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Grugnas

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Everything posted by Grugnas

  1. Sometimes you want to do a breadth search and sometimes you want to do a deep search and it is achievable by shift+click on the minimap. Some improvements would be nice like textual messages
  2. yes, there is such an error in the code and even fixed in that patch. A barrack isn't a stable at all. Matter of fact persian stable has its own technologies.
  3. did you try to select Multiplayer > Game Lobby in the main menu?
  4. didn't you say that corrals intended as building only purpose would be to only provide a trickle of food per sheep garrisoned in it without possibility to train sheep to let cavalry hunt?
  5. conversion intended as: "i saw you and now you are mine!" (aoe sheeps convertsion style) for something not consumable and that provides benefit to a player seems hard to achieve if the unit in question is randomly generated somewhere in the map and it has to be brought in own base (indeed there will be many back and forth in order to re convert the unit and perhaps a capture-like system would work) unless there isn't something like priests in aoe who, once captured a relic, they bring it to a temple (a woman carrying a sheep to his base looks quite fun). @Servo Farms can infinitely produce food but in my opinion the most important aspect of managing own economy is to minimize the number of units involved into economy and focus, perhaps latter in the game, into the military part of the game (sieges require pop). Thereby the amount of food you need for late game is lower than the amount of food provided by the grain fields you have to build during the game in order to sustain a constant units production until the population cap (unless you plan to train cavalry champion which is an extremely food hungry unit). Perhaps it also depends on the population cap.
  6. It is an interesting proposal but there are a couple of things to consider: capturing in 0ad isn't like capturing in aoe because you won't convert a sheep if discovered but you should be able to capture it by getting near the animal with a bunch of soldiers and this requires effort and perhaps a textual notification (while capturing a relic is noticeable from the top left icon). A food trickle would kill the corral food production feature and perhaps make previously trained cavalry (used to hunt animals, capture a relic, harrass enemies) completely idle and only military wise, probably capturing sheep and garrison them into corrals could reduce corral animals training time (i guess that feature is already mentioned in as animal herding) and keep both features.
  7. Actually the situation is drastically reverted in a22 because after the accuracy rework 6 cavalry skirmishers can kill a gaia elephant with ease and have an easy hunt while spear cavalry has hard time in luring an elephant with an unit while others damage it (it is even much slower). Indeed soap giraffes are still likely flee from skirmishers but if you get near a soap giraffe with a bunch of skirmishers, you can kill it with 1 hit and eventually kill all other giraffes nearby and speed up your hunting without bother about a lone skirmisher who chases a fleeing giraffe around the whole area. Technically Cavalry rush is op because the food boost that fruits + Wicker Basket gives you is amazing for the low wood cost of the tech (100 wood only) and the low wood cost of skirmisher cavalry (40 wood only). Potentially a player who choice to rely on wood based investments like infantry soldiers and eventually sentry towers where to garrison soldiers for a bit of damage/protection is in disadvantage because wood is gathered way slower and the wood is essential for houses.
  8. palisades upgrading into spiked wooden walls would be fun to have.
  9. women have a 30 seconds training time from houses (perhaps 24 sec would be nice) and 8 from the civic center. Women die quite easy thus they should be easy to replace, however a surplus of women will result in the unavailability of houses where to garrison and an eventual death of all women out of buildings in a cavalry raid. Their wood gather rate is so high that this gives an advantages to players who train women only in phase 1, get phase 2 as fast as possible, then they start to boom soldiers with an increased hp than players who stick in phase 1. Indeed the downside of the medal is that having women only is really risky if the opponent doesn't play aggressively with cavalry, still this strategy isn't quite effective in team games.
  10. 2 games 1v1: Grugnas vs borg- borgvsgrugnas.zip borgvsgrugnas1.zip
  11. The idea is nice! my personal opinion is that perhaps 5 units garrisoned in a fishing boat seems too many for a couple of reasons: 1) the fishing boat is too small to accomodate 5 units in it. maybe the bonus could be raised from 80% to 100% and a garrison limit of 3 units 2) Training fishing boat often boosts food production reducing the population required to work on food 3) fishing boats have quite low hp if compared to the damage that warships can deal and perhaps having units garrisoned in a fishing boat could make loses much high.
