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Everything posted by Alexandermb
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(1000) (Carolingian) ====Abbey (School Proposal)===[COMMITED]
Alexandermb replied to Alexandermb's topic in Art dev
Le hice una ligera modificación y mezcla de los templates "Gate" y "Temple" para que el centro sea transitable, solo en caso de ser necesario, si no pues se coloca una cerca y listo. pero son cosas irrelevantes. -
(1000) (Carolingian) ====Abbey (School Proposal)===[COMMITED]
Alexandermb replied to Alexandermb's topic in Art dev
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(1000) (Carolingian) ====Abbey (School Proposal)===[COMMITED]
Alexandermb replied to Alexandermb's topic in Art dev
i haven't tried yet, but i think i might have an idea. Using the template of the Wall gate + temple i can make it walkable the middle. And the textures have a Little modification i did in the saturation, for a dirtier and older look. -
Reduced the textures to 512. which one should be used? i did a slight modification to the mesh because it was too tiny, and the handle too width Left adjusted Right Original
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Norse Barracks Props weapons added Bow animated (Thanks to @stanislas69) Sword sheaths + seax sheath Battleground outside Mesh reworked screenshots Weapons Props Norse Barracks + Weapons + Sheaths.7z
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(1000) ===[TASK]=== ANIMATED FISHING SHIP AND FISHER===[COMMITED]
Alexandermb replied to Alexandermb's topic in Art dev
Zip file. Norse Fisherman.7z -
Note: Karvi template modified acording history [Vikings small ships was the transport for rivers] the pasability was changed to small-ship so it will have a difference between "Snekkja" and "Karvi". Zip file for the 3 ships. Norse Longships.7z
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if this weapons are going to be used i can adjust them to 0 ad now, so the next release will have them.
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Anglo Storehouse Basic mesh for anglo faction, so they use there own achitecture. Screenshots Zip file. Anglo Storehouse.7z
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Zip file. Anglo Walls.7z
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==== 1000 (Norse) Defense Tower ====[WAITING FOR AUTHOR]
Alexandermb replied to Alexandermb's topic in Art dev
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Zip file. Note: The walls are lower tan vanilla walls, so it needs the template to be adapted to the new meshes height in the visible garrison points. Norse_Walls.7z
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====(Norse) Civil centre [Longhouse]====[COMMITED]
Alexandermb replied to Alexandermb's topic in Art dev
Zip file Norse Longhouse.7z -
Offtopic: in 22 days we have 2 choices we become slaves or we are free before that day and the internet is getting worse and worse everyday. About the zip files, i found a bug with the template of the anglo fortress wich i've already fixed, it was related to the obstruction. I will upload a zip file only with each topic files, when its done and approved like the norse longhouse. so its more organized.
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Yes, i will upload one by one, i uploaded that in case something gone wrong in the next days in my country, since they are planning remové the internet forever.
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i think everything i've done is in this file in case someone want's to test them. (Make a backup of your files) (Possibly some files will say error or missing something in case i forgot to add something) MilleniumAD.7z
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this are the towers: Left: Wooden Middle: Defense Tower this one keeps the shape of the private fortification (Rectangular shape with 1 window and middle floor) Right: Wall Tower This don't have door and uses the Wall shape of fortification in wessex (Rectangular Shape with doublé windows)
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maybe with some modifications it can be adapted. Also, @stanislas69 the tower should be used as the anglo defense tower ? i've made a separated model with Wood for use it as the wooden tower, so 1 looks like under construction, and the other is the improved and finished.
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@stanislas69 you have in a blender file the bow skeleton ? i've made the bow from the viking hersir book
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==== 1000 (Norse) Defense Tower ====[WAITING FOR AUTHOR]
Alexandermb replied to Alexandermb's topic in Art dev
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@stanislas69 the flags has the player colours 4 in the main structure 4 in the tower 1 in the bench. the structure is divided in 5 meses Palisade each variation has 1 Turf same for all Main structure (The house, the main hall and the Wood roof) The roof of the main hall same for all The Tower same for all. 12k tris 6k whitout palisade.
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Preguntas de modding y primeros pasos[Spanish]
Alexandermb replied to Lion.Kanzen's topic in Game Modification
Este es el archivo de la tecnología de avanzar de fase y este el de 2da fase Donde dice modifications, esta lo que cambia al avanzar de era, puedes crear una fase especifica para una civilización como lo propones en tu mod. tal vez usando el método de Delenda (otro mod) (investigar cierta tecnología inhabilita otra) podrias crear 2 phase city o town, que te permitan seleccionar facción ostrogodos y visigodos pero solo una de estas. no e intentado crear un archivo de esos donde dice modifications, desconozco si se puede agregar otro tipo de moficicaciones que no sean solo "value" "valores", tal vez también visuales.
