal/new/m_dress.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point armpad_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point head

art/meshes/skeletal/new/m_dress.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point armpad_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point helmet

art/meshes/skeletal/new/m_dress.dae: Adding prop point weapon_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point projectile

art/meshes/skeletal/new/m_dress.dae: Adding prop point shield_arm

art/meshes/skeletal/new/m_dress.dae: Adding prop point shield

art/meshes/skeletal/new/m_dress.dae: Adding prop point weapon_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/m_dress.dae: Adding prop point ammo

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_idle_relax_female.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/trader_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/trader_walk_relax.dae): Loaded successfully

art/meshes/structural/sele_fortress.dae: Starting conversion

art/meshes/structural/sele_fortress.dae: Running FixBrokenXML

art/meshes/structural/sele_fortress.dae: Authoring tool: Blender 2.73.0 commit date:2015-01-20, commit time:18:16, hash:bbf09d9

art/meshes/structural/sele_fortress.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_fortress.dae: Found convertible object 'Cube'

art/meshes/structural/sele_fortress.dae: Converting 'Cube_001'

art/meshes/structural/sele_fortress.dae: Found static geometry

art/meshes/structural/sele_fortress.dae: Adding prop point projectile

art/meshes/structural/sele_fortress.dae: Adding prop point garrisoned

art/meshes/structural/sele_fortress.dae: Adding prop point garrisoned_1

art/meshes/structural/sele_stable_elephant.dae: Starting conversion

art/meshes/structural/sele_stable_elephant.dae: Running FixBrokenXML

art/meshes/structural/sele_stable_elephant.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/sele_stable_elephant.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_stable_elephant.dae: Found convertible object 'Cube_004'

art/meshes/structural/sele_stable_elephant.dae: Converting 'Cube_017'

art/meshes/structural/sele_stable_elephant.dae: Found static geometry

art/meshes/structural/sele_stable_elephant.dae: Adding prop point garrisoned

art/meshes/structural/sele_stable_elephant.dae: Adding prop point horse

art/meshes/structural/sele_stable_elephant.dae: Adding prop point horse_1

art/meshes/structural/sele_stable_elephant.dae: Adding prop point horse_2

art/meshes/structural/hele_range.dae: Starting conversion

art/meshes/structural/hele_range.dae: Running FixBrokenXML

art/meshes/structural/hele_range.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-08, commit time:13:50, hash:3c04373

art/meshes/structural/hele_range.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_range.dae: Found convertible object 'Cube_025'

art/meshes/structural/hele_range.dae: Converting 'Cube_029'

art/meshes/structural/hele_range.dae: Found static geometry

art/meshes/structural/hele_range.dae: Adding prop point garrisoned

art/meshes/props/hele_range_struct_2.dae: Starting conversion

art/meshes/props/hele_range_struct_2.dae: Running FixBrokenXML

art/meshes/props/hele_range_struct_2.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-08, commit time:13:50, hash:3c04373

art/meshes/props/hele_range_struct_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_range_struct_2.dae: Found convertible object 'Cube_027'

art/meshes/props/hele_range_struct_2.dae: Converting 'Cube_036'

art/meshes/props/hele_range_struct_2.dae: Found static geometry

art/meshes/props/hele_range_struct.dae: Starting conversion

art/meshes/props/hele_range_struct.dae: Running FixBrokenXML

art/meshes/props/hele_range_struct.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-08, commit time:13:50, hash:3c04373

art/meshes/props/hele_range_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_range_struct.dae: Found convertible object 'Cube_026'

art/meshes/props/hele_range_struct.dae: Converting 'Cube_034'

art/meshes/props/hele_range_struct.dae: Found static geometry

art/meshes/structural/sele_workshop.dae: Starting conversion

art/meshes/structural/sele_workshop.dae: Running FixBrokenXML

art/meshes/structural/sele_workshop.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/sele_workshop.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_workshop.dae: Found convertible object 'Cube_002'

art/meshes/structural/sele_workshop.dae: Converting 'Cube_011'

art/meshes/structural/sele_workshop.dae: Found static geometry

art/meshes/structural/sele_workshop.dae: Adding prop point garrisoned

art/meshes/structural/sele_library.dae: Starting conversion

art/meshes/structural/sele_library.dae: Running FixBrokenXML

art/meshes/structural/sele_library.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/sele_library.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_library.dae: Found convertible object 'Library'

art/meshes/structural/sele_library.dae: Converting 'Cube_035'

