Jump to content

Alexandermb

0 A.D. Art Team
  • Posts

    3.462
  • Joined

  • Last visited

  • Days Won

    178

Everything posted by Alexandermb

  1. This have been the last models i made. Norse longphort (Still in aprobation or waiting for ideas and Norse sentry tower) for let the followers of this topic be aware of the changes, also i have been looking to make the meshes for the caro faction wich stills need wall, defense tower, gate, and dock
  2. The middle head have around the same poly count of the actual head mesh, maybe it can replace the mesh.
  3. Head more vertices (388) / Head less vertices (144) / Original 0.A.D Dudehead.dae (107)
  4. I made the head like the one's i posted before from scratch using as reference the other head, but made it with less polygons also i adapted the uv's to match the actual head textures, but it stills need eyes textures. and the hair/beard could be made apart for make it look more realistic. @stanislas69 @wackyserious
  5. El modo ventana es por un error en mi windows o tal vez driver gráfico que debo verificar jajajaja pero gracias por el detalle.
  6. I have remade the Drekkar lower part for make it more symmetrical, and as someone suggested make it more consistent to the faction colours the sail and added the animated oars from the senkkja to the drakkar. Milleniumad.7z
  7. It seems that this release works perfectly with the visible garrison points on ships, they no longer spams error "DefenseManager.json" when attacking, but it does spam error with something called "DefenseArmy"
  8. Yes, i would like to support the projects with ideas or models. and actually i have an idea i used on my millenium version: as the nords where carpenters and they work hard on every single ship they had made, i did a template to make the infantry swordsman construct the drakkars on the shores like a dock, but i don't know if the IA will know how to work with that.
  9. Fixed the uv's of hay roof and also added an important detail on the cc i forgot
  10. in case someone want to see the longhouse mesh, here i upload the dae file. textures are the same Note: Final mesh of CC reuploaded with roof uv's fixed and structure with the hole in the upper roof. New longhouse.7z
  11. About the senkkja oars, first i deleted the snekkja model but only the ship, i left the oars with bones included, after that i moved the mesh of drakkar into the longboat armature, then i select first the mesh i will export inside the mesh with oars so it keeps the animation file, (in this case the drakkar) and the just adjust the size and place of the oars.
  12. This is the final model, but i think i should do that too, make the size of the roofs uv's the same. Note: i managed to add animated oars from the snekkja to the drakkar @stanislas69
  13. i think this is good enough, not so tall, not so short, and imposing inside a fortress, like a real Ivar the boneless great hall
  14. only need to fix the Uv's and done. but i'm thinking on lowering a bit the upper roof
  15. I'm looking what i can do with the actual model making it a bit tall so we keep the actual model but improved so its more like the center of the nordic village, the shelter of the Jarl's.
  16. Idk if its needed but i always thinked the nordics lack's the essence of architecture they have, about the longhouses as it is on the trelleborg fort, so if its needed i can try make it similar for a new Civic center of the faction.
  17. Model done, textures from CC + Snekkja
  18. Done the Drakkar, the textures (For test in the meantime) i used are from CC link @Lion.Kanzen posted
  19. Nearly done with the drakkar, only have to adapt the uv's and make some adjustments (Mabe it should be called busse or skeid) (Nevermind i forgot if it had dragon head mastif, then it will be called "Drakkar")
  20. I saw the posts abouts the license earlyer but i fall asleep, and now i have started working on the drakkar modeling from the "viking_longhsip.dae" file, this is what i have made yet. i will be adding seats, shields, and a bit decoration.
  21. https://www.turbosquid.com/FullPreview/Index.cfm/ID/918078 Models and textures from this site, it has "Royalty Free License - All Extended Uses" so it can be used on games. About the comparison size (Trireme left - Viking ship middle - Quinquireme right) And about the slope walls, if the slope is outside the walls is because the wall itself have been placed wrong. If a garrisoned unit leavese the garrison on the wall it will be droped outside the walls right to the enemy, but if the slope is inside the walls it will be droped in the safe place. And about the walls textures i edited them using the same norse struct textures and the mesh using the "Celtic gate" + "Norse wall's". if the ship coming from other page's isn't allowed i think i can manage to adapt the snekkja and make it bigger and like the ship i posted but it will mess up the oars so it will be removed.
  22. Aunque implementando el sistema de mejoras (Outpost > Wood Tower) podria implementarse con esta facción usando ambos modelos, el anterior como la primera fase, y si se desea mejorar con una tecnologia, se emplea el diseño que publique de manera que se vea mas fortificada.
  23. Y listo, probado ingame y no esta nada mal. respecto a las piedras y arbustos alrededor, podrian colocarse en modo "props" asi no se sobrecarga el mesh
×
×
  • Create New...