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vladislavbelov

WFG Programming Team
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Posts posted by vladislavbelov

  1. 5 hours ago, Gurken Khan said:

    @vladislavbelov I literally did nothing in that game! I paused at the loading screen (as I usually do) and then just looked at the screen for a moment (deciding if I want to play that). I don't think I even moved the mouse. No unit selection, no order, no camera action...

    I think some kind of steps were (according to mainlog.html):

    1. Open the game
    2. Start Lower Nubia
    3. Exit to the main menu
    4. Start Alpine Lakes
    5. Pause the game

    Do they make sense?

  2. 6 minutes ago, Purgator_ said:

    I wanted to test latest 0ad commits on Debian 64bit, but svn checkout only gets Windows version?

    Unfortunately we don't officially prebuild SVN binaries for Linux and macOS.

    6 minutes ago, Purgator_ said:

    Is there any official instruction to test latest patches on Linux?

    You could try to follow instructions here: https://trac.wildfiregames.com/wiki/BuildInstructions#Linux. To run the game with Vulkan you'll need to install the 0ad-spriv mod before switching to the backend: https://mod.io/g/0ad/m/0ad-spirv (also available in-game mod downloader).

    BTW the game works in 64bits mode on Linux and macOS (if a host is 64bits).

  3. 28 minutes ago, Purgator_ said:

    someone mentioned more than 8 players in a match.

    Currently it's just an idea. We have no stated plans to have more players.

    29 minutes ago, Purgator_ said:

    Any progress on 64bit mode?

    We're working on that, but the progress is very slow (because the task is complex). I'd like to have it done to the next release though it's a very optimistic goal.

  4. 9 minutes ago, tuxayo said:

    But the build instructions don't mention vulkan/spir/shader https://trac.wildfiregames.com/wiki/BuildInstructions

    It's mentioned in the first message of this thread :) The final steps aren't established yet because we're tweaking stuff. But they'll be definitely published. Though I'm not sure about the BuildInstructions page, as it's more about packaging and running.

    11 minutes ago, tuxayo said:

    Ho, the 0ad-spirv mod made it work! :o So false alert about the HD 4000 experimental support crashing the game. I will try to test with an AMD 7950 (GCN 1.0) so the 1st AMD GPUs with Vulkan support (but also experimental, I'm lucky with my GPUs XD).

    Do not forget to enable feedback if possible :)

  5. 17 minutes ago, Gurken Khan said:

    What's the difference between the user.cfg in ...\Roaming\... and local.cfg in ...\Local\...?

    IIRC local.cfg is for development to override values from default.cfg.

    Did the renderer.backend.vulkan.disabledescriptorindexing = "true" line change something?

    18 minutes ago, Gurken Khan said:

    Anyway, here you go:

    2 hours ago, real_tabasco_sauce said:

    Yes they are still reproducible, they only appear for fewer frames.

    Thanks! I'll include some changes into the next RC, will see then.

    • Thanks 1
  6. 18 minutes ago, Gurken Khan said:

    Did so. The cube woke up fine. Anything else I can do (with that)?

    Thank you! Yes, I have few ideas to check.

    • add the following line to your user.cfg and run:
    renderer.backend.vulkan.disabledescriptorindexing = "true"
    • add the following lines to your user.cfg, run the game (it will be slower, it's ok) and attach userreport and mainlog after that:
    renderer.backend.debugcontext = "true"
    renderer.backend.debugmessages = "true"
    renderer.backend.debuglabels = "true"
    renderer.backend.debugscopedlabels = "true"

     

  7. On 29/05/2023 at 11:48 PM, real_tabasco_sauce said:

    yes

    It is reproducible (big blue tear):

    Thank you for testing! Is it reproducible if disable V-Sync but use FPS throttling?

    On 29/05/2023 at 11:47 PM, Gurken Khan said:

    DL'ed, installed; guess it's Vulkan only, didn't find an option to change to/from. Notes I found only mention Vulkan for this release. Tried it three times and:

    No, it doesn't happen with STK.

    Did I understand correctly that it was reproduced only once for OpenGL ARB but not anymore?

    Could you (if time permits) install Vulkan SDK? And run vkcube.exe from there?

  8. On 27/05/2023 at 10:27 PM, Gurken Khan said:

    I tried all three options and they don't have an effect on the problem.

    Does it happen to any other OpenGL/Vulkan game (maybe SuperTuxKart or Warzone 2100)?

    On 27/05/2023 at 8:34 PM, real_tabasco_sauce said:

    borderless.fullscreen = "false" did not fix it.

    I do have a26 and a27 rc concurrently installed, but not running at the same time. I will try later with a26 uninstalled.

    Does it happen in fullscreen and window mode?

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