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wowgetoffyourcellphone

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Posts posted by wowgetoffyourcellphone

  1. 2 minutes ago, Lion.Kanzen said:

    Can I open a task?  somebody will take that one.

    It would be cool to have a "helper" medallion similar to the Total War games. It would pop up and assist you by default the first time you ran a non-tutorial map. You could click X and turn it off if you want. Initially it wouldn't need any voice acting, just some text and UI elements.

    • Like 1
  2. 4 minutes ago, Angen said:

    @wowgetoffyourcellphone hi do you have revision 22411?

    Yes I do. Mirage.js updated today. I checked the files at lines 27, 108, and 115 and the revisions are there. 

     

    EDIT: I tested this with vanilla. Got those errors.

  3. After latest update. Sorry if I didn't catch this earlier. May have been hidden or cropped up just now, dunno. Happens when tasking to attack or capture enemy building in fow. Looks like a problem in unit_actions now.

    ERROR: JavaScript error: simulation/components/GuiInterface.js line 257 TypeError: cmpHealth.IsInjured is not a function GuiInterface.prototype.GetEntityState@simulation/components/GuiInterface.js:257:49 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:1975:1 GetEntityState@gui/session/session.js:214:21 getActionInfo@gui/session/unit_actions.js:1523:20 g_UnitActions.garrison.hotkeyActionCheck@gui/session/unit_actions.js:679:21 determineAction@gui/session/input.js:266:12 updateCursorAndTooltip@gui/session/input.js:94:16 onTick@gui/session/session.js:795:2 __eventhandler102 (tick)@session tick:0:1

    ERROR: Error calling component script function ScriptCall

  4. 5 minutes ago, Anaxandridas ho Skandiates said:

    I would strongly suggest Neōsoikoi for the structure, but is it not in this case very natural that a tech can be called the same as the structure?

    It would indeed feel kind of awkward. Imagine the Phrourion having a "Phrourion" tech, adding extra phrouriness to your Fortress. Though, I could just rename the tech. This thread is giving me lots of ideas.

     

    EDIT: Renamed my Military Shipyards to Neōsoikoi. (y) 

  5. 1 minute ago, Anaxandridas ho Skandiates said:

    ὁ νεώσοικος neōsoikos: dock, shipshed = this is superior in my view, but use it in plural νεώσοικοι neōsoikoi - 'ship-houses' I almost always encounter it thus in the greatest authors.

    Hmm, I am using Neōsoikoi for an Athenian special tech at the Shipyard. Is Naupegeion or something else okay? 

  6. Questions. I am no linguist. Would Synergeion Poliorkias work for siege workshop? Toxobolia for Archery Range doesn't work? What would be a good word for a large cult statue? For instance, such as the cult image of Athena within the Parthenon or the bronze Athena Promachus atop the acropolis? Lastly, what would be a good word for a military shipyard or harbor (Neoreion perhaps?)? Something for warships, separate from a commercial dock or harbor. Thank you.

  7. 8 hours ago, (-_-) said:

    First attempt at doing snow without filling up the entire map with actors which makes the game nearly freeze. Instead, this one is done using a shader. Suggestions welcomed. (this one turned out better than the heat haze shader)

     

    Nice! Now move the camera. ;) 

    • Like 2
  8. Unrelated, but check these out:

    Quote

    ERROR: JavaScript error: simulation/components/GuiInterface.js line 257 TypeError: cmpHealth.IsInjured is not a function GuiInterface.prototype.GetEntityState@simulation/components/GuiInterface.js:257:49 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:1975:1 GetEntityState@gui/session/session.js:214:21 handleInputAfterGui@gui/session/input.js:951:45

    Happens when I select an enemy building in the fog of war. 

    • Like 1
  9. maps/scenarios/_default.xml

    That is the "base" map that opens in Atlas. You can edit it easily using Notepad++. 

    Line 4 is:

    	<Terrain patches="16" texture="desert_sand_ripples" priority="0" height="2048"/>

    Patches is what you want to play with. I forget what a "patch" represents (perhaps 10 or 16 tiles?), but that is the number you want to edit.

    • Like 3
  10. 1 hour ago, Lion.Kanzen said:

    Terra Magna and Delenda Est, these mods are almost official for me, DE have better combat system.

    Millennium A.D. and Terra Magna don't try to change the gameplay, they just add civs, which is good on its own. :) But thanks for the plug. ;)  I think DE's counters make sense and puts emphasis back onto heavy infantry.

  11. 35 minutes ago, Trinketos said:

    How i can make different game types?

    Like conquest, wonder victory etc

     

    34 minutes ago, Lion.Kanzen said:

    victory conditions.

    @wowgetoffyourcellphone @Stan`

     

    32 minutes ago, Stan` said:

     

    For Delenda Est I made a "Conquest Civic Centers" victory condition. It works (you lose immediately when you lose your last civic center), but I'd really like to make it a timer where when you lose your last civic center you get X number of minutes to build or capture a new civic center or you lose. 

    • Like 2
    • Thanks 1
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