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Posts posted by wowgetoffyourcellphone
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How hard would it be to allow the player to dynamically* place the main GUI elements where they wish? Probably a complete GUI rewrite, I fear?
*Maybe not 100% dynamic, but perhaps to provide many options for placement. Probably night and day between the two as far as coding.
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15 hours ago, Imperator Ferrum Princeps I said:
My small modding team has begun a fork of this mod that aims more for hardcore realism and lots of fun content and civs.
https://github.com/Ferrumian-modding-team/rerum_aestimatione_magni
Interesting. fyi, I'm keeping the DE mod up to date, I'm just not going to do any alpha releases until Beta. What kind of additions/changes for realism are you planning on making? What other civs are you thinking of adding?
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2 minutes ago, Sundiata said:
Send them a mail:
"So, we noticed Empires Apart falling apart. A real pity, but not to worry. Just come on over to wildfiregames and apply your skills to 0AD instead. Help give birth to the real dream-RTS that Empires Apart wanted to be. Also, forget about money. Or fame. Or crappy textures."
I'm not a programmer myself, but it's possible the extent of their skills remains in tooling around in Unity or Unreal or whatever off-the-shelf engine they used.
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They should have made this a mobile game, IMHO.
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Confirmed closed?
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6 minutes ago, gameboy said:
@wowgetoffyourcellphoneCan you fix it? Thank you.
Sync git and try it now.
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I got it. Git got a weird error/mix up when I renamed the shoushe model.
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Well, I found the cavalry helmet error, but the Shoushe eludes me, because it works just fine on my local copy...
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1 hour ago, Wijitmaker said:
We had planned to do lots of context sensitive commands that appeared around objects that we're clicked to minimize the mouse cursor travel all over the screen. It was annoying at 1024x768... I can't get imagine what it's like in 4k.
Yep, similar to Battle for Middle Earth II. My favorite UI-style so far.
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8 hours ago, sphyrth said:
I mean it's basically saying "Empires Apart is a bad AoE clone because it's far too close." While in here, "0 A.D. is a bad AoE clone because it's going too far astray... to the point of you don't know how it should be played."
Hmm, the difference being that Empires Apart is claimed by their developer to be a completed game. WFG does not claim 0 A.D. to be a completed game.
I wouldn't buy 0 A.D. in its current state, but like I said, WFG doesn't pretend they have a complete game on their hands, while the Empires Apart devs do. lol
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1 hour ago, Lion.Kanzen said:
https://en.wikipedia.org/wiki/Basil_II
Is serious contender.
Excellent choice. His war against the Bulgars even starts at the nice, even 1000 A.D.
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18 minutes ago, aeonios said:
The shadows are still sharp, but they look dramatically more realistic in terms of creating the impression of distance.
Those do look awesome and more realistic. Thank you for clarifying. Your earlier screenshots did not convey this effect effectively, but these create a nice affect. Maybe I think it blurs slightly too much, but I'm nitpicking at this point.
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But... I like sharp shadows... at least for a "sunny" scene.
"Soft" shadows indicate a lot of ambient light, such as during a cloudy day. It would be great to be able to adjust this, maybe with a slider, so that a cloudy/rainy scene can have really fuzzy shadows, while a "high noon" desert scene can have sharper shadows.
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41 minutes ago, Alexandermb said:
3 helmets on the zip:Rome Helmets.7z
Got feather and crest versions?
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12 minutes ago, stanislas69 said:
Then it's done in DE (as the default atlas texture suggests :P) Still needs to be committed to vanilla.
Right, just saying I merely stole the shields from the Xiongnu.
You can commit the files from Terra Magna to public and use those.
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15 hours ago, Lion.Kanzen said:
Justinian or Belisarius. because the golden age of Byzantine Empire.
For some reason, I imagine these guys as "The Last Romans", like they were the final hurrah of the ancient world before we can definitely say "now we're in the middle ages." But that's just my own bias. I'd think Heraclius is a definite though.
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1 minute ago, stanislas69 said:
Agreed. Mercenary camps are sometimes "mini-factions" but that's how far it goes, else it's an incomplete faction ^^
Maybe TM could implement DE's Merc camp concept.
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4 hours ago, Nescio said:
- game build and version name
Should this one be necessary? Probably best to just keep it in the main menu, and maybe elsewhere in some menu item [perhaps with the screenshot overlay too], but I don't think it's necessary to be a part of the in-game UI.
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12 hours ago, Lion.Kanzen said:
@stanislas69 we can have this as minifaction in Terra Magna?
Probably should abandon the "minifaction" concept, since the Xiongnu ended up just being a full faction. lol
But yeah, along with Scythians and Thracians, I consider the Nabataeans one of the best candidates to either include in a mod or the main game.
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6 hours ago, stanislas69 said:
Looks okay.
What's with this guy ?
No animations. Gotta look into the actor.
[NOT] Just Another UI
in Game Modification
Posted
I think the layout is key. Then the aesthetics can be built around that. It would be nice to assign aesthetics on a civ-by-civ basis.