
chrstgtr
Balancing Advisors-
Posts
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Everything posted by chrstgtr
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Visual Cues for Location of Where You are Being Attacked
chrstgtr replied to Thales's topic in Gameplay Discussion
You mean on the alert itself? I never knew this -
Fix elephant archers and bolt shooters pls.
chrstgtr replied to LetswaveaBook's topic in Gameplay Discussion
Ah, that change from a23->a24 makes a lot more sense then. Thanks for clarifying, @Stan` All else equal, I would still prefer to be able to capture siege, but having capture as default also caused a lot of problems so I get why we would try to avoid that. -
Fix elephant archers and bolt shooters pls.
chrstgtr replied to LetswaveaBook's topic in Gameplay Discussion
All this. I would also like to be able to capture siege units like in a23 (and before). I wouldn't want it as a default mechanism like it was before, though. -
The Halt command (H key) - does anyone use it?
chrstgtr replied to mysticjim's topic in General Discussion
It's probably my most used keyboard button after minute 10. It is very helpful for micro if you are not using attack move. -
Do you also propose that we wait several days for units to walk across a map to meet the enemy? Or better, that we wait 18+ years to raise a solider? Games are extrapolations. The unit measurements might as well not be denoted in real life units. Sometimes you just have to roll with what is obviously not real life.
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You and @Philip the Swaggerlessappear to be the only other Americans in this thread.
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I'd rather slaves be specialized for wood. Mines aren't that important to eco. While wood is very important. Make it a tradeoff decision like how fields are mostly women. That way wood could be raided after minute 6.
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Some of these, like high priest and slave, would actually be great additions. Also, want to add that instead of making these eco units better at gathering, we could alternatively make them cheaper
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Challenge to reach 100 pop in the shortest time
chrstgtr replied to cl2488's topic in Gameplay Discussion
Simple answer is, it's not always worth it because it depends on your goals. Berry tech is most efficient for a long boom (it lets you research wood tech earlier), but that isn't what I was trying to do. I put my first 6 women on berries, which led to more early pop at the cost of efficiency (i.e., the wood/farming tech, which would've repaid itself in a few minutes that were beyond my event horizon). If it was a 120 pop challenge my time probably would've been comparatively much slower because my growth curve was sharply flattening. -
Challenge to reach 100 pop in the shortest time
chrstgtr replied to cl2488's topic in Gameplay Discussion
I only used chicken and initial berries. No extra hunt/berries. Not a single tech researched. Built 1 farmstand, 1 storehouse, 1 barrack, and 6 farms. And, agreed. This proxy is just not really a proxy for anything--it's almost a standalone challenge that led to a very weird build order (that would've been quite slow after the 100 pop mark). I also think that I actually would've been quicker if I had never made a farmstand (I didn't do berry tech, but I did make farmstand). BTW, if you (or anyone) liked this there was something similar to this for reaching 300 pop quickest. I ended up using women tech and had like 40 farms and 5 woodchoppers. I can't remember the exact time, but it was sub 10 minutes. -
Challenge to reach 100 pop in the shortest time
chrstgtr replied to cl2488's topic in Gameplay Discussion
May I suggest a revision? 100 pop doesn’t have any in game meaning. It’s just a round number and doesn’t require going p2 or doing any techs beyond maybe food and or wood. I think a better challenge would be to do 200 or 300 pop with some limit on women and require p3. I only say this because the first time I did it I got a ‘bad’ time which I felt was because I did upgrades. So I tried twice more, each time with a worse “normal” game build order and I got a better time each time. With that said, my best time after 3 attempts was 7:25 using a build order that would make me terribly slow in mid-late game (zero techs; 1 barrack). -
All Civilizations are my favorite.
chrstgtr replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I don't entirely disagree. But functionally this would mean those units never get use. You used to be able to do this (e.g., Maurya could get rams in a23 if they captured a fort and Mace could get champ skirms and swords if they captured the right buildings), but because of balancing issues these functions were all but never used. ETA All this is to say we are a long way away from such a feature *actually* being a feature and not a trivial footnote -
All Civilizations are my favorite.
chrstgtr replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Separately, I would also like propose offensive priests that convert enemy units. Not sure what civ this would fit best with (Rome would've been nice in the Constantine era, but that is after the 0ad timeframe) -
All Civilizations are my favorite.
chrstgtr replied to wowgetoffyourcellphone's topic in Gameplay Discussion
0ad isn't balanced well enough to allow this. If you are capturing a bunch of enemy buildings then you have already won. (It would also create snowballing issues, otherwise) -
All Civilizations are my favorite.
chrstgtr replied to wowgetoffyourcellphone's topic in Gameplay Discussion
If that is true then maybe make it something like dogs but with weaker units that can level up into CS and then those leveled up units don't counter against your pop count? -
All Civilizations are my favorite.
chrstgtr replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Still. I mean different in function. So not just a different name/units. What LetsWaveABook suggested was totally unique. Changing name and unit type would not be. Edit: I don't have a good suggestion myself--making totally unique features is hard. -
All Civilizations are my favorite.
chrstgtr replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I mean something that is more than just a name change too... -
All Civilizations are my favorite.
chrstgtr replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Good point, I would like some way to proliferate this some (without just making it kush merc camps). -
All Civilizations are my favorite.
chrstgtr replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I like this. Very different from other bonuses. -
Mercenary cavalry: The Macedonian case.
chrstgtr replied to LetswaveaBook's topic in Gameplay Discussion
I think this is the root of the problem with mercs. It is an extremely easy eco to manage (just one in a concentrated area--so you don't have to build multiple storehouses and only have to upgrade one eco tech) and the units cost less. In previous alphas mercs could start at level 2, but they were not considered OP, which suggests the problem is the cost--not the level -
I get that. But people are just positive when an alpha is released. there was also a ton of positive feedback when a25 came out for quicker turn speeds and I haven’t heard anyone complaint about them about the quicker turn rates. The difference with a24 was there was also a ton of negative feedback when a24 was released. And that positive feedback for a24 slowly disappeared in a few weeks. That negative feedback during testing resulted in ‘quicker’ turn rates (that some felt was unrealistically fast) and yet those turn rates were still clearly a mistake. This really feels like a failed experiment at this point, and I don’t understand why we are rehashing it when there is so much other stuff that the player base actually wants
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Seriously, again? Wasn't this the primary thing that made about half the player base quit last time? All that aside, doing massive changes like this break the progress made in balancing units
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People have been losing full network access for long periods of time. Both on their playing computer and other network devices. People have also tracked network activity and seen data consistent with DDOS. It also attack certain groups of people—specifically those that play in the higher level games. it is a bad actor(s)
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That is Pesem. He comes around with a variation of names every few years. He didn’t say anything like that or his usually complaints about how the game is getting worse and worse. I doubt it is him