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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Plain wooden, i didn't read the word "painted" before baking.
  2. Included two more ready animation for complement the new relaxed idles. B - Stretching shoulder. C - Looking both direction Already committed the fixed camel animations.
  3. Since im finishing yep, can fix those im not gonna be lost if i drop a bit the blend file (like i've did before) i guess we are missing rider, horse, elephant and scutum blend file arent we? Do you have any reference or draw of the animation so i can get an idea about how to do it (The more attack animation we have better). This is me literally when i don't touch a node tree after baking it after a long time:
  4. @Stan` i only need to finish a handgrip, and extraordinarii italic designs to finish the scutums (from what is covered in the main game) you can start reviewing for preparation pre-commit. Let me know if files are needed. 23 shields variants so far (22 excluding the gorgon face). Haven't done any thunder yet. The wooden spina gets damage too: And looks really nice! All the textures use the same normal map (3 in total) Boss still works a prop point for have variation. But at least the spina doesnt. Already tweaked some of the spearman idles to avoid clipping and Testudo, but still need to tweak some attacking and testudo walk + anti cavalry. Cutted a little hole in the back zone to give some depth. Bronze rim have a good specular map looking and bronze boss also: Gonna see if i include a covered in leather back zone shield for elite triarii. And if i bake a 3rd color variation for the back zone.
  5. lets be honest, they stole everything that wasn't roman, Womans, Slaves, Citizen, Military Equipment, Art, Architecture. They are the biggest thief on history.
  6. Honestly i didn't found any neither but this re-enactor i imagine is the same you found: But as far as i've learned from history thanks to this forum, romans seem to be the ancient pirates of the copyright. They kinda stole everything they liked in the battlefield and adapted to their own taste ie: Gallic Coolus, Corinthian to Apullo - Corinthian, Chalcidean to Attic? i wouldn't be sure they didn't used it, but i've just did it because i saw it once with the reenactor and then secondly with a TWR2 Mod and i already had the greek face design already done in the aspis blender file and say why not?, if its okay and someone found more evidence sure, if doesn't then its replaced by another texture.
  7. Some comparisson: Shields in rank order and alphabetical. Hastatii - Basic Rank: Hastatii - Advanced Rank: Hastatii - Elite Rank: Triarii - Basic Rank: Triarii - Advanced Rank: Triarii - Elite Rank:
  8. So i guess i will have to bake normal map again with reduced strenght:
  9. All this time i was wondering why the normal map wasn't doing anny effect on shield. So after a playtest today for see how the shields work on romans i've just realized i had illumination effect disabled...
  10. Some of the designs i have done so far (obviously following references though sometime the republic designs are hard to find compared to wings and thunder). Not gonna post the damaged versions so you can find yourself immersive discovering the feature.
  11. We just need the buildings, blood not so much, it doesn't take too much time for blood to get dissapear on earth surface or dust.
  12. Yeah, i don't like blood either, it looks like cherry gel neither flame textures but i know nothing about particles and decal textures. Maybe there are some blender procedural tutorials about blood liquid for render in a plane.
  13. on the left? Yeah it looks pretty awesome burned, it serve his purpose of besieged town. a good feature is that we Could leave them as a long decay time decal on the map so a player would know where a fight had place in the map. We know a poblation wouldn't settle in a fight scene fill of corpse until a long time has passed away. In other words, a poblation wouldn't harvest and plot in a burned field or full of corpses. An invincible obstruction decaying for time
  14. Good reference material to follow, already saw most of the paintings in other references (drawings and artistic paintings) but they use the same shield shape. Would it be better if i only use 1 shield shape instead of 2? and leave the actual shape we have for extraordinarii. Extraordinarii: Triarii And Advanced/Elite Hastati: Early Hastatii AKA Basic Rank Hastatii: Or just mixed ?
  15. IE: i don't know if some of you have played Mount And Blade Saga. This games offer a good massive meele combat scenarios where you are trapped in the middle of a formation whitout able to retreat or move to much but keep pushing and figthing for the win in the front lane, at this point you wouldn't consider taking care of your shield and you will use it until it breaks and survive as long as possible most of the time your shield always breaks depending on the quality of it (gameplay speaking), but it always get really damaged if you are a melee figther. Playing as viking in viking conquest every fight i had to stole someone else shield to keep myself alive agains't strong enemies (champion units raiders) The shield can be in optimal condition of course when the unit is at 100% Hp, But is pointless to imagine that in a fight "Shield wouldn't be that damage" or "That blunt wouldn't be there" Yes it does it will be strongly damaged, no matter what is the kind of metal or the strenght used agaisn't the shield. A human will preffer have his shield break than loose his life, a shield can be replaced a life doesn't. Plus considering the space and the amount of texture that gona be used its better to show a huge difference per texture than having an slightly and barely noticeable from the distance: Here an example of a gameplay view of the damage, barely noticeable the distance @Stan` already reduced specular, Here closer: One can think the history says "With your shield or Above it" yeah pretty romantic quotes but a soldier wouldn't say "Oh my shield is broken! i don't have honor, i preffer to die!" Another perfect example are the protest's of my country. They build shields to protect themselves of the bullets and granades, i was there and i know what a shield is and what it is his purpose when your life is in game you wouldn't have into account "Oh my shield!", you will use everything at your disposal to stay alive no matter what. Lowered a bit, increased bump strenght a bit, it looks like that because i had to change sun rotation to be able to see the bump + spec
  16. I Have to bake first all the damaged version before moving the camera (renderer) to another place, or i won't be able to reproduce the texture, so i first will have to make every design.
  17. Basic Scutum type C ISW - B + Light Damaged variant.
  18. Thats good, specially when sculpting with zbrush (generative sculpting) yet i haven't learned to use it.
  19. Thats the idea, getting damage over time until the shield is useless or barely recognizable, already tried focusing the damage on one spot, didn't work or would require another node tree wich im not aware yet.
  20. i applied 4 texture for the damage, though im thinking on leaving only 3 (4th one looks kinda too much damaged):
  21. My plan is to give specific shapes for each infantry, giving Oval-02 (Above texture) shape to hastatus. Hastatus B: Oval - 02 leather layers Top/Bottom Animals in the middle. Hastatus A: Oval - 02 Animals whitout Leather Layers. Hastatus E: Oval - 03 Wings and thunders. right now they use both the same shield in each rank:
  22. Testing another oval shape: (Light Damage version)
  23. Found another reference using it, i think im gonna leave it for the Basic version of the hastati, it also has another spina version wich only cover till the leather sides. Gonna use thats for hastati to have differentiation between Hastati - Principes - Triarii.
  24. Question. did they had this shield leather cover upper and lower? Because im planning to implement that for early hastati.
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