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Posts posted by wowgetoffyourcellphone
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It would be good for the team to precisely explain how to do this, then I can update this top post and we can sticky the thread.
https://trac.wildfiregames.com/changeset/21726
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5 hours ago, Lion.Kanzen said:
No, each unit alone in the map. trying to found a good place alone or reach the rest of their comrades.
Call it "Chaos" mode, as opposed to "Nomad" mode. Not bad?
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I'd just make it act like a treasure
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17 hours ago, Servo said:
No more instant giving resources, not really realistic. It’s either delay it or manually.
I once had the idea that you would train a "Tribute Wagon" which basically looks like a beefed up trade cart, you'd send it toward your ally and then their units could "gather" it like a treasure. This seemed a little much micro to me once I thought more critically about it. However, I don't think there's anything to prevent such a thing from being possible in a mod, even with current code.
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40 minutes ago, stanislas69 said:
@feneur What happened to our own LOTR Mod ?
Abandoned due to copyright concerns.
EDIT: I am not feneur.
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That is one angry bird.
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27 minutes ago, stanislas69 said:1 hour ago, wowgetoffyourcellphone said:
I like it. I feel like it should be included in a whole batch of updated Hellenistic helmets tho, so it doesn't stand out [the other updated helmets don't mesh well with the 'old' helmets]. What do you think? Perhaps a separate thread for this Thracian helmet and other Hellenistic helms.
Yeah it should somewhat be organized.
Yes, a Hellenistic Helmets thread with a list. Graphic here:
Thracian Helmets
- T1: Thracian helmet.
- T2: Thracian with ridge.
- T3: Thracian with feathers.
- T4: Thracian with plume.
- T5: Thracian with crest.
- T6: Thracian with crest and feathers.
- T7: Later Thracian with wider brim, longer neck piece, and high crest.
- T8: Early Thracian.
- T9: Thracian cap.
Hellenistic Pilos variants
- P1: Wide brim, plus cheak pieces
- P2: Adds feathers.
Carthaginian Thracian variants
Thraco-Phrygian Helmets
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1 minute ago, Sundiata said:
off-topic: Doesn't that lambda have a wrong rotation?
The 'shield_arm' prop point needs rotated. Also, the 'shield' prop point could use some minor adjustments too.
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I like it. I feel like it should be included in a whole batch of updated Hellenistic helmets tho, so it doesn't stand out [the other updated helmets don't mesh well with the 'old' helmets]. What do you think? Perhaps a separate thread for this Thracian helmet and other Hellenistic helms.
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My guess would be a fixed skybox.
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Don't we have a Scythians topic?
Tomyris would definitely be a hero unit. Regarding "Amazons" I think simply having some units be dual-gendered [like Delenda Est's Citizens and Slaves] would be enough to represent female Scythian warriors. I don't think they should be some separate unit.
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10 hours ago, XLightningStormL said:
If anyone has seen in the 0 A.D news it's either Mercenaries (Crossed over from Delenda Est), or it's the addition of Archery Ranges, Siege Workshops and Stables.
Too late for A23. Some things like these would be more likely for A24.
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It's a coitus feature. Calling it now. Very innovation. Much wow.
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Watch the way you twist a man's wrist. The range of motion in the wrist is not as great as you depict on the sparabara here:
2 hours ago, Alexandermb said:Make sure to try these kinds of movements with your own body/hands so you can understand what each joint is capable of. The wrist is not capable of the angle you have here.
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7 hours ago, Alexandermb said:
Nice, now we need the chariot wheels to fall off or something, and the riders to die in an interesting way.
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1 minute ago, stanislas69 said:
so I can move on on my custom projects
Oooooo, PM me the details.
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https://trac.wildfiregames.com/changeset/21653
So, I thought the whole point of variant files was that you only had to update, change, or fix the few variant files instead of updating, changing, or fixing a hundred actor files.
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1 hour ago, wackyserious said:
I'll try to lower their contrast, do others agree on this too?
For me the colors are okay. Would work even better with battalions.
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I hope you're not over complicating things. I can't look at the mod atm.
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22 hours ago, elexis said:
less
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5 hours ago, stanislas69 said:
The someone should just reenable it. I made that chariot years ago. It's likely shown on my YouTube channel Rote video
I remember @wolflance and @Ayakashi telling me not too ^^
I just enabled it in DE because of the distinct lack of Han champions in the mod.
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6 hours ago, Nescio said:
And population makes seven; now try displaying all of them on half a 1024 pixel screen
Good thing I am building DE for myself and my 1600px wide screen.
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Yeah in this instance I'd remove the baked specular in the diffuse texture.
Mod Installer > Creating a Mod file
in Game Modification
Posted
I meant this as a guide for those on the forums... But by all means, be a jackass.