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wowgetoffyourcellphone

0 A.D. Art Team
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Posts posted by wowgetoffyourcellphone

  1. 20 hours ago, Stan` said:

    What about the references I posted above. Anything you like there ? :)

    Some of the stuff looks good, but I can't vouch for the realism.

     

    This guy sketched some stuff.

    On 3/22/2014 at 10:34 AM, Le Druide Gaulois said:

    I just made some concepts. To the left there are 2 different sets for houses, a farmstead and a scout tower, and to the right different models for a civic centre.

    post-16101-0-11988300-1395498884_thumb.j

     

  2. 7 hours ago, Stan` said:

    That's because we have no sound mixing, all sounds are played blindly...

    I think there needs to be a different set of sounds for an arrow miss as opposed to an arrow strike. So, an arrow hitting the ground shouldn't sound like an arrow hitting a soldier. 

     

    Also, the "Fwop" sound for all projectiles sounds super cartoony. Just some observations.

    • Like 1
  3. 6 minutes ago, theotherhiveking said:

     

    1. It causes the 'projectile hitting armor' sound to play too frequently. You know what exactly what sound I'm talking about, you're probably hearing it in your mind now.

    Click clickclickclickklikkclikccklickliclikcikliclick

    • Like 1
    • Haha 2
  4. 1 hour ago, The Undying Nephalim said:

     

    I like that the knocked back units have to "stand up" before they re-enter combat. I would say that they need a little more variation in the standing up animation. Right now it looks unnatural for all units to kind of "chair up" in the same way. Hands and knees, one foot forward, stepping upward and righting oneself would look better.

    • Like 1
  5. 23 minutes ago, Lion.Kanzen said:

    and use some Millenium norse buildings? (some)  

     

    I looked at Millennium AD the other night to check out the buildings again. There are things I like about the Anglo-Saxon, Norse, and Carolingian building sets, but the textures are all incompatible. The Civic Centers need work the most (not quite up to snuff compared to core game models). I think using them as placeholder art would work though.

    • Like 1
  6. Germanic head references, for any artist who is willing. I think these models can just be edits of the existing models (ideally), and can be added to the core game probably.

    Ponytails

    The game has a ponytail male head model and beareded head models, but not together. Germans definitely would benefit from bearded head models + maybe a couple of ponytail variations (props?).

    germanicghostwarriorsfeat2.jpg

    Above: 2 variations. Ponytail on back of head and ponytail closer to crown.

     

    germ4.jpg

    Above: Some ponytail variants at the top of the head. Short.

     

    Suebian Knot

    This would be specific to the Suebi faction units. This is a knot of hair off to the side (right side?) of the head. Maybe 2 variants, one lower and one higher.

    3448e2f3b9eb0b91adb0f098aa6cdc86.jpgimages?q=tbn:ANd9GcQm30ouTvSuofRYP0eOogG324d979480d42445b75fd415a2ce17da.jpgbog-body-Osterby-Man.jpg

     

    Braided Female Hair models

    It would be cool to have unique head models for the Germanic women. Perhaps 3 or 4 variants.

    55729571_1163919517110119_14376814317046sddefault.jpg?v=5b3f0deb

    Above: Says "Vikings" but I think would be apropos for Germanic women as well (Nordic and Germanic peoples are related)

    • Like 1
  7. 34 minutes ago, Genava55 said:

    Yes it changed, the Suebians during 1st century BC and 2st century AD are mostly using hexagonal shields and have little body protection. During the 3rd century AD, all the Germans started to use rounds shields and we find some helmets and chainmail. There are also the development of the angon and of the spatha. 

    For the Suebians, I'm thinking a more "early" interpretation for their look, with the hexagonal shields and low instance of armor. If I were to add the Goths, they'd be a later interpretation.

     

    34 minutes ago, Genava55 said:

    Most of the archeological  information on the Suebians comes from the later period. But the general basis of the houses didn't have change. The only thing is that there is more evidence for fortifications in the later period.

    Right, a wooden longhouse is a wooden longhouse. For gameplay purposes, I think some kind of fortification would be necessary. Probably wooden. Any walls would be a wooden stockade, halfway in strength between palisades and stone walls. 

    Thematically, I'd go for a more "settled" interpretation for their gameplay, with territories, etc. While the later Goths would have some "nomadic civ" elements, like ox cart dropsites, etc. 

     

    Heroes could be Ariovistas, Arminius, and? 

    • Like 1
  8. On 5/30/2019 at 3:06 PM, Genava55 said:

    The time frame involved is basically from Ariovistus (58 BC) to Hermeric (441 AD) ?  Focusing on the Suebian tribes ?

    That is a large time frame. Would unit types and equipment have changed greatly in the intervening years? What about architecture? 

  9. Hmm, that looks more like a Champion "Extraordinarius" to me, what with the groin and shoulder pteruges. Certainly use that texture for them!

    For a rank-n-file citizen soldier (advanced Hastatus or advanced Eques), I think a subarmalis would look more like this upper body piece:

    11ff944506d79da9d71127a229b7378c.jpg

    Certainly others may have their own interpretations. 

    • Thanks 1
  10. 3 hours ago, wackyserious said:

    I have seen several artists depict them wearing padded cloth with pteruges underneath that armor. In the game we also have that in the texture for Hannibal.

    Would that be historically acceptable

    That is called the subarmalis. It is theorized it can be used as padding underneath many types of armor such as chain and mail. I don't see why it couldn't be worn under pectorals. 

    • Thanks 1
  11. The problem with the 100 column hall is that you can't see the columns, so their impressiveness is completely lost. You're  not gonna see the internal arrangement of the structure so who cares if one structure has 4 internal columns or 100.

    The palace gate thing already in the game should just be removed. It was added to the Persians because the Greeks got the Royal Stoa. DE already removes both structures. 

    The Gate if All Nations has a unique quality to it that it's not just another palace or temple like all the other wonders or potential wonders in the game. It was built specifically to create awe and wonder to all those entering the capital. 

    • Like 2
  12. 6 minutes ago, LordGood said:

    Those are almost all old oaks, could be as simple as replacing them with the new oaks?

    Right, the game needs to phase out all those old oak tree refs from the maps. I don't know how to do that in the map scripts (though maybe some simple replace commands in Notpadd++ could work), but perhaps I can do it for you in the Scenario and Skirm maps. 

    • Like 2

  13. The Germans

    Cimbri, Suebians, Goths

     

    sIRQeV7.pngYL7CSzN.png

     

    https://github.com/JustusAvramenko/delenda_est/commit/74653b71376ba38593f675e4051586769292b59b

    https://github.com/JustusAvramenko/delenda_est

     

    Suebi-spearmen.thumb.jpg.f2dba3703e2ea23dbcd2ebd1f331474e.jpg

     

     

     

    Need halp from our resident historians, artists, and reference gatherers.

     

    Units

    Since the Suebi were a tribal confederation, units will have tribal designations, for example: Marcomanni Spearman, Quadi Light Cavalry, etc. 

    Goths will represent the "later" Germans, with round shields, more helmets, more chain mail, greater cavalry.

    Suebian units look like "