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Posts posted by wowgetoffyourcellphone
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9 minutes ago, Sranch said:
https://en.wikipedia.org/wiki/Strafgesetzbuch_section_86a#Symbols_affected
There is Solar cross symbol listed and the logo of 0ad is a solar cross. Is it allowed in Germany? I don't know where to post this, so I just reply here.
Read your own link for the answer.
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Propaganda. The real battle was obviously a confusing mass of soldiers fighting out of formation.
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There's no use in updating the animations and actors if there is no entity template.
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On 10/18/2017 at 3:49 PM, Sundiata said:
LordGood making it shine bright Lacedaemon!
Dude, I just saw this and laughed.
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Nevermind Sundiata got it
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4 hours ago, wackyserious said:
I believe this is the reference that was used for the Spartan champion's aspis (shield) design.
https://stefanosskarmintzos.wordpress.com/2011/12/16/spartan-shield-devices-episimon/
Very good info
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Lambda as shield pattern is a later design. I would just update the current designs in the game if you want to do that. No use making 5 or 6 new variations of one design.
When I say update the current designs, do for resolution of course but also to remove a lot of those baked shadows.
Just some thoughts.
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4 hours ago, LordGood said:
there's nothing making the catapult 'go'
its catapulting by magic right now. Twisted ropes generate the torsion that makes the catapult... catapult things. you mapped the bar that was supposed to be twisted rope, wood.
LordGood is right. These are torsion engines. Torsion more or less means "twisty power."
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3 hours ago, Alexandermb said:
If the catapult will have wheels i can make the walk animation similar to the shoushe so it won't be needed a packed/unpacked versión or horses but for realism purposes it will need be very slow.
Romans did not put onagers on wheels as far as I know. Better to just do the same as all the other catapults and keep it stationary.
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That's the same number of segments as before.
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I meant making the wheel rounder. But that's up to you.
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Right but it doesn't have to be added to the production queue yet.
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Can the wheels have a few more segments?
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2 minutes ago, stanislas69 said:
@Itms I'm not sure on whether we should include it or not.
Why not?
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In the base game check out the sentry tower template. Look for the <Upgrade> tag.
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That front skirt should just be a prop like the scale one.
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11 hours ago, Imarok said:
I have not read through the whole thread, but why aren't you using the wip animations from @Enrique?
Do you have link to those?
I really appreciate the scale of the new horse. The old horse looks comically small in comparison, even taking into account that ancient horses were smaller than modern horses.
We may be able to keep the current horse and animations, but rename them to pony_. I seem to remember reference to Celts using ponies to pull their chariots, not full-sized horses.
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48 minutes ago, wowgetoffyourcellphone said:
I'm curious why you didn't just update the actors instead of making new ones called "pivot" etc.
I see why now. The actual catapult is a prop.
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14 hours ago, stanislas69 said:
@Alexandermb I committed your animations today after fixing a few stuff here and there in the actors. Can you consider making anims for the siege_fireraiser, and the onager ?
Hey, here's a tweak for the Onager texture. Some brightness, plus some saturation, plus a small amount of player color.
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I'm curious why you didn't just update the actors instead of making new ones called "pivot" etc.
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Animations look great. The UV mapping needs a lot of help though.
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Lol now I can remove from DE.
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Siege WS hitpoints
in Delenda Est
Posted
It shouldn't be any harder to destroy a sw than to destroy a range or barracks. They all have the same armor and health.