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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. This is a good example for the cloth of basic units
  2. Ao map included. House C has meat inside
  3. Parece que las arreglé, solo las rehíce sin crear nuevo archivo, solo moviendo y copiando y se mantuvo como debía. ya solo me falta el normal map y será rápido
  4. Thanks @stanislas69 @LordGood i got them but as stan said, they are broken for some reason, for now i keep the space in case it can be fixed before release.
  5. Din't saw that on. Indeed the Zebu is better i'll go for it.
  6. i guess it will need some tweaks Edit: nevermind, i don't know what can be done for make it look more fluffly
  7. Also, the horses will be changed for ox in the wagon's and civic centre, they are more suitable for pull something
  8. ok , it worked as nomad military colony, so as mercernary camp it should be capturable and have territory influence? (i used military colony because it don't use -phase town -phase city)
  9. i had some problems adapting it to 0AD because something is wrong with my blender. don't let me make new skeletons, but instead i used the mace ram skeleton and worked so i just finished exporting it recently. Now i know it works, i can start working on details.
  10. Spread around the wood base or above the roof?
  11. i'll remove them then, i kept them because i don't know where the cavalry was going to put the shields or weapons when carrying meat.
  12. i've made packed and unpacked state of the civic center (X yurt) (i leave the name in your hands) for a more nomad gameplay for the faction if it isn't needed i leave the packed state as base
  13. i don't know how they carried meat in their horses so i make a similar animation of the foot infantry, but instead of using bot hands it have a piece of meat behind
  14. i guess the head is slightly small, but the size is ok as @Lion.Kanzen in the meantime while enrique come. the skeleton and animations can work on any other mesh similar to the horse, it will need only be adjusted to have the new mesh to the skeleton
  15. that's for test the animations, the only xiongnu props they are using are the bows, arrow and quiver. but the animations are specially for them i couldn't imagine nomads with the actual cavalry animations
  16. Some screenshots of the animation's test's, still need to do some adjustment's.
  17. deberia ser cuero, son nómadas antiguos así que tal vez cuero con algo de decoración, o si no tela también tendrán alijabas cilíndricas de cuero
  18. esos detalles, ya yo tengo el arco con la forma de la primera página del post, sacado a la semejanza pero las texturas que hay para el quiver basico no le quedan tan bien que digamos
  19. this texture for the quiver could be good
  20. after checking a lot of angles and following the bow direction, i found that this is the most suitable animation for the arrow fire at 90 degrees the bow, start clipping all the path to the pose with the horse, or the arrow, clipping the head.
  21. i'm testing with 2 quivers positions ranger attack 3 the basics Hip right Back Hip left 2 experimental quiver reverse hip arrow already on hand for a better example Arrows on hand quiver reversed hip
  22. this is the horse i used from the game
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