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Everything posted by feneur
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Unless December is over already I can promise a screenshot, though not necessarily today It will come though.
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Well, one thing is being able to play a game, and another is everything is working as supposed and every feature implemented. It's not only the siege, though that's one of the few battle related things left, but things like animal AI, better pathfinding, less bugs =) and so on are still left. So while we're starting to test multiplayer that doesn't mean that it's near a release anytime soon.
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There is one already. Just choose lo-fi version (at the bottom of any forum page), if it's not chosen automatically when you view the page using a phone. Please try that and if you find something wrong/bad with it please tell us and we'll see if we can improve it.
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Ah, ok, we'll most likely not release anything like that as we'll focus on getting an actual game out as soon as possible. 0 A.D. will however be released as Open Source as soon as we've got some basic things fixed (partly some things having to do with licenses, and partly fixing some programming related stuff) so anyone who knows how to compile/program can make something like that himself.
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Would you care to explain your thoughts a bit more? A (video I guess, though that's where I'm lost) trailer that's to be used for benchmarking? I must be missing something as that doesn't sound logical at all.
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Right now animals don't do anything as the animal AI isn't implemented yet It will look like this though: Most herbivores will be huntable/gatherable in one way or another, all animals on land will behave according to one of several different "natures" (i.e. aggressive, defensive etc, but not only will attack or will run away). Animals living in the sea will just be eye candy in part 1.
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Sounds good Please be aware however that our current plan doesn't involve making a binary version available at this time. That doesn't mean that we'll forbid anyone else to do it, but it means that this first release is mainly intended for OS developers and that we won't support the game in any way until we deem it ready enough. That's not due to us being evil, it's just that since the game is far from being polished the priority is to get the game closer to what we want it to be, not to reply every feature request or question about why the game doesn't do this or that yet EDIT: Thanks for liking the revision log
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As Michael said we have every intention of making 0 A.D. OS, and making the SVN repository public (though we will keep some of the Art internal until the game is finished). "Updated public SVN logger" refers to the log on the 0 A.D. site though, at least as far as I know.
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And what's the difference? Not much if you ask me, but sure I might have exaggerated a bit
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Satire can be hard to get =) It's the opposite of Wildfire Games, or at least some kind of parody, could just be a joke in general though, but I prefer to think of it as parody. (Would be interesting to see the budget for such project )
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Hmm, isn't this discussion getting off topic? Not that I don't think you can discuss it, just that there is a better place. If you have anything more to say that isn't on the subject, please do so in the Hall of Intellectuals (http://www.wildfiregames.com/forum/index.php?showforum=115) which is the place for this kind of discussion
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Ok, I edited the post so it says or more often rather than or less, I hope that's ok with you.
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The forum might be on GMT, but at least for me the time displayed is the local time, and I cannot see a setting in the user control panel so I'd assume that everyone sees their own local time.
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Shouldn't it be once a day or more often? All the other alternatives are less so to speak.
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Not sure what the file size of Atlas would be, not only are there a bunch of different files and I don't know exactly which are relevant to Atlas, but it also depends on what you consider to be a part of it. Models and texures etc are not a part of the program as such, but Atlas is pretty useless without something to edit Later we intend to include some other programs which are now separate into Atlas so it'll change in any case. The reason you're seeing another time is that you live in a different part of the world
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I looked closely at the post before that But 5:29 AM is early in the morning (and thus late to be up) too =)
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Thanks for the pressure, but as long as the screenshot/showcase is out the first few days of a month I think it's out in time, especially if the first few days are a holiday. So a few hours into a new month isn't all that very much if you think about it, if you're really desperate for a screenshot I could start Atlas and just take a screenshot of the (at least at the moment) default basic terrain with a simple grass texture on it I guess you want something a bit more spectacular though, so I'd suggest waiting until Michael has got the time to make something great (I could ask what you're doing up at 3 AM, but it's not my problem if you want to stay up all night )
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Patience
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If you have this problem again, please try to contact us. Some shorter time down is natural, but if you cannot get on for a week then there's perhaps something more to it, so hopefully it's something we can do something about.
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It seems to happen every now and then, so probably yeah, unfortunately.
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Collada for models and dds for textures is correct. Some knowledge of Javascript and XML will be useful when doing the actual modding so if you've got some spare time now that's an area I can recommend looking a bit into. (Though for basic modding it will not be required that you know Javascript/XML as there are GUIs for editing most things, but it won't hurt to have that knowledge if you plan to do more than simple units etc.)
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Public Alphas/betas etc will come if and when we think that it's valuable to the development of 0 A.D. In other words we will not release an alpha/beta if we think that it would take more time to answer questions about how everything works than the development would benefit from bug reports and testing.
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Well, I don't see the Beta coming up just yet so I'd suggest getting something else to do than reading that Playing RTS games can't hurt
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If that's your standards for a Beta then I just gotta tell you our standards are higher...
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Ah, I was pleasantly surprised when I saw what your post was about. When I just saw the title I thought it was either some overly enthusiastic programmer with no sense of his/her level of skill or someone trying to be psychic (I'd been even more pleasantly surprised if the post had actually led to something good on the short term, but alas, one can't get everything ) Good luck with your studies, both present and future. I sure hope that 0 A.D. part 1 is finished within six years though I'm sure your help would be appreciated in making the possible following parts of 0 A.D. though.