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vladislavbelov

WFG Programming Team
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About vladislavbelov

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    Vladislav
  • Last Name
    Belov

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    Graphics programming

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  1. Working on a trailer/photo mode. It's not SS but raytraced AO, shadows and potentially GI.
  2. When cleared my camera so hard that no colors left.
  3. That's interesting. Probably we're doing something differently. I can try to build a modified version of the A27 pyrogenesis.exe with some fixes and send it to you if you can run and test it.
  4. Is it windowed or fullscreen mode? Could you attach your logs? You can find a path to them here: https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
  5. That's interesting. I'd say that's a problem on the driver side since it's related only to the VGA case. Do you have any other game that supports Vulkan? For example, SuperTuxKart. Nothing suspicious in the logs. Does the GPU skinning work with OpenGL?
  6. Ducks are on their job. They're helping us - developers to write code P.S. https://en.wikipedia.org/wiki/Rubber_duck_debugging
  7. For the Git version you need to download SPIR-V shaders: https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructionsGettingTheCode#vulkan-shaders
  8. *cough* A27 Could you share you userreport_hwdetect.txt? Could you try Vulkan renderer?
  9. I meant that it's still working, all animations are playing Do you have any log after that crash? You can find a path to them here: http://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths. Ah, I see. We have some performance issues when many units are selected. Could you try to disable borderless fullscreen by adding the following line to your user.cfg? borderless.fullscreen = "false"
  10. Hi! Thank you for the report! (And sorry for the delayed answer) Is the game still playable after multiple Alt+Tab? So it just stays on top? Does it crash in the game or in the main menu? When GPU skinning is disable everything works fine? If profiler doesn't show performance issues then I'd expect such choppiness.
  11. Could you share your userreport_hwdetect.txt?
  12. If your backend is set to Vulkan and no errors on start (like switching to GL) then Vulkan is working. 100% check is to look at the userreport_hwdetect file at "renderer_backend"."name".
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