Jump to content

Nescio

Community Members
  • Posts

    2.300
  • Joined

  • Days Won

    23

Everything posted by Nescio

  1. What do you mean exactly? Those visualizations are already optional: To start with, if Athens and Sparta, then why not Argos, Corinth, Thebes, Syracusae, etc. as well? Gauls are not split up in multiple separate tribes either, nor are Britons or Iberians. Secondly, popular culture typically exaggerates the differences between Athens and Sparta. Sure, there were some differences, but overal they were more similar than most people realize. Their armies consisted of a core of heavily armed but untrained wealthy citizens, supplemented by hired mercenaries and coerced allies. In democratic Athens, c. 10% of the population could vote, but the politicians addressing the people, making proposals and speeches, and getting nominated and elected to the highest offices (archons and strategoi) came from a handful of oligarchic families. Sparta was officially a dual monarchy (its kings were comparable to Roman consuls or Carthaginian sufets) but the real political power was in the hands of the oligarchic gerousia (senate). Farming was the primary occupation. They recognized the same pantheon. Etc. Furthermore, Athenians and Spartans have rather similar unit rosters; Sparta has an architecture set of its own, while Athens heavily borrows from the Macedonian actors.
  2. Basically what I want is the following: phase_village.json (autoresearched) phase_town.json (all civs) phase_city.json (all civs) phase_metropolis.json (mace, ptol, sele; not any other civs) What I currently have is: phase_village.json phase_town.json phase_town_generic.json phase_town_athen.json.DELETED phase_city.json phase_city_generic.json phase_city_athen.json.DELETED What works is the above with: phase_metropolis.json (placeholder) phase_metropolis_generic.json (no civ requirements) phase_metropolis_mace.json phase_metropolis_ptol.json phase_metropolis_sele.json Things that don't work include: phase_metropolis.json (mace, ptol, sele requirements) phase_metropolis.json (placeholder) phase_metropolis_generic.json (mace, ptol, sele requirements) phase_metropolis.json (placeholder) phase_metropolis_mace.json phase_metropolis_ptol.json phase_metropolis_sele.json Furthermore, I have no idea why the following causes errors: phase_village.json phase_town.json phase_town_generic.json.DELETED phase_town_athen.json.DELETED phase_city.json phase_city_generic.json.DELETED phase_city_athen.json.DELETED
  3. It's best to avoid English when approximating sounds, because English orthography is horrible and because English phonology varies greatly between different dialects. The classical pronunciatition of ω is /ɔː/; if you do want English equivalents, I'd say it's the sound as in more or saw (Received Pronunciation), not slow /sloʊ/. Unless otherwise stated, Classical Greek means 4th C BC Attic prose, the language of Lysias, Plato, and Xenophon. There were quite a few sound shifts later in Hellenistic times: α, ᾳ → /a/ ε → /e/ ει, η, ῃ, ι, οι, υ, υι → /i/ ο, ω, ῳ → /o/ ου → /u/ β → /v/ It is important to realize e-psilon, o-micron, u-psilon, and o-mega are modern names; in Classical times they were called εἶ, οὖ, ὖ, and ὦ, respectively (other letters already had their current names); e.g.: [EDIT]: In short, ε was /e/, ει was /eː/, η was /ɛː/, ο was /o/, ου was /oː/, and ω was /ɔː/ in Classical Greek.
  4. Well, I'm not an archaeologist either, but it was certainly not a hunting knife; the Iberian falcata is basically equivalent with a Greek makhaira; here's an original: (Description says 4th C BC, length 53.1 cm (20.9″).)
  5. Here you go: Consonants: β, π, φ, ψ are pronounced b, p, pʰ, ps γ, κ, χ, ξ are pronounced g, k, kʰ, ks, exception: γ before {γ, κ, χ, ξ, μ, ν} is ŋ δ, τ, θ, ζ are pronounced d, t, tʰ, dz/zd (ζ is debated, there are decent arguments for and against both options) σ/ς is s λ, μ, ν, ρ are l, m, n, rʰ Vowels, monophthongs, and diphthongs: α, αι, ᾳ, αυ are a/aː, ai̯, aːi̯, au̯/aːu̯ (yes, αι and ᾳ are different) ε, ει are e, eː η, ῃ, ηυ are ɛː, ɛːi̯, ɛːu̯ ι is i or iː ο, ου, οι are o, oː, oi̯ υ, υι are y/yː, yi̯ ω, ῳ are ɔː, ɔːi̯ Basically, α, ι and υ can be long or short (dictionaries distinguish between ᾱ, ῑ, ῡ and ᾰ, ῐ, ῠ, text editions don't), ε and ο are always short (ει and ου are their long counterparts), η and ω are always long (no short equivalents). Word-initial vowels: ἀ (lenis): no aspiration ἁ (asper): aspiration, i.e. h+vowel Accentuation: ά (acute): rising tone ᾶ (circumflex): rising then falling tone ὰ (grave): falling tone
  6. The Answer to the Ultimate Question of Life, the Universe, and Everything?
  7. Instead of gates? That would be great! Historically gate-houses were typically the largest and highest parts of the city walls, e.g. the Porta Nigra in Trier:
  8. They look nice. One minor point, though, because I value consistency: your falcata and pickaxe have their tip in the wrong direction; please orientate melee weapons and tools from bottom-left to top-right, e.g.: [EDIT]: D1779
