-
Posts
1.385 -
Joined
-
Last visited
-
Days Won
22
Posts posted by vladislavbelov
-
-
5 hours ago, Dunedan said:
Are there now instructions how to build the SPIR-V shaders locally somewhere? If not, it'd be great if those could be added.
Yep: https://trac.wildfiregames.com/wiki/Vulkan#Buildingshaders
-
1
-
-
Yes, it's possible. You can make a mod with resized cursor images (https://trac.wildfiregames.com/wiki/Modding_Guide). Default cursor is at mod/art/textures/cursors/default-arrow.png, in-game cursors are inside public/art/textures/cursors.
-
On 13/05/2024 at 7:50 AM, zyli said:
The currently running game (rev. 28088, Debian, Vulkan, NVidia 1660, driver 550.76, map: Elephantine, 0ad-spirv: 0.27.21) displays harmless (in my opinion) errors:
You need to update the 0ad-spirv mod, the latest version is 0.27.22 from January 15, 2024.
-
1
-
-
14 hours ago, gameboy said:
@vladislavbelov I have uploaded these two files, please take a look.
I've made a fix: https://code.wildfiregames.com/D5257.
-
1
-
-
1 hour ago, gameboy said:
@vladislavbelov Please.
Could you share your graphics settings (both tabs or user.cfg)?
-
1 minute ago, Fabius said:
Hi, interested to now if there will be a release of A27 anytime soon?
It's not settled yet, we're still working on A27, there're still release blockers: https://trac.wildfiregames.com/query?status=assigned&status=new&status=reopened&group=status&milestone=Alpha+27.
-
1
-
1
-
-
5 minutes ago, ShadowOfHassen said:
Do we have an ETA for the move?
Unfortunately not yet, @Itms was the last one with plans on the migration. Currently he is very busy to have some ETA.
I have a plan for writing a script to detect the trac is down and log recent events or even try to restart it.
-
1
-
-
55 minutes ago, Dr.Ahmadinejad said:
but it was .exe file not .msi file.
Yeah, I meant this one. Just not some external (including some package managers) installation.
56 minutes ago, Dr.Ahmadinejad said:I installed by downloading the game from https://play0ad.com/download/win/ a few months ago
So, it didn't work?
56 minutes ago, Dr.Ahmadinejad said:Following your link, I see this:
It's a known problem, trac is down time-to-time for some internal reason. See
-
12 minutes ago, Gurken Khan said:
Tried it then and it worked, now it doesn't.
Yeah, it works time to time. It seems like an internal problem of the trac system (which ideally should be fixed by moving to git).
-
We already do that, so it should work (if installed properly via msi files): https://trac.wildfiregames.com/browser/ps/trunk/source/tools/dist/0ad.nsi#L192. It didn't work for you?
-
2 hours ago, timsoft said:
It has been quite flakey over the past few months, but ha beens giving a 503 error message permanently for the past few days. see below
It should work right now. Yeah, it has some infrastructure problems, we hope to fix it.
-
22 minutes ago, Baelish said:
cd build/workspaces ./update-workspaces.sh -j12 cd gcc make clean make -j12
It's also recommended to run clean-workspaces.sh to be sure.
22 minutes ago, Baelish said:When I ran
sudo apt install wx3.0-headers libwxbase3.0-dev libwxgtk3.0-gtk3-dev libwxbase3.0-0v5 libwxgtk3.0-gtk3-0v5
it returned the all packages were updated.
Since the error was in missing wx/wx.h installing the one of *wx*-dev helped.
-
3 hours ago, Vantha said:
The problem is that I want to have more than ten items in the dropdown, and preferably add them from a JavaScript script instead of listing all of them in the XML. How can I do that?
If you just want dropdown values then you might take a look at binaries/data/mods/public/gui/options/. We add dropdown values dynamically via JS for options.
30 minutes ago, Stan` said:You can't add dynamic GUI objects.