  12. indeed it is an approximation considering that all Infantry units have same pop cost and training time. having X melee units and X ranged units, what i wrote is even more correct when the X variable increases. Longer range units can deploy an higher number of soldiers to shoot at max distance and attack earlier. Indeed Biome may influence the units of your choice but this is another story.
  13. In most RTS you can destroy buildings with soldiers. Capturing and "suicide" buildings is an alternative way to get a building down and a strategic choice to use it at own advantage once captured. Io can still use sieges to destroy buildings and get a small amount of resources as reward though.
  14. Perhaps higher range units counter lower range units. for infantry: Archers > Slingers > Skirmishers > Swordsmen > Spearmen
  15. This could be really useful, even showing building profiles hidden among the trees for an easier selection. Another useful thing to have is to being able command units to move on a resources occupied tile without let the citizen soldiers gather. Sometimes there is the need to defend the civic center or to move in a forest for a strategic deployment, but, on click, citizen soldiers will try to gather resources making the maneuver a bit nasty. This also apply for cavalry which will try to destroy grainfields on click.
  16. Perhaps after last changes and,hopefully, an eventual accuracy tech applying to catapults (bolt shooters have "Bolt Accuracy" tech) their dps would increase reasonably
  17. One of the secrets for an efficient swordsmen cavalry attack is to surround enemy units by overcoming them, then press H to attack. Since cavalry swordsman is the strongest melee cavalry unit, most of the times enemy troops will try to retreat but the cavalry will body block them in the meanwhile maximizing your dps and slowing down enemy retreat. Btw i just noticed that causative already wrote that
  18. imho you can't really counter skiritai rush. Your only hope would be to use Roman or Macedonian spear cavalry and wipe out women max at minute 5, otherwise it is GG already. If you mean "how do i counter spartan champions", you should be sure to have taken a civ with spearmen champions and citizen soldiers skirmishers/slingers or mercenary champion skirmishers like Macedonians / Athenians / Persia / Britons (they have really good champion skirmish cavalry, spearmen citizen soldiers or swordmen champion who can tank damage).
  19. hi all. I started a Discord server for people who desire to play mods: https://discord.gg/cwp99Wj Organizing a game with mods may be easier with the support of a discord server where to chat/talk with people even if not in game.
  20. Observers are already aware of what players barter at market. Wall Towers indeed need a tweak.
  21. Players: Grugnas, nigel87, LeGenDz, xPlague vs Liberty, imrobbyg, Achelao, maxticatrix Map: Mediterranean Size: Normal Pop Cap: 150 Duration: 56:36 Summary: Opponents were placed with an interesting pattern, alternatively one by one preventing any kind of help from allies without let their other flank defenseless. Despite the game quickly turned into a 2v4, as soon as the players had mutual knowledge of the placements in order to establish a profitable trade route (main source of resources in late game), the game had an unpredictable ending. Barrack trainable champions demonstrated again to provide most of the late game advantage, in particular Champions Swordsman Cavalry which as no rivals in open fields, at raiding and at capturing buildings especially when there are no infantry spear champions relying civs, erasing any players numerical advantage. mediterrean-0.21.zip
  22. Indeed walls are well balanced. Wall Towers are the real issue because they can be built without any distance restriction. A full Wall Towers layer could be easly built and be garrisoned by swordsman champions ready to kill any elephants or ungarrison them and destroy any ram with few hits. On the other hand garrisoning Defense Towers and Wall Towers with ranged citizen soldiers reduces the max DPS a player could deal. Personally i see garrisoning towers like a "soldiers life-saving" feature instead of a "building damage improving" feature. Since garrison units don't get exp from tower successfull hits, I am not sure if garrisoning is worth in order to save the life to 250 food 250 wood in the case of citizen soldiers.
  23. A nice thing to have would be to prevent trees to act as obstruction by simply destroying trees whenever they are on the walls fundation path. This would prevent open backdoors in the walls layer. The only side effect is that fundations are visible entities and it could be exploitable. If fundations would change from "preview" to real simulated entity, this method would work just fine. Actually outposts are can be used as traps in order to know where the opponent is moving to by simply put many fundations throught hte whole map. The cost is refunded anyway.
  24. global auras don't have any halo since their effect covers all the map as long as they are not garrisoned in a building.
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