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Leyto last won the day on January 18 2017
Leyto had the most liked content!
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First Name
Valentin
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Last Name
Levalet
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Male
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Location
Rocheservière, France
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Video games, drawing, reading, cycling...
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Leyto started following Version Control system and Vulkan - new graphics API
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Vulkan - new graphics API
Leyto replied to vladislavbelov's topic in Game Development & Technical Discussion
I'm not a specialist but I also think the performance/lag is also due to how each unit action loads the processor and GPU. For example if I give move order to an army of 200 infantry soldiers, there is a big performance drop (due to the pathinding processing cost I imagine). But if those same soldiers attack a building, the performance is much better... -
Vulkan - new graphics API
Leyto replied to vladislavbelov's topic in Game Development & Technical Discussion
Hello, here are my errors attached when i create buildings (with the last update). Big performance boost with Vulkan on a GTX 1060 6gb (windows 10, 4k screen). For example a general view of my "campsite" in Opengl oscillates between 35-55 fps, with Vulkan it's more 50-70 fps, nice! interestinglog.html -
Vulkan - new graphics API
Leyto replied to vladislavbelov's topic in Game Development & Technical Discussion
Thanks for your answer. Apart some errors about a "model_solid_tex" material, it works quit well! even when I reach the population limit (with cheat codes ), nice job. (in 4k with nvidia 1060 gtx 6gb) Should I report here some logs, or the automatic data upload system is enough for you? -
Vulkan - new graphics API
Leyto replied to vladislavbelov's topic in Game Development & Technical Discussion
Ok thanks. I guess I'll get the game through SVN, can't wait more to test it! Should we expect some visual awesomeness/differences, or it's more a performance boost targetted with this API ? (which is also welcome of course ) -
Vulkan - new graphics API
Leyto replied to vladislavbelov's topic in Game Development & Technical Discussion
Hello @vladislavbelov, and everybody, is it possible to test this mod with a 0AD installed through windows installer, or does it require to use the SVN version of the game? -
So I'm on the texturing for this one. First step, optimize the UVs (after removing some hidden overlapped faces), so i kept only half the animal to work in symetry:
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Ok stan, I'll see what I can do for them!
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... you mean I should do textures for the savage boar, or this domestic-cute-adorable pig?
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Leyto changed their profile photo
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Hey thanks, yes I could help for this; but what exactly is needed ? I already see some variations with different textures, so should I try something with the objectcolor material?
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===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
Ok thanks again stanislas! -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
Thanks for the commit @stanislas69 , please add my real name to the credits too (Valentin Levalet) -
Reading this thread, I wondered if that "falling" animation could be achieved with a physical simulation (ragdoll ?) in Blender?
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I tried this technique, but not quite satisfied with it: the color was to plain for my taste. So I oriented my efforts to multiple textures:
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Hey! I'm currently working on the goat retexturing (with variations?) I'll smooth the texture transitions after. I wondered if I keep the white spot or not? It's 'cute' but with several individuals it could look like clones...
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===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
So now the zip with corrected texture, fewww ! : CC BY SA 3.0 and 4.0 musk_ox-v2_2.zip