If I'm not mistaken the question is about many values not many dropdowns.
-
3
-
-
Do you have other games to check if they're running correctly? (Like SuperTuxKart, Warzone2100 or OpenTTD)
-
On 13/11/2023 at 11:46 PM, Zwelf said:
I hope you get your visa approved and I hope I can see you on FOSDEM
I finally got it and I'm going to give a talk: https://fosdem.org/2024/schedule/event/fosdem-2024-3615-0-a-d-game-vulkan-api/
-
1
-
-
2 hours ago, hyperion said:
isn't fatal but would be nice to sort out as
It seems kind of fatal, as SDL can't figure out the WM backend and setup cursors. We can workaround it but in theory it might lead to UB.
2 hours ago, hyperion said:it prevents you from using a decent graphics backend
Not only decent but also the lowest one.
Logs indeed could give us some information. Also knowing WM could help (type "echo $XDG_SESSION_TYPE" in the console).
-
3 hours ago, ShadowOfHassen said:
Once, there was a typo. I fixed it but the error is still there.
Maybe cached? But I need steps to reproduce to tell more
-
33 minutes ago, hyperion said:
Hard to tell even with a crafted example but noticeably different than in blender.
That's just an impression. Because textures and lighting affect perception greatly.
34 minutes ago, hyperion said:Much weaker effect which might come down to a much cheaper algorithm. Could some tweaking get us closer to blender without ramping up computation time?
That smoothing is free for our rendering. Because it mostly affects directions of normals. And flat shading instead might even increase the number of vertices to be able to have sharp edges (because smooth shading reuses vertices).
-
6 hours ago, real_tabasco_sauce said:
We have a whole lot of changes coming in this alpha, so wonder if it would be worthwhile to compile a sort of "patch notes" style document that lists summarizes the important changes.
We have kind of a changelog here: https://trac.wildfiregames.com/wiki/Alpha27, but indeed we might have a more user friendly one.
-
3 hours ago, Boston said:
I've read that the best place to download the latest source is on SVN
You can get the latest SVN here: https://svn.wildfiregames.com/public/ps/trunk/
3 hours ago, Boston said:I've also read that you have transitioned to hosting the latest source on GitHub, so which is it?
We haven't done transitioning yet, only mirror and test repositories. GitHub mirror is https://github.com/0ad/0ad.
2 hours ago, wowgetoffyourcellphone said:Each is a mirror of the other as far as I know. @Stan`?
Yeah, currently all repositories except the SVN one are mirrors (or test mirrors).
-
1
-
-
On 01/01/2024 at 10:59 PM, allalongthetower said:
Thank you so much for getting back to me. Yes, release candidates :-). I am running Sonoma 14.1.2. Thanks! Apple Silicon Based (ARM)
Thank you!
On 02/01/2024 at 12:00 AM, allalongthetower said:it runs a game! Perfect.
I'm glad it works
-
-
12 minutes ago, allalongthetower said:
Do we have a working Alpha 27 for Mac yet? I remember reading that, when it first came out, we'd only be able to install it but it wouldn't run. I installed the "Debug" version, and it runs, but freezes when I try to start a game. Is that normal? Is there a working version?
Just for clarification: Alpha 27 isn't released yet, we have only release candidates
Have you tried the ones mentioned in the first post? And which Apple platform do you have and which macOS version?
-
30 minutes ago, Boston said:
I don't know why the values have to be negated.
Because we use it for GUI where the Z axis is inverted (and never thought to use it somewhere else before refactorings).
-
1
-
Vulkan - new graphics API
in Game Development & Technical Discussion
Posted
We don't do so. Shaders are compiled each time they're loaded (or used in a pipeline state). Some (but not all) drivers might cache results on a disk.
I have plans for that. We need a library which can be used on all platforms (shaderc is a possible candidate). Though we can't rely on it and we still need to build SPIR-V for releases. Because there might be platforms without such libraries in regular repos.