art/meshes/structural/sele_library.dae: Found static geometry

art/meshes/structural/sele_library.dae: Adding prop point bush_5

art/meshes/structural/sele_library.dae: Adding prop point bush_4

art/meshes/structural/sele_library.dae: Adding prop point projectile

art/meshes/structural/sele_library.dae: Adding prop point garrisoned

art/meshes/structural/sele_library.dae: Adding prop point bush_3

art/meshes/structural/sele_library.dae: Adding prop point bush_2

art/meshes/structural/sele_library.dae: Adding prop point bush_1

art/meshes/structural/sele_library.dae: Adding prop point bush

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_heal.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_jog.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pray.dae): Loaded successfully

art/meshes/props/new/head_beard.dae: Starting conversion

art/meshes/props/new/head_beard.dae: Running FixBrokenXML

art/meshes/props/new/head_beard.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_beard.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_beard.dae: Found convertible object 'head_beard'

art/meshes/props/new/head_beard.dae: Converting 'Cube_015'

art/meshes/props/new/head_beard.dae: Found static geometry

art/meshes/props/helmet/hele_hood.dae: Starting conversion

art/meshes/props/helmet/hele_hood.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_hood.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/hele_hood.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_hood.dae: Found convertible object 'hele_hood'

art/meshes/props/helmet/hele_hood.dae: Converting 'hele_hood-Geometry'

art/meshes/props/helmet/hele_hood.dae: Found static geometry

art/meshes/structural/hele_blacksmith_struct_b.dae: Starting conversion

art/meshes/structural/hele_blacksmith_struct_b.dae: Running FixBrokenXML

art/meshes/structural/hele_blacksmith_struct_b.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/hele_blacksmith_struct_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_blacksmith_struct_b.dae: Found convertible object 'Cube_608'

art/meshes/structural/hele_blacksmith_struct_b.dae: Converting 'Cube_022'

art/meshes/structural/hele_blacksmith_struct_b.dae: Found static geometry

art/meshes/structural/hele_blacksmith_struct_b.dae: Adding prop point greekshield

art/meshes/structural/hele_blacksmith_struct_b.dae: Adding prop point barrelshield

art/meshes/structural/hele_blacksmith_struct_b.dae: Adding prop point fire

art/meshes/structural/hele_blacksmith_struct_b.dae: Adding prop point projectile

art/meshes/structural/hele_blacksmith_struct_b.dae: Adding prop point garrisoned

art/meshes/structural/hele_blacksmith_struct_b.dae: Adding prop point smoke

art/meshes/structural/hele_blacksmith_struct_b.dae: Adding prop point greekbucket

art/meshes/structural/hele_blacksmith_struct_b.dae: Adding prop point greekswords

art/meshes/structural/hele_blacksmith_struct_b.dae: Adding prop point greekshields

art/meshes/structural/hele_blacksmith_struct_b.dae: Adding prop point greekspears

art/meshes/structural/hele_blacksmith_struct_b.dae: Adding prop point greekbarrel

art/meshes/props/hele_blacksmith_barrel_propsa.dae: Starting conversion

art/meshes/props/hele_blacksmith_barrel_propsa.dae: Running FixBrokenXML

art/meshes/props/hele_blacksmith_barrel_propsa.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_blacksmith_barrel_propsa.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_blacksmith_barrel_propsa.dae: Found convertible object 'Cube_006'

art/meshes/props/hele_blacksmith_barrel_propsa.dae: Converting 'Cube_014'

art/meshes/props/hele_blacksmith_barrel_propsa.dae: Found static geometry

art/meshes/props/hele_blacksmith_barrel_shield.dae: Starting conversion

art/meshes/props/hele_blacksmith_barrel_shield.dae: Running FixBrokenXML

art/meshes/props/hele_blacksmith_barrel_shield.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_blacksmith_barrel_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_blacksmith_barrel_shield.dae: Found convertible object 'Cube_007'

art/meshes/props/hele_blacksmith_barrel_shield.dae: Converting 'Cube_015'

art/meshes/props/hele_blacksmith_barrel_shield.dae: Found static geometry

art/meshes/props/hele_blacksmith_bucket_propsa.dae: Starting conversion

art/meshes/props/hele_blacksmith_bucket_propsa.dae: Running FixBrokenXML

art/meshes/props/hele_blacksmith_bucket_propsa.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_blacksmith_bucket_propsa.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_blacksmith_bucket_propsa.dae: Found convertible object 'Cube_002'

art/meshes/props/hele_blacksmith_bucket_propsa.dae: Converting 'Cube_008'

art/meshes/props/hele_blacksmith_bucket_propsa.dae: Found static geometry

art/meshes/props/hele_blacksmith_bucket_water.dae: Starting conversion

art/meshes/props/hele_blacksmith_bucket_water.dae: Running FixBrokenXML

art/meshes/props/hele_blacksmith_bucket_water.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_blacksmith_bucket_water.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_blacksmith_bucket_water.dae: Found convertible object 'Cube_001'

