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wowgetoffyourcellphone

0 A.D. Art Team
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Posts posted by wowgetoffyourcellphone

  1. 19 hours ago, elexis said:

    Was looking around if I could help somewhere. I'd suggest to not copy gamesetup.xml. It's easily outdated (already the case) and then either breaks or doesn't get the new features.

     

     

    18 hours ago, elexis said:

    r21353 adds 3 more civs to the dropdown item, which is the most we can display on 1024x768. There might already be a ticket or patch about automatic resizing (@bb_?)

     

    13 hours ago, bb_ said:

    Resizing dropdown lists? => D1061, #4857

    Just set the size of the dropdown to 1000. It resizes to the number of civs automatically according to my testing. I am not sure if this can be applied elsewhere too, perhaps the struct tree civ dropdown too, but I haven't tested.

     

    Quote

    It's easily outdated (already the case)

    I had already fixed it locally, but seriously can't be arsed to push it to git.

  2. Quote

    A successful strategy for a game like StarCraft or Command & Conquer is most important at the broadest possible level: how you gather resources, what units you build and in what order, how best to assemble them, when to commit to an assault. True to the genre’s name, these are indeed strategies.

    But when it comes to simulating warfare, having a strategy is only half the battle. The other half—often the most defining—is in the employment of tactics (especially once your strategy goes pear-shaped), something which most RTS games absolutely fail to account for, or at least smudge over.

    https://kotaku.com/company-of-heroes-was-the-perfect-rts-1791898789

    • Like 1
  3. Don't know where to start on fixing all the actors. Well, I started, but then realized the gargantuan task ahead and gave up. Unit actors all renamed to a new scheme. All infantry need fixed for carry anims. All new camel stuff. Soon, cavalry will need fixed for the new movement animations. They already all need fixed because variants were moved... Just too much. Motivation completely gone.

  4. 4 hours ago, Alexandermb said:

    image.png.26b608973cec9b2aaabe8c7f9aab7c8f.pngimage.png.f822f561dcb8422846fdc34ef8cdb253.pngimage.png.36886e077dbea0b55605d605decd6f74.png

    I'd say all of these are acceptable colors. Men from Caesar's legions especially would have access to these, though the Coolus would be the most prominent style and still some Montefortino helms here and there.

    • Like 2
  5. I imagine the alpha channelled feather texture will just anti-alias into a smudge in game at a playable zoom. 

     

    I'm not saying it doesn't look cool tho.

  6. Good job on the entity viewer @s0600204! Here are a few things I've come across after its implementation:

     

    1. Error when trying to view a paired tech:

    ERROR: JavaScript error: globalscripts/Templates.js line 539 TypeError: templateName.split is not a function removeFiltersFromTemplateName@globalscripts/Templates.js:539:9 init@gui/reference/viewer/viewer.js:66:21 showTemplateDetails@gui/session/selection_panels.js:1181:1 g_SelectionPanels.Research.setupButton/button.onPressRight@gui/session/selection_panels.js:804:5

    ERROR: GUI page 'page_viewer.xml': Failed to call init() function

    There is no error when right-clicking erstwhile paired techs in the Struct Tree, only while in-game from the UI

    .

    2. I think right-clicking an 'Upgrade' option, as for the Defense Tower upgrade for Sentry Towers [Stone Towers from Wooden Towers in DE], the viewer should load the information for the upgrade entity, not the source entity. You probably agree.

     

    3. Bug: After 'Upgrading' a unit or building, right-clicking that new unit or building loads the original unit or building's information, not the new information for the Upgraded entity. So, for instance, if I upgrade a tower from Wooden to Stone, right-clicking the new Stone Tower's portrait gives me the viewer panel of the Wooden Tower, not the new Stone Tower and all the stats are for the Wooden Tower.

     

     

    Again though, it's great to see the viewer finally in the game. It'll help a lot of players. Plus, when all the History information is added back in people will enjoy reading about the items in the game. I would suggest a few extended features for the viewer, but I think items 1-3 above suffice for now.

    • Like 3
  7. Why did you rename every single unit actor in the game? Your changes make the actors less recognizable, not more. And you use my name in the commit messages, as if we discussed these changes and decided together they were the best idea, when we did no such thing. 

    • Like 1
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