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Everything posted by elexis
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Ticket exists since 7 years #1088.The feature bounty is recent however https://www.bountysource.com/issues/5689352-multiplayer-saved-games. I think this payment is a very noble gesture, but Im not sure if amounts in the range of 1$/h and less are really incentivizing (at least when considering how long people actually end up working on such features in total).
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That is happening regardless however. The fellow from Hyrule Conquest is having a funding campaign to continue to work on the project. fpre has been asking on the lobby for donations in the lobby for months already. The latter makes me wonder what the terms and conditions of that is. Does it matter who asks for the donations the loudest? The current Terms say that advertizing products and services is prohibited. So that would mean noone, including WFG may advertize anything. My idea was that Wildfire Games could have a donation bot, a way that displays the most recent 5 donations with a user message. This way lobby donating becomes a reoccuring social phenomenon. It's what many Youtube for example do for funding. Doesn't seem realistic however given that SPI only has no such backend. So it seems it can become a matter of shouting the loudest on the forums/lobby or banning all if not further regulated.
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Also health insurance status reclassification depending on the person and country.
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Those platforms take a share 5-10% or something. Also SPI has 501 (c) (3) non-profit status "means that all donations made to SPI and its supported projects are tax deductible for donors in the United States". An online API to SPI that gets information in realtime about donations is what seems missing to leverage that.
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Under GDPR all data that relates to a directly or indirectly identifiable natural person is personal data. For instance we only have one player with 2200 score and we can identify the natural person behind that account using the svn repository or forums. The online time, number of rated games can also indicate to WFG and possibly to the public which accountname the data relates to. That's why you see privacy policies treating all processed user data as personal data. Anonymized public release by Wildfire Games (WFG) team members" from the Terms of Service from 2014 would be very narrow, like "5000 players were present in June", but not "one unnamed player played every day at 20h CET in June", nor a pseudonymized copy of the raw database. "Private analysis by Wildfire Games (WFG) team members and their affiliates." allows only WFG to "crunch the data". At least that's the contract that the previous guy had put up. I do agree that the rating data could be presented to players in a much more entertaining and conclusive way. For instance browsing the leaderboard and such statistics graphs on a website of Wildfire Games, or browsing the statistics of a particular release of 0 A.D.. The purpose of the personal data processing would have to be added to the Terms if it wasn't laid out to be implied in the previous ones.
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First thought about D900? Other mods with new civs had this issue too, so you may want to take a look around. But given that it complains about "structures/gaia_fortress" might relate to some gaia patch? It sounds like the rmgen wall_builder doesn't ignore gaia in your mod but might ignore it for the public mod.
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So you're saying the Terms that were committed in 2014 are actually legal and you're an affiliate?
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Not updated = not recomputed; or Not updated = recomputed and result didn't change? The first case sounds like TerritoryDecay would be updated when an entity with TerritoryInfluence is destroyed or captured, but not when a new entity with TerritoryDecay was created. The second one sounds like the house was actually giving territory and the rendering just differs from the actual data.
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There is a difficulty setting. Medium is tuned for experienced players!
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Persian temple textures missing?
elexis replied to Hidan's topic in Eyecandy, custom projects and misc.
If it doesn't cause OOS and doesn't change strings -
Ever read the GDPR?
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Yes, just click on the buttons "1" and "other". I don't know where it is specified how many plural forms that language has though.
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Different grammatic rules for different numbers. In english it's only singular and plural: For the first one minute... For the first two minutes. Other languages have more forms and can chose arbitrary ranges or something like that.
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Garrisoning walls shouldn't be a problem. Notice that SpawnAndGarrisonAtClasses spawns at classes of the Identity component, such as Tower, House, or Wall or SiegeWall, not template names.
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The story could be added to the map description, if there is one.
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https://wildfiregames.com/forum/index.php?/topic/24321-untranslatable-strings/ https://trac.wildfiregames.com/ticket/5155
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All four ideas are implemented, check the options and HotKeys.
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What's the story of the people in the water? Is this missing a shipwreck?
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I see premake4/5.lua translating '`without-lobby` to `CONFIG2_LOBBY` and this is used only in JSInterface_Lobby.cpp but not XmppClient.cpp or glooxwrapper. I see that premake excludes gloox if without-lobby is passed. But many files still refer to g_XmppClient and it's members, so it seems the setting doesn't exclude all of the lobby code, and thus may still result in unwanted binary code and compile errors?
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You're reading my tickets, admit #5147
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Because the same corpse is not supposed to be in two places simultaneously. -> max relics = max relic templates A logged error most likely occured at that moment then. Not so fast. What matters if the first error, which may not be on the screenshot. Not unlikely a template error.
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For random maps. It could also be developed to a gamesetup option (no starting mines, small starting mines, regular starting mines, extra mines) (for random maps).
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Yeah sounds like an encoding issue. You can also check for JavaScript syntax errors on http://jshint.com/ Also InitMyMap != InitMyMap_GarrisonBuildings