-
Posts
1.324 -
Joined
-
Last visited
-
Days Won
22
Posts posted by vladislavbelov
-
-
On 10/11/2022 at 6:31 AM, hyiltiz said:
Yes; Texture Quality is set to low.
Did it change the behaviour? Also you could open profiler (F11) to see amount of uploaded textures memory when the bug appears.
-
Do the user has system_info/userreport from A25? The user could add the following lines to the user.cfg:
forceglversion = "true" forceglprofile = "compatibility" forceglmajorversion = "2" forceglminorversion = "1"
If it doesn't work might try lower versions:
forceglversion = "true" forceglprofile = "compatibility" forceglmajorversion = "2" forceglminorversion = "0"
And:
forceglversion = "true" forceglprofile = "compatibility" forceglmajorversion = "1" forceglminorversion = "5"
2 hours ago, hyperion said:Not sure but I think opengl 2.1 is now a requirement, so hardware older than ~2005 won't do anymore but maybe it's just the drivers which are to old or incomplete.
We're still able to run OpenGL before 2.1 by using ARB shaders (if it has appropriate extensions), but it's deprecated in A26.
- 1
-
On 07/11/2022 at 11:33 PM, hyperion said:
Guess adding scale wouldn't add any runtime cost as the models get converted to psa/pmd during build.
Wasn't the suggestion about the runtime scaling when you can override the scale by editing an actor XML?
-
Have you tried the texture quality option to low?
-
HI! IIRC there was some work about adding aarch to A26, but don't know its status. Maybe @Stan` has more information.
- 2
-
HI! According to https://repology.org/project/0ad/versions it seems Debian bookworm was already updated, but previous not. Not sure about plans for that, maybe @Stan` can help.
Regarding older builds, you can find mostly all previous builds (including Linux, macOS and Windows) here: https://releases.wildfiregames.com/
- 1
-
Hi! Thanks for the report! My first thought is an out of video memory (because of new art). But not sure. Could you enable debug checks via adding the following lines to your user.cfg and reproduce the bug?
renderer.backend.debugcontext = "true" renderer.backend.debugmessages = "true" renderer.backend.debuglabels = "true" renderer.backend.debugscopedlabels = "true"
Also could try to decrease the textures quality in options to low?
- 1
-
-
2 minutes ago, Ceres said:
Why does setting this true disable it?
You're right, it should be false.
- 1
-
The issue should be fixed in https://code.wildfiregames.com/D4820.
-
12 hours ago, Silier said:
I don't remember that feature.
-
Hi!
On 02/11/2022 at 1:34 AM, Ziyuan Yao said:My current workaround is:
- In %appdata%\0ad\config\local.cfg, add this line: gui.scale = "2"
- Find pyrogenesis.exe in Windows Explorer, right-click it and choose "Properties" -> Compatibility-> High-DPI settings -> enable "overwrite high DPI scaling".
Does your workaround fixes the right edge problem?
Currently it sounds more like a SDL issue (the open-source library we use to interact with an OS), so it means it's harder to fix by ourselves. But you also can try disable borderless fullscreen by adding borderless.fullscreen = false to your config file.
Could you also share your userreport.txt from the logs folder?
-
Make sure than the downloaded file has a correct hash sum/minisig. You might find them here: https://releases.wildfiregames.com/
Also check this thread:
-
10 minutes ago, Ceres said:
Then it's not worth cleaning these up, as more might get introduced, right?
It might make sense to clean them up but not manually. I think a possible solution is to create a pre-commit hook to filter/disallow such information.
- 1
-
https://trac.wildfiregames.com/ticket/1889
Adding another way to open an external resource is another possible security violation. So it should be considered carefully.
Also it requires a not easy modification of the gui engine.
- 1
-
Hi! It's not intended, but some export tools doesn't have an option to avoid such includes or people don't know how to use it.
- 1
-
Could you upload crashlog and crashdump? Also do you have mainlog from that run?
-
It's not the bug, search is a resource consuming operation. Reducing the delay to 1 second for all doesn't sound good.
In theory we could reduce to 1 second (or 2 seconds) only for registered users without posting limits.
- 2
- 1
-
Hi! We have two versions for mac (for different architectures): https://play0ad.com/download/mac/, could you try the other one than you downloaded?
-
Hi! You're also using the old version of the game.
-
15 hours ago, seeh said:
data/config/matchsettings.json (so maybe good idea to backup this or enabe a fileWatcher for this)
There is not such file in the repository. If it's a config file in a user folder, then it isn't meant to be tracked.
6 hours ago, seeh said:1 studio code.
2 opened file data/mods/public/simulation/data/settings/game_speeds.json (did nothing)So the issue happens only when the file is opened in an editor?
-
Are you able to reproduce the problem without mods?
-
28 minutes ago, Kieranthegreat said:
im on windows 10 .... it turns black but i can still see the cursor and hear the music from the home screen
Could you upload your logs (mainlog.html, crash files, system_info)? You can find a path to them here: https://trac.wildfiregames.com/wiki/GameDataPaths
-
1 hour ago, wowgetoffyourcellphone said:
2 = desirable for the main game as well; please make a patch
- 1
- 2
UI problem on 1366x768, cant see full list of structure tree
in Help & Feedback
Posted
Hi!
It's a known problem. It needs a horizontal scroll support inside our engine. We don't have it yet.
If the window has a height less than 768 then it's the expected behaviour. Because currently 768 is the minimal supported height.