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vladislavbelov

WFG Programming Team
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Posts posted by vladislavbelov

  1. 25 minutes ago, OptimusShepard said:

    Texture or shader quality doesn't change anything.

    Any other option maybe? 

    25 minutes ago, OptimusShepard said:

    My GPU memory usage is at 2GB when it crashes.

    It might mean limitation of 32bit application. Your GL crash says: "JavaScript error: out of memory", which means out of available RAM. Highly likely it's the same reason for Vulkan. Might want to build with --large-address-aware.

  2. 1 hour ago, OptimusShepard said:

    I did some quick test with every graphic backend in Sahyadri, complete map visible. The game crashes reproducible when too many units were produced (I used "gift from the gods", it crashes around 400 units). It crashed with all backends.

    Your logs report out of memory (Vulkan says out of GPU memory). Does the shader or texture quality option changes the behavior? I suppose there is new more expensive art in A27.

  3. 5 minutes ago, hyperion said:

    Anyway, I opened the atlas and found it to still use gl.

    Vulkan is disabled in Atlas, as wxWidgets doesn't provide loader for that by default.

    6 minutes ago, hyperion said:

    There I played with various textures and nubia dirt 1 2 3 but not 4 all show the same shadowing behavior, it's just a lot less obvious with gl than with vulkan. Ie less dark and can barely pass as just wet.

    Then it seems the known problem of broken materials.

  4. 2 hours ago, hyperion said:

    two new errors, the texture decode issue possibly not related to vulkan specifically:

    Updated.

    6 minutes ago, hyperion said:

    There are some shadow like artifacts (map nubian frontier)

    Could you run the game with validation enabled?

    28 minutes ago, phosit said:

    Isn't there a bether solution than asking the users to report all missing shaders? Surely it will not be tested exhaustively and some shader will be missing in the release.

    It'll cost too much my time now or too much space for shaders. So I chose a compromise, I believe there're not so many shaders left and I have a validation script to fill possible holes.

  5. 50 minutes ago, hyperion said:

    Switching from fullscreen to windowed stretches the view horizontally possibly by gui.scale

    Only view or window as well?

    41 minutes ago, nwtour said:

    Game starts successfully with Vulkan renderer

    Did you experience any performance difference?

    4 minutes ago, asterix said:

    Yeah, I'm aware of it. It needs some investigation as we can't distinguish that SDL error from a regular one.

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