  9. Feel free to vote or participate in this discussion.
  10. Actually one of the reasons listed at WP:account is: Also: Some people use bots to vandalize Wikipedia, Wikipedia uses bots to detect and report vandalism. You can appeal to basically anything on Wikipedia; if you leave a message at the appropiate talk page (there ought to be a link in the warning message), then you prove you're a human person.
  11. If you don't have a Wikipedia account yet, register one. If you do but your identity has been compromised, request a new one. Vandalism is a serious problem on Wikipedia (thousands of pages are vandalized daily), therefore some articles are protected and sometimes IP addresses are blocked.
  12. Anyway, it's not really important for me personally, I hardly ever use Atlas, which is also why I didn't report it earlier. It's just weird it used to work about a year ago but no longer does now.
  13. So the problem possibly is my software is too recent? And yes, the 0ad version I'm using is the official package provided by Fedora (0ad-0.0.23b-1.fc29.x86_64). I also tried re-installing it (`sudo dnf remove 0ad*` followed by `sudo dnf install 0ad`), but the problem remains the same.
  14. What I don't understand is why only Atlas causes problems; running the game or other software doesn't have graphical issues. Besides, Atlas worked as it ought to be in the past (A22). Furthermore, I frequently update to the newest software (I think I started with Fedora 23 on this machine; now it's Fedora 29) and newer software is more likely to support newer hardware, and vice versa, isn't it?
  15. Exactly! What is currently needed is someone (@Itms?) to make some actual decisions; see earlier posts.
  16. Although I am not an artist, I do believe I've a decent understanding of the simulation/templates/ files. I think there ought to be twelve cattle templates, each with their own actor: gaia/fauna_cattle_* aurochs.xml, aurochs_bull.xml, aurochs_infant.xml eurasian.xml, eurasian_bull.xml, eurasian_infant.xml senga.xml, senga_bull.xml, senga_infant.xml zebu.xml, zebu_bull.xml, zebu_infant.xml Perhaps create a single parent (template_unit_fauna_herdable_domestic_cattle.xml) to avoid unnecessary duplication. See elephant for comparison.
  17. 0abc updated: changed unit rosters of all factions (see 0abc-readme.pdf, unitroster.pdf, readme, or forum post) starting units: one healer, five women two melee infantry, two ranged infantry one cavalry, melee or ranged four goats (75 meat each), three sheep (100 each), two pigs (150 each), or one zebu (300 each) Britons: one war dog; Mauryas: one support elephant organized generic fauna templates differentiated specific fauna species standardized unit icons (except ships) to be actor based (units.zip): shows full unit transparent background, square canvas melee and non-combatants orientated from top-left to bottom-right, ranged from top-right to bottom-left player colour scheme: b: blue (hsv: 225°, 100%, 100%; rgb: 0%, 25%, 100%) a: green (hsv: 90°, 100%, 100%; rgb: 50%, 100%, 0%) e: golden (hsv: 45°, 100%, 100%; rgb: 100%, 75%, 0%) c: red (hsv: 0°, 100%, 100%; rgb: 100%, 0%, 0%) h: purple (hsv: 270°, 100%, 100%; rgb: 100%, 0%, 75%) support: cyan (hsv: 180°, 100%, 100%; rgb: 0, 100%, 100%) siege: white (rgb: 100%, 100%, 100%) fauna: white (rgb: 100%, 100%, 100%) e.g. Macedonian infantry crossbowman champion: changed selection shapes: star: catafalques and heroes plus: healers rhombus: ranged circle: melee and non-combatants tweaked aura overlays: outward pointing, inward pointing, zigzag, and pluses correspond to, respectively: offensive (chariot), defensive (trader), economic (centre), and healing (healer) auras scythed chariots have melee attack (20% crush, 40% hack, 40% thrust) numerous smaller tweaks and corrections; as usual, see 0abc-readme.pdf for more detailed information
  18. The rationale for D1024 was making things easier for mods; unfortunately it creates problems in my special case. I suppose the only way to get the metropolis phase working as in the A22 version of my mod is by reverting mimo's patch.
  19. Fortresses have a default garrison; even if there are no controllable units inside they're able to fire three arrows simultaneously.
  20. The packages as listed at build instructions are up to date: Any suggestions on how to have Atlas use the full area, instead of only a quarter? ~/.config/0ad/logs/system_info.txt
  21. Currently the poll's 10–4; more opinions are welcome!
  22. Yeah, I did that too, same result.
  23. Actually I tried that too, giving the centre the following production queue: <ProductionQueue> <BatchTimeModifier>0.8</BatchTimeModifier> <Technologies datatype="tokens"> phase_town_{civ} phase_city_{civ} phase_metropolis_mace phase_metropolis_ptol phase_metropolis_sele </Technologies> </ProductionQueue> But then I get the following errors: Neither the fourth phase nor the library or siege tower show up.
  24. Yes, but if e.g. the Gauls capture a Seleucid centre, then they (G) can research the metropolis phase there.
×
×
  • Create New...