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Posts posted by wowgetoffyourcellphone
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The Ptolemaic unit should be renamed ptol_camelry_archer, yeah.
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1 hour ago, Alexandermb said:
The kushites have "camelry_javelinist, i think the camel should be renamed camelry_archer from the ptols
What do you mean here?
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17 hours ago, Lion.Kanzen said:
Helmet/mask looks Sassanid, as Sundiata mentioned.
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I think the best thing about the game is how nice the tech tree page looks and how easy it is to use. lol
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8 hours ago, LordGood said:
Guys think it might be time for more true 3D rimmed shields?
You mean shields with a thickness instead of flat billboards?
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3 hours ago, Alexandermb said:
This looks like a purely fictional unit to me.
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It's partially the map but it's mostly the Skybox textures themselves. (the black bands)
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10 hours ago, LordGood said:
briefly mentioned in the spartan structure thread, regarding a full art split for the Greeks
Yes but who gets the current set? It's perfect...
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5 hours ago, LordGood said:
Athenians may see a change in art direction in the future
wuuuuh?
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What's the primary reference for this? Just curious where the reenactor got his inspiration.
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you need to fix that white line at the base of the neck right quick
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It would be nice feature in Atlas to take a snapshot map preview.
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3 hours ago, Mephos said:
I think there should be an option to finished the enemies' unfinished buildings instead of of just destroying them. Especially if those buildings are civic centres or harbours.
1 hour ago, Mephos said:Is that what it is called? What I am talking about is supposing you meet the enemy building a civic centre and you kill them, what happens afterwards is you destroy what they were building. I think there should be an option to continue the work and claim it as yours. If that is foundation capture, then yes I would like that.
While that is interesting and would be cool, I think it might introduce additional gameplay ramifications I'd rather not have to deal with. Forward building is already pretty dangerous, and this would make it even more dangerous. That's just one ramification off the top of my head.
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Almost nothing he says there interests me.
He spends 3 paragraphs arguing against gates for Christ's sake.
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1 hour ago, elexis said:
But then there were no surprise effect when we would announce to implement Kushites for alpha 23 rather than just randomly committing that on a tuesday night after months of preparation with the best contributors for the job at hand.
HL3 confirmed
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Fletching = the feathers. I think it could be a few stripes more. Not much
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I think the fletching could be a little longer. I like it too.
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Probably beyond the scope of this ticket, but I think it would be great to be able to pick a horizon texture as well regardless of the Skybox chosen. So, a mountainous horizon or oceanic horizon or whatever.
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Garrisonable elephants would be hilariously awesome, though I would doubt the utility of having to manually add soldiers to your elephants in the middle of a match. I would like to see the archer [or whatever] be trained along with the elephant. Separate entities, but one unit if that makes sense. And you're right, similar to archers on ships or archers on top of gates, there would need to be some work regarding obstructions and footprints and pathfinding.
SpoilerIMHO an awesome meta game addition would be to have a customizable unit feature where you can customize your units within historical reason prior to a match.
War Elephants? Want them to have armor or not? Full armor or just bits and pieces? Towers or not? In those towers, do you want pikemen or archers? Having a meta feature where you can determine this beforehand would be incredible.
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Really awesome nitpicks, Sundiata. Those would be some nice additions indeed. I especially like the dock mockup.
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I vaguely remember reading about an arrow machine kind of like in the video, but I am not sure who used it and what time period. I am not even sure what time period that movie is trying to depict.
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51 minutes ago, Zersch said:
For sure I will. But first I need to find my way through this forum and read a lot
As a history major, I think you will enjoy this incredible thread here:
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===[COMMITTED]=== Horse Update
in Completed Art Tasks
Posted
Hmm, the helmet prop point apparently has moved in relation to the head prop point for the rider animations, when compared to infantry.