Jump to content

vladislavbelov

WFG Programming Team
  • Posts

    1.324
  • Joined

  • Last visited

  • Days Won

    22

Posts posted by vladislavbelov

  1. 1 hour ago, Obelix said:

    How may we describe a needed ticket?

    Hi! I think we might make a dynamic layout: if we have width <= 1024 (or some min_width property) then we stick to the current layout else we extend a table accounting preferred widths of its columns (preferred means translated text width + some padding).

  2. 14 minutes ago, Silier said:

    0ad acts like it is maximum supported and will not adjust gui when more space is available.

    Technically it's not true, 0ad adjusts some parts of UI for a window size (for example replay lists or centering options window). But I agree we have enough space for improvements.

    19 minutes ago, Silier said:

    Right now. 1024x768 is only resolution.

    According to your logic it's also the not supported resolution as we have some problems for it as well :)

     

  3. 8 hours ago, farima4 said:

    reset graphics to default and that also didn't fix it.

    Could you try to add the following lines to your user.cfg (path to the configuration file you might find here: https://trac.wildfiregames.com/wiki/GameDataPaths)?

    renderer.backend.debugcontext = "true"
    renderer.backend.debuglabels = "true"
    renderer.backend.debugmessages = "true"
    renderer.backend.debugscopedlabels = "true"

    Also is the issue reproducible for both OpenGL backend and OpenGL ARB backend (it's an option inside the advanced graphics tab)?

×
×
  • Create New...