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Posts posted by vladislavbelov
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Markov chains are very good for generate recognizable details of landscapes and it works very well, but it needs a lot of data.
Do we have so number of scenarios map?
Else we will get generating rules, which don't depend on map type (hot, island and etc).
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It would be cool to get a nifty video using this for the next alpha release. *wink* *wink* *nudge* *nudge*
I think it needs good scenario of trailer or intro
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The link https://github.com/na-Itms/0ad/tree/pathfinding is dead. What happened to the pathfinder rewriting?
Use that for description: https://github.com/na-Itms/0ad/blob/docs/docs/pathfinder.tex, and svn for sources.
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Awesome! I don't think I have seen anybody make use of a cinematic camera in 0 A.D. in nearly 10 years. Way to go! Just out of curiosity - were you able to salvage any of the old code?
A lot of code is overwritten only in CinemaManager, and just small fixes are in math splines. So yes, there is old code, which works. But you will can to see code later.
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Cool! It would be nice to have a mode where the camera rotation will interpolate along the path, too, rather than having to hardcode all the rotations. It could point tangentially along the path or whatever looks best. Does that make sense? Maybe it's too much for the first version of the patch.
I have implemented mode, where camera look at target, which is moving by self path.
In xml it looks like:
<Node time="4.0"> <Position x="467.20" y="40.87" z="887.26"/> <Target x="30" y="-45" z="0"/></Node>
Instead of rotation. And target path is interpolated too. But the old way to rotate camera is on video.
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Hi everyone,
I'm trying to improve cinematic camera code. I think the adding cutscenes in scenarios maps makes them more exciting.
After trompetin17 AtlasUI2 merging, you can find patch with UI tool at #3301.
Cutscene starts when path has added to playlist from map triggers, and after every path end triggers are receiving an event: which path was ended.
I want to share with you for some results.
Example of camera movement:
And camera path for that:
UPDATE0
Camera movement with target movement:
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Hello,
Could I added to contributors?
My name is Vladislav Belov, leper said that I could write here (capturing, popcap and other tasks).
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Formation is very interesting moment of the game. It gives to battles more epic view.
And I think, formations should easy to be controlled. In particular, what's about selection? Is not better to select all formation by one unit?
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Where are the files for the AI bots?And where I can find the theory for the AI bots?
You can look this: http://wildfiregames.com/forum/index.php?showtopic=19218
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The correct link is https://kiwiirc.com/client/irc.quakenet.org/0ad-dev
Thanks.
Whoops, my bad
Never mind
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Welcome, programmers can indeed start without application. It's advised to start with one of the starter tasks. They're not necessarily very simple, but they usually stick to a single part of the code, so you don't have to know the entire code to work on it.
And you're of course welcome on irc to ask questions, discuss a certain way to solve something, ask for a review, ...
https://kiwiirc.com/client/quakenet/0ad-dev said that server not available. So, are there any other links to IRC channel?
I need to know, is my patch well formed.
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No, it is still work-in-progress and can only be found atm in the github repository linked above.
So, public svn repository miss branch with new path finder?
I'm clonning while repository from github. How it works with big number of unit in one place?
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There's actually a new pathfinder being written:
https://github.com/na-Itms/0ad/tree/pathfinding
Check the documentation here: https://github.com/na-Itms/0ad/blob/docs/docs/pathfinder.tex
Thank you. It's nice to hear. Was this version of pathfinder in 18 build?
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You can submit as patch files and add review word to team member, if you are regular solving things the team can give you the access to team member group, is like to probe be efficient and essential to becomes official team member .
Thank you.
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Hello,
Where can I find an information about algorithms of path finder?Most source about it in (components/CCmpPathfinder*)?
Thanks
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Oh, cool, thanks.
So, I don't need the commit access to sumbit solution of a task?
Welcome! programmers can start contributing without an application form.
You only need pick tasks in our development trac
http://trac.wildfiregames.com/
http://trac.wildfiregames.com/wiki/GettingStartedProgrammers -
Position: Gameplay & Graphics Programmer (Maybe AI)
Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free?
Yep
Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license?
Yes, of course
Name:
Vladislav Belov
Email:
thebvog (at) gmail (dot) com
Location:
Eastern Europe/Russia (UTC+3)
Availability:
I can spend on average 11 hours in week
Age:
21
Occupation:
Student & teacher
Skills and Experience:
I have started programming and learning algorithms since I was 13 years old. I'm interesting in a procedurally generated content, data mining, graphics or gameplay programming. Most used instruments & languages & platforms by me: C++/Python/Javascript + OpenGL/OpenCV/SDL + Linux/Windows.My projects:
- The Project: Shining Star - Space RTS
- PGPlanet - lib to procedurally generate planet landscape and render it, source not yet open.
- PTestgen - lib to generate tests for science or students testing (using if acm.kpfu.ru for programming contests)
- other projects related to the research activities.
I also teach students to algorithms and create programming contests of our university.
Motivation:
I enjoy solving problems of programming, algorithms and etc.
Personality:
Serious, creative, and of course, optimistic guy.
Short Essay:
I like RTS and I try to follow the news in this area. But I have learned about 0 AD only about 2 years ago and I liked this project. It is the successor of of Age of Empires, but much better.
The game is still in development, there are issues and bugs. And I would like to help solve them, contribute to the community of 0 AD, and develop the game further.
Interests and Hobbies:
Cycle racing, art, drums.
Staff:
Unfortunately no.
Community:
gamedev.org/gamedev.ru most interestring for me, but many good articles about algorithms and technologies are divided between personal blogs.
Favorite Game:Many of them, but short list of most favorite:
- American Conquest & Cossacks series
- TES series
- Freeciv
- Mafia: The City of Lost Heaven
- Age Of Empires series
- Battlefield series
- S.T.A.L.K.E.R series
Work Examples:
The Project: Shining Star - Space Procedurally Generated RTS (http://www.desura.com/company/0-planet/news/pre-alpha-space-strategy-game), work in progress, beta will be released over autumn 2015.- 3
WIP Cinematic camera
in Game Development & Technical Discussion
Posted
Deja vu