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wowgetoffyourcellphone

0 A.D. Art Team
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Posts posted by wowgetoffyourcellphone

  1. A while back, a mod was made by @s0600204... which implemented a civ selection screen. It's now way out of date, but it worked when it wasn't out of date:

     

    ftlwqGp.png1YhNwy1.png

     

    Basically you could sort civs by various criteria (given in the civ.json files), and selecting the civ icon gave you a bunch of information about it. If extended, such a screen could let the player choose randomization options, such as choosing to play a civ of the "Greek" culture, but then letting the game choose which one for you. Likewise geographically or time frame or whatever. 

    Perhaps something like this, but better of course:

    KlKBqPA.jpg

     

    • Like 5
    • Thanks 2
  2. Another aspect of the game that could use some general improvement is the look and layout of the tooltips in the game. Currently, it seems that the tooltips keep getting loaded up with extra information making them look worse and worse. I think it's time to step back and redesign their look. Here is something that could look nice for a "basic" tooltip:

    VqqLhPr.png

    A "detailed" tooltip layout could follow similar designs.

    • Like 3
  3. So, this has been discussed in the past, but no conclusions were ever made and thus no decisions made on the design level. I think the loading screen could use some improvement, because right now it is rather static. Here is an old concept for some loading screen improvements (but is not a coherent design by any means) that I once found on the forums:

     

    7jkbFAx.png

     

    Another idea I had was to have the current design with the "tips" but either have the tips rotate automatically every 10 seconds as the map loads or there can be left and right arrows that lets the player cycle/scroll through them at their leisure as they wait for the match to load. 

     

    But most assuredly, I think the general aesthetics of the loading screen could definitely be improved.

     

    • Like 6
  4. 57 minutes ago, Anaxandridas ho Skandiates said:

    I was talking about making the real world wonder of the Pharos lighthouse the actual wonder of the ptolemaic civ - just a huge accurate version of the small "pharos lighthouse" now in the game. They built smaller lighthouses in the same style, and we have a still-standing funerary monument that is a miniature Pharos, at "Abusir".

     

    I think there was a lot of discussion about this in the day. I like the Temple of Edfu as their wonder. That way you don't have players building a "lighthouse" in the middle of desert or something.

    • Like 1
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  5. 12 minutes ago, Alexandermb said:

    Dude! what laptop is that ? my games alwasy starts as 50-40 fps. i tested the pathfinder update the last week and crashed when reached 4gb rams, gonna be testing the updates if they are packed as @stanislas69 did before.

    https://www.amazon.com/gp/product/B07GGL8HL9/

     

    Yeah, I'll test if packaged. 

     

    EDIT: I had been eyeing that laptop for many moons and my frustration with 0 A.D. pushed me over the edge. lol

    • Haha 1
  6. 10 hours ago, courtland said:

    Hi, I've looked through all the buildings and can't find a research option for flaming javelins. I know that there's a champion that has them by default, but I wan't my skirmishers to be able to use them. I have skirmishers with elite rank and they still do not have flaming javelins. Any help would be great.

    Delenda Est mod has Flaming Pitch as a technology. (y) This gives your javelin dudes flaming javelins.

    • Like 1
  7. Would it be possible to add some more gravitas to the male sounds? I realize these may be recorded by a young man, so it might be difficult to get a more mature sound for the voices, but I think that would help. I think the Persian voices could be a little louder compared to the Greek ones, but that can be controlled from the XML files very easily. It's great to hear more languages in the game!

    • Like 3
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