-
Posts
11.046 -
Joined
-
Last visited
-
Days Won
558
Posts posted by wowgetoffyourcellphone
-
-
23 hours ago, Anaxandridas ho Skandiates said:
Well, I get the comments, okay, hmm.... okay, I give 100/100 points for the set.
Btw. do we have an extant pickaxe from the period @wowgetoffyourcellphone ? Thanks for great effort as always.
A real pickax from the era would have a straighter head on it, I think. But this icon gets the point across (and was taken from the storehouse icon).
-
On 2/20/2019 at 7:37 PM, borg- said:
I think it can be done. Just set bonus value "0" and give + 1,2,3 etc.. with tech.
I do not believe it is yet possible. You can't just adjust every component in the templates with a tech. Those effects have to be coded.
-
I wish there was a way to add bonuses with a tech. For instance, "Steel Arrows" for Mauryans could give a bonus vs. cavalry and elephants, while "Poison Arrows" could make an additional bonus vs. infantry.
-
1 hour ago, Emperior said:
You are glad because your unit getting promoted but your enemy troops are trying to kill person next to them which often happens they are shooting person who is getting promoted: "bullets has been wasted". Instead of that they could've kill way more people around the person getting promoted.
Imagine also your 5 troops getting promoted. That's a lot who canno't be killed. That is happening a lot during multiplayer matches.
I don't see this as so much a big issue for balance, since all players have this equally. The dancing is way more problematic.
-
2
-
-
Icons aren't always meant to be 1 to 1 accurate representations of objects. Just sayin. And "falcata" is simply the file name. What tech it's used for is up to whoever.
-
-
7 hours ago, Nescio said:
please orientate melee weapons and tools from bottom-left to top-right, e.g.
nahh
-
3 hours ago, Emperior said:
Simillar stupid idea was in Borg mod which had elephants being op killers of spear cavlary
Elephants should be killers of cavalry, as they were in almost every military engagement between the two.
-
2
-
-
1 minute ago, Emperior said:
If that would be another total war game style, I would uinstall. :| Reducing my abillity to raid, fight in smaller groups.
I want battles, not Raids R Us RTS simulator. I want to be a military commander, not a pirate.
-
2
-
-
Battalions.
-
3
-
1
-
-
4 minutes ago, nani said:
A photo or a drawing? Cool.
Trade Routes is made with 0ad assets heavily photoshopped.
-
Made a new tech portrait, free to use by core game and/or mods. Topic can be used for folks to post any new tech portraits they make or find (cc0 or cc-by-sa).
Trade_Routes (made by me, from 0ad assets)
Geometric_Masonry (made by me)

Aqueducts (fixed by me to have the standard background)

"mace_argyraspides" (combine some 0ad icons)

Immortals (from 0 ad concept art)

Falcata (made by me)

Feminine_Mystique (from 0ad concept art)

Diaspora (background fixed by me)

Some Elephant tech portraits, from 0ad concept art


Mining_Pickax (from 0ad assets)

Monumental_Architecture (from 0ad concept art)

-
6
-
4
-
-
-
32 minutes ago, Bigtiger said:
Do you think this would hurt game performance? Im just not sure how optimized the engine is with lots of objects using AO. If it doesn't hurt game performance i'll defiantly add it.
SSAO is a rendering technique, not the AO maps 0ad uses.
-
48 minutes ago, Bigtiger said:
Would look so good with SSAO.
-
On 1/20/2019 at 6:45 PM, LordGood said:
This isn't an engine feature lol, its a hack, a very sloppy workaround that abuses particle emitters and hidden skeletons. Proper support would be nice but this will have to do as a proof of concept. It follows all the 'rules' so it's more or less future proof for modders, which was my biggest concern. Proper single-particle emitters would of course increase performance by negating the need for hidden emitters.
A duration tag could be added to particles. Assuming a lot of these hacks you're talking about are for the gunpowder smoke.
-
1
-
-
32 minutes ago, nani said:
Unlike in English accents can have a very important role in other languages so I would rather remove the least possible of the transliteration.

Okay then.
Can we get an option to just turn off the specific name? Been asking for this for ages (I think it clutters the UI).
-
3
-
1
-
-
I'm no linguist, but for readability I think it would be best to leave out all of the accents and stuff. So, instead of Hoplítēs Athēnaîos (or whatever it's supposed to be), we have Hoplites Athenaios (Athenian Hoplite).
-
1
-
-
Just now, Bigtiger said:
I could look at the core game's biome as i'm currently working on two biomes, coniferous/Alpine and reworking the temperate biome. The temperate is more difficult as it has alot more lush, which has me playing with designs and changing/mixing texture
Great! The inconsistency in the look of the trees and shrubbery (some trees like the Cretan Date Palms look awesome, while others look dreadful) is bothersome to many and hampers the look of the game IMHO.
-
2
-
-
-
18 hours ago, Servo said:
the only complain I have is that my chicken were dying from the cavalry trample
Hmm, the trample aura works against "enemy" units, and Gaia is an "enemy" of all players.
-
-
Hi, most 4 legged animals stand with their feet closer together, specifically the front feet. Example:

-
1
-
-
5 hours ago, Nescio said:
currently unavailable because adding phases is less straightforward in A23 than it was in A22
Hm?








===[COMMITTED]=== Horse Update 2.0 (Retexture)
in Completed Art Tasks
Posted
I see lots of actor fixing in my future. Carry on my wayward son.