Jump to content

Nescio

Community Members
  • Posts

    2.300
  • Joined

  • Days Won

    23

Everything posted by Nescio

  1. It's best to avoid English when approximating sounds, because English orthography is horrible and because English phonology varies greatly between different dialects. The classical pronunciatition of ω is /ɔː/; if you do want English equivalents, I'd say it's the sound as in more or saw (Received Pronunciation), not slow /sloʊ/. Unless otherwise stated, Classical Greek means 4th C BC Attic prose, the language of Lysias, Plato, and Xenophon. There were quite a few sound shifts later in Hellenistic times: α, ᾳ → /a/ ε → /e/ ει, η, ῃ, ι, οι, υ, υι → /i/ ο, ω, ῳ → /o/ ου → /u/ β → /v/ It is important to realize e-psilon, o-micron, u-psilon, and o-mega are modern names; in Classical times they were called εἶ, οὖ, ὖ, and ὦ, respectively (other letters already had their current names); e.g.: [EDIT]: In short, ε was /e/, ει was /eː/, η was /ɛː/, ο was /o/, ου was /oː/, and ω was /ɔː/ in Classical Greek.
  2. Well, I'm not an archaeologist either, but it was certainly not a hunting knife; the Iberian falcata is basically equivalent with a Greek makhaira; here's an original: (Description says 4th C BC, length 53.1 cm (20.9″).)
  3. Here you go: Consonants: β, π, φ, ψ are pronounced b, p, pʰ, ps γ, κ, χ, ξ are pronounced g, k, kʰ, ks, exception: γ before {γ, κ, χ, ξ, μ, ν} is ŋ δ, τ, θ, ζ are pronounced d, t, tʰ, dz/zd (ζ is debated, there are decent arguments for and against both options) σ/ς is s λ, μ, ν, ρ are l, m, n, rʰ Vowels, monophthongs, and diphthongs: α, αι, ᾳ, αυ are a/aː, ai̯, aːi̯, au̯/aːu̯ (yes, αι and ᾳ are different) ε, ει are e, eː η, ῃ, ηυ are ɛː, ɛːi̯, ɛːu̯ ι is i or iː ο, ου, οι are o, oː, oi̯ υ, υι are y/yː, yi̯ ω, ῳ are ɔː, ɔːi̯ Basically, α, ι and υ can be long or short (dictionaries distinguish between ᾱ, ῑ, ῡ and ᾰ, ῐ, ῠ, text editions don't), ε and ο are always short (ει and ου are their long counterparts), η and ω are always long (no short equivalents). Word-initial vowels: ἀ (lenis): no aspiration ἁ (asper): aspiration, i.e. h+vowel Accentuation: ά (acute): rising tone ᾶ (circumflex): rising then falling tone ὰ (grave): falling tone
  4. The Answer to the Ultimate Question of Life, the Universe, and Everything?
  5. Instead of gates? That would be great! Historically gate-houses were typically the largest and highest parts of the city walls, e.g. the Porta Nigra in Trier:
  6. They look nice. One minor point, though, because I value consistency: your falcata and pickaxe have their tip in the wrong direction; please orientate melee weapons and tools from bottom-left to top-right, e.g.: [EDIT]: D1779
  7. Feel free to vote or participate in this discussion.
  8. Actually one of the reasons listed at WP:account is: Also: Some people use bots to vandalize Wikipedia, Wikipedia uses bots to detect and report vandalism. You can appeal to basically anything on Wikipedia; if you leave a message at the appropiate talk page (there ought to be a link in the warning message), then you prove you're a human person.
  9. If you don't have a Wikipedia account yet, register one. If you do but your identity has been compromised, request a new one. Vandalism is a serious problem on Wikipedia (thousands of pages are vandalized daily), therefore some articles are protected and sometimes IP addresses are blocked.
  10. Anyway, it's not really important for me personally, I hardly ever use Atlas, which is also why I didn't report it earlier. It's just weird it used to work about a year ago but no longer does now.
  11. So the problem possibly is my software is too recent? And yes, the 0ad version I'm using is the official package provided by Fedora (0ad-0.0.23b-1.fc29.x86_64). I also tried re-installing it (`sudo dnf remove 0ad*` followed by `sudo dnf install 0ad`), but the problem remains the same.
  12. What I don't understand is why only Atlas causes problems; running the game or other software doesn't have graphical issues. Besides, Atlas worked as it ought to be in the past (A22). Furthermore, I frequently update to the newest software (I think I started with Fedora 23 on this machine; now it's Fedora 29) and newer software is more likely to support newer hardware, and vice versa, isn't it?
  13. Exactly! What is currently needed is someone (@Itms?) to make some actual decisions; see earlier posts.