art/meshes/props/hele_blacksmith_bucket_water.dae: Converting 'Cube_009'

art/meshes/props/hele_blacksmith_bucket_water.dae: Found static geometry

art/meshes/props/hele_blacksmith_shield1.dae: Starting conversion

art/meshes/props/hele_blacksmith_shield1.dae: Running FixBrokenXML

art/meshes/props/hele_blacksmith_shield1.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_blacksmith_shield1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_blacksmith_shield1.dae: Found convertible object 'Cube_000'

art/meshes/props/hele_blacksmith_shield1.dae: Converting 'Cube_007'

art/meshes/props/hele_blacksmith_shield1.dae: Found static geometry

art/meshes/props/hele_blacksmith_shields.dae: Starting conversion

art/meshes/props/hele_blacksmith_shields.dae: Running FixBrokenXML

art/meshes/props/hele_blacksmith_shields.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_blacksmith_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_blacksmith_shields.dae: Found convertible object 'Cube_004'

art/meshes/props/hele_blacksmith_shields.dae: Converting 'Cube_011'

art/meshes/props/hele_blacksmith_shields.dae: Found static geometry

art/meshes/props/hele_blacksmith_spears_propsa.dae: Starting conversion

art/meshes/props/hele_blacksmith_spears_propsa.dae: Running FixBrokenXML

art/meshes/props/hele_blacksmith_spears_propsa.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_blacksmith_spears_propsa.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_blacksmith_spears_propsa.dae: Found convertible object 'Cube_005'

art/meshes/props/hele_blacksmith_spears_propsa.dae: Converting 'Cube_013'

art/meshes/props/hele_blacksmith_spears_propsa.dae: Found static geometry

art/meshes/props/hele_blacksmith_swords_propsa.dae: Starting conversion

art/meshes/props/hele_blacksmith_swords_propsa.dae: Running FixBrokenXML

art/meshes/props/hele_blacksmith_swords_propsa.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_blacksmith_swords_propsa.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_blacksmith_swords_propsa.dae: Found convertible object 'Cube_003'

art/meshes/props/hele_blacksmith_swords_propsa.dae: Converting 'Cube_010'

art/meshes/props/hele_blacksmith_swords_propsa.dae: Found static geometry

art/meshes/props/hele_blacksmith_props_a.dae: Starting conversion

art/meshes/props/hele_blacksmith_props_a.dae: Running FixBrokenXML

art/meshes/props/hele_blacksmith_props_a.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_blacksmith_props_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_blacksmith_props_a.dae: Found convertible object 'Cube_608'

art/meshes/props/hele_blacksmith_props_a.dae: Converting 'Cube_564'

art/meshes/props/hele_blacksmith_props_a.dae: Found static geometry

art/meshes/props/hele_blacksmith_struct.dae: Starting conversion

art/meshes/props/hele_blacksmith_struct.dae: Running FixBrokenXML

art/meshes/props/hele_blacksmith_struct.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_blacksmith_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_blacksmith_struct.dae: Found convertible object 'Cube_608'

art/meshes/props/hele_blacksmith_struct.dae: Converting 'Cube_564'

art/meshes/props/hele_blacksmith_struct.dae: Found static geometry

art/meshes/props/hele_blacksmith_rooftiles.dae: Starting conversion

art/meshes/props/hele_blacksmith_rooftiles.dae: Running FixBrokenXML

art/meshes/props/hele_blacksmith_rooftiles.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_blacksmith_rooftiles.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_blacksmith_rooftiles.dae: Found convertible object 'Cube_608'

art/meshes/props/hele_blacksmith_rooftiles.dae: Converting 'Cube_564'

art/meshes/props/hele_blacksmith_rooftiles.dae: Found static geometry

art/meshes/props/hele_blacksmith_shield_back.dae: Starting conversion

art/meshes/props/hele_blacksmith_shield_back.dae: Running FixBrokenXML

art/meshes/props/hele_blacksmith_shield_back.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_blacksmith_shield_back.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_blacksmith_shield_back.dae: Found convertible object 'Cube_608'

art/meshes/props/hele_blacksmith_shield_back.dae: Converting 'Cube_564'

art/meshes/props/hele_blacksmith_shield_back.dae: Found static geometry

art/meshes/props/helmet/hele_straw_hat.dae: Starting conversion

art/meshes/props/helmet/hele_straw_hat.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_straw_hat.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/helmet/hele_straw_hat.dae: Applying fixes for 3ds Max exporter

