Jump to content

vladislavbelov

WFG Programming Team
  • Posts

    1.324
  • Joined

  • Last visited

  • Days Won

    22

Posts posted by vladislavbelov

  1. In Alpha 26 due lack of Atlas testers we have a minor bug (doesn't affect you if you don't paint terrain in Atlas). The bug is terrain textures previews are blurried:

    image.png

    To fix that you need to download and install the attached mod. Note: you need to put the mod before the public mod in the enabled mods list to make the fix working:

    image.png

    a26-fix-atlas.1.pyromod

    Spoiler

    Old versions:

    a26-fix-atlas.pyromod

    Reported only after release here:

     

    • Like 1
    • Thanks 3
  2. 33 minutes ago, Outis said:

    Hello @vladislavbelov thank you very much for the quick response :). The OS is Windows 7.  I am attaching the hwdetect and the systeminfo.

    Thanks! Could you add the following lines into your user.cfg file:

    forceglversion = "true"
    forceglprofile = "compatibility"
    forceglmajorversion = 2
    forceglminorversion = 1

     

  3. 17 minutes ago, Kampot said:

    I noticed it quite clerly, intel integrated graphic, all gfx effects to none or low still ui responses and units reaction time is like slide-show movie.. with seconds steps..

    It's pretty hard to make any improvement without statistics. Could you retrieve Shift + F11 statistics (profiler.txt) for A25 and A26 for the same scene? And attach logs and hwreport as well, you might find paths to them here: https://trac.wildfiregames.com/wiki/GameDataPaths.

    • Like 2
    • Thanks 1
    • Sad 1
  4. 6 hours ago, chrstgtr said:

    The minimap is really busy now. I used to be able to easily discern what was occurring on the other side of the map, but now I have no clue because the map feels so busy. For anyone else who felt this way--it can be undone in Options-->Game Session-->Minimap Icons-->unchecked

    There are another two parameters that didn't fit into the main options (you need to set them in user.cfg) but might help you to not disable icons at all:

    gui.session.minimap.icons.opacity - how transparent icons are (0.0 - 1.0, default: 1.0).

    gui.session.minimap.icons.sizescale - multiplies the icon size by that value (should be greater than zero, default: 1.0).

    • Like 1
    • Thanks 3
  5. 9 minutes ago, Norse_Harold said:

    I have noticed that professional game developers avoid releasing updates near the weekend. This is wise because it gives time to release a subsequent hotfix in case game-breaking bugs are discovered post-release, something that has happened to even the best developers. It also gives time for server administrators and mod developers to update their areas of responsibility.

    That also happens because those developers are paid, it means they don't work at that time. We're volunteers. And usually we have more free time during a weekend. So the point isn't so useful for us.

    11 minutes ago, Norse_Harold said:

    And, we need to give Linux distribution maintainers time to update their packages of the game.

    That process might last for a week for some distros.

     

    • Like 1
  6. 8 hours ago, Norse_Harold said:

    The FAQ that's here, linked from the front page of the wiki.

    Yep, it might be added there.

    8 hours ago, Norse_Harold said:

    It would help the wiki updater(s) if we had a link to more details about why SDL is at fault and which version(s) are affected.

    For the wiki updater(s), the problem description can be something along the lines of, "mouse cursor jumps to a different monitor when scrolling the camera or map".

    Thanks for the help!

×
×
  • Create New...