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Posts
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Everything posted by Alexandermb
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@wowgetoffyourcellphone if you want the scythian brooch with alpha channel background let me know.
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@Stan` can you do me a favor im tired of trying and every single time stops at 650-700 kbps: gather_mine.7z
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
So, you telling me, heros could use black and white hair color? -
it also has infantry_swordsmand_"C" On the actor.
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
can you explain better this one, didn't get the point exactly but sounds good. -
They always have been an infantry but using the highest rank. What i have updated is the icon wich remained before as an old tunic.
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Enough for today, my internet wasn't the best this day. Note: Compare how ugly the helmets looks with a white specular while it looks awesome using bronze specular. Tomorrow i'll continue with another highcrest and also add a better snake crest and if my internet lets me, finally upload the fixed animations wich i know they remain broken for today's fix to group variants. -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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for a moment i also thought my gpu died but blender was working as usual so i know it wasn't gpu.
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A message poped up in VLC media player when i opened a movie, i missclicked and that changed my whole desktop theme and since then the atlas didn't worked.
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Not yet, fixed updating the drivers, i may have an idea what caused that.
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Found something usefull if its real: https://www.hellenicarmors.gr/en/armor/corinthian-helmet/ -
Yep, i know, won't work with the animations (specially the swordsman) but connection issues. Also now i have this issue when trying to open the game:
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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Added the actor's and variant fix, however im trying to upload the animations files.
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Did that and it looks kinda the same but applying logic that works only if you have an axe. Ie: when i used to work in my house shoveling and using a pickaxe, i recall that if you dig with a shovel soft sand the shovel it goes through easily, however you can't do that to a hard surface, the impact will be the result of your strength hitting the rock + the strenght of the rock hitting back wich will impact in your arm so if you have a two head pickaxe you don't want to hold it with the hands in the tip, you want to hold it at both extremes for have a better control and resistance agaisn't the impact. otherwise the impact could return the pickaxe straight to the eye.
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fixed two isues, and one improvement. Spearman using spear(whitout shield) running animations. Fixed Swordsman run_relax_shield having hand twisted while running making the shield cut the body in the half. Fixed Increased speed of running animations in a realistic speed and less jumping. Improvement
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iiners? what is that? if i have more free time later after fix everything i'll give a shot to the panther and this one:
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Use some screenshots to enphatize your points on this ones (pikeman, shield walk), could help to fix them, i just saw the archer jog. Also if have possible references for mining would help, i wanted to improve that one but was kinda hard to control the swing of the arms when minning.
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Finally someone got the point otherwise i would have to explain it on spanish i was running out of words in my english knowledge. The day we have Shield/Armor based defenses surely we will have strong balance issues to face. Heros is just one unless it affects globaly, by this time of the game it would be a moss pitch battle instead of the hero aura wich affects the battle, because we don't have yet directional attack neither working formations bonuses. A battle would mostly depend on the broken template and the amount of infantry instead of Elevation, ambush, ambient, tactics, equipment.
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