  14. Although I am not an artist, I do believe I've a decent understanding of the simulation/templates/ files. I think there ought to be twelve cattle templates, each with their own actor: gaia/fauna_cattle_* aurochs.xml, aurochs_bull.xml, aurochs_infant.xml eurasian.xml, eurasian_bull.xml, eurasian_infant.xml senga.xml, senga_bull.xml, senga_infant.xml zebu.xml, zebu_bull.xml, zebu_infant.xml Perhaps create a single parent (template_unit_fauna_herdable_domestic_cattle.xml) to avoid unnecessary duplication. See elephant for comparison.
  15. 0abc updated: changed unit rosters of all factions (see 0abc-readme.pdf, unitroster.pdf, readme, or forum post) starting units: one healer, five women two melee infantry, two ranged infantry one cavalry, melee or ranged four goats (75 meat each), three sheep (100 each), two pigs (150 each), or one zebu (300 each) Britons: one war dog; Mauryas: one support elephant organized generic fauna templates differentiated specific fauna species standardized unit icons (except ships) to be actor based (units.zip): shows full unit transparent background, square canvas melee and non-combatants orientated from top-left to bottom-right, ranged from top-right to bottom-left player colour scheme: b: blue (hsv: 225°, 100%, 100%; rgb: 0%, 25%, 100%) a: green (hsv: 90°, 100%, 100%; rgb: 50%, 100%, 0%) e: golden (hsv: 45°, 100%, 100%; rgb: 100%, 75%, 0%) c: red (hsv: 0°, 100%, 100%; rgb: 100%, 0%, 0%) h: purple (hsv: 270°, 100%, 100%; rgb: 100%, 0%, 75%) support: cyan (hsv: 180°, 100%, 100%; rgb: 0, 100%, 100%) siege: white (rgb: 100%, 100%, 100%) fauna: white (rgb: 100%, 100%, 100%) e.g. Macedonian infantry crossbowman champion: changed selection shapes: star: catafalques and heroes plus: healers rhombus: ranged circle: melee and non-combatants tweaked aura overlays: outward pointing, inward pointing, zigzag, and pluses correspond to, respectively: offensive (chariot), defensive (trader), economic (centre), and healing (healer) auras scythed chariots have melee attack (20% crush, 40% hack, 40% thrust) numerous smaller tweaks and corrections; as usual, see 0abc-readme.pdf for more detailed information
  16. The rationale for D1024 was making things easier for mods; unfortunately it creates problems in my special case. I suppose the only way to get the metropolis phase working as in the A22 version of my mod is by reverting mimo's patch.
  17. Fortresses have a default garrison; even if there are no controllable units inside they're able to fire three arrows simultaneously.
  18. The packages as listed at build instructions are up to date: Any suggestions on how to have Atlas use the full area, instead of only a quarter? ~/.config/0ad/logs/system_info.txt
  19. Currently the poll's 10–4; more opinions are welcome!
  20. Yeah, I did that too, same result.
  21. Actually I tried that too, giving the centre the following production queue: <ProductionQueue> <BatchTimeModifier>0.8</BatchTimeModifier> <Technologies datatype="tokens"> phase_town_{civ} phase_city_{civ} phase_metropolis_mace phase_metropolis_ptol phase_metropolis_sele </Technologies> </ProductionQueue> But then I get the following errors: Neither the fourth phase nor the library or siege tower show up.
  22. Yes, but if e.g. the Gauls capture a Seleucid centre, then they (G) can research the metropolis phase there.
  23. Yes, I did (nogeneric.zip): Nor do I understand why the A22 situation doesn't work (a22phases.zip): Version numbers are there for a reason: to prevent you from loading save games started under an earlier version, which sometimes might work, but can also cause errors and crashes. Therefore only the save games matching your current mod selection show up in game, all others exist but are hidden. Also, you can have different versions of the same mod installed; just don't load them simultaneously. So if you want the palisade errors to disappear (and to enjoy numerous other changes), finish your save games, update the mod, and start a new game.
  24. It means its damage is purely of one type. Actual numbers can vary, e.g. infantry spearman currently has 7 thrust damage and cavalry spearman 10 thrust damage; those numbers are subsequently modified by technologies and auras; e.g. mercenaries have their attack damage (all types) multiplied by 1.15, champions by 2.0 (and a mercenary champion thus by 1.15×2.0=2.3). Yes, I figured out it works if one has five files: phase_metropolis.json phase_metropolis_generic.json phase_metropolis_mace.json phase_metropolis_ptol.json phase_metropolis_sele.json However, then the phase is available to all factions, which is not what I want. In A22 I could simply do everything in a single file, and limit it there to those three civs.
×
×
  • Create New...