art/meshes/props/helmet/hele_straw_hat.dae: Found library_images to delete

art/meshes/props/helmet/hele_straw_hat.dae: Found library_materials to delete

art/meshes/props/helmet/hele_straw_hat.dae: Found library_effects to delete

art/meshes/props/helmet/hele_straw_hat.dae: Found a bind_material to delete

art/meshes/props/helmet/hele_straw_hat.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_straw_hat.dae: Found convertible object 'hellenes_straw_hat001'

art/meshes/props/helmet/hele_straw_hat.dae: Converting 'hellenes_straw_hat001Mesh'

art/meshes/props/helmet/hele_straw_hat.dae: Found static geometry

art/meshes/props/helmet/helmet_thracian_4.dae: Starting conversion

art/meshes/props/helmet/helmet_thracian_4.dae: Running FixBrokenXML

art/meshes/props/helmet/helmet_thracian_4.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/helmet/helmet_thracian_4.dae: Applying fixes for 3ds Max exporter

art/meshes/props/helmet/helmet_thracian_4.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/helmet_thracian_4.dae: Found convertible object 'thracian_crest'

art/meshes/props/helmet/helmet_thracian_4.dae: Converting 'thracian_crestMesh'

art/meshes/props/helmet/helmet_thracian_4.dae: Found static geometry

art/meshes/structural/hele_corral.dae: Starting conversion

art/meshes/structural/hele_corral.dae: Running FixBrokenXML

art/meshes/structural/hele_corral.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/hele_corral.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_corral.dae: Found convertible object 'default02_002'

art/meshes/structural/hele_corral.dae: Converting 'default02Mesh_009'

art/meshes/structural/hele_corral.dae: Found static geometry

art/meshes/props/hele_corral_doors.dae: Starting conversion

art/meshes/props/hele_corral_doors.dae: Running FixBrokenXML

art/meshes/props/hele_corral_doors.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_corral_doors.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_corral_doors.dae: Found convertible object 'default02_000'

art/meshes/props/hele_corral_doors.dae: Converting 'default02Mesh_011'

art/meshes/props/hele_corral_doors.dae: Found static geometry

art/meshes/props/hele_corral_roof.dae: Starting conversion

art/meshes/props/hele_corral_roof.dae: Running FixBrokenXML

art/meshes/props/hele_corral_roof.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_corral_roof.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_corral_roof.dae: Found convertible object 'default02_000'

art/meshes/props/hele_corral_roof.dae: Converting 'default02Mesh_010'

art/meshes/props/hele_corral_roof.dae: Found static geometry

art/meshes/props/hele_corral_hay.dae: Starting conversion

art/meshes/props/hele_corral_hay.dae: Running FixBrokenXML

art/meshes/props/hele_corral_hay.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_corral_hay.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_corral_hay.dae: Found convertible object 'default02_013'

art/meshes/props/hele_corral_hay.dae: Converting 'default02Mesh_026'

art/meshes/props/hele_corral_hay.dae: Found static geometry

art/meshes/props/hele_corral_nature.dae: Starting conversion

art/meshes/props/hele_corral_nature.dae: Running FixBrokenXML

art/meshes/props/hele_corral_nature.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_corral_nature.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_corral_nature.dae: Found convertible object 'default02_000'

art/meshes/props/hele_corral_nature.dae: Converting 'default02Mesh_007'

art/meshes/props/hele_corral_nature.dae: Found static geometry

art/meshes/props/hele_corral_water.dae: Starting conversion

art/meshes/props/hele_corral_water.dae: Running FixBrokenXML

art/meshes/props/hele_corral_water.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_corral_water.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_corral_water.dae: Found convertible object 'default02_001'

art/meshes/props/hele_corral_water.dae: Converting 'default02Mesh_008'

art/meshes/props/hele_corral_water.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_attack_a.dae): Loaded successfully

art/meshes/props/helmet/mace_helmet_c.dae: Starting conversion

art/meshes/props/helmet/mace_helmet_c.dae: Running FixBrokenXML

art/meshes/props/helmet/mace_helmet_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/mace_helmet_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/mace_helmet_c.dae: Found convertible object 'mace_helmet_c'

art/meshes/props/helmet/mace_helmet_c.dae: Converting 'mace_helmet_c-Geometry'

art/meshes/props/helmet/mace_helmet_c.dae: Found static geometry

art/meshes/props/helmet/hele_pilos.dae: Starting conversion

art/meshes/props/helmet/hele_pilos.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_pilos.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/helmet/hele_pilos.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_pilos.dae: Found convertible object 'Hellene_Pilos_Simple-Pivot'

art/meshes/props/helmet/hele_pilos.dae: Converting 'Hellene_Pilos_SimpleMesh'

art/meshes/props/helmet/hele_pilos.dae: Found static geometry

ERROR: JavaScript error: unsupported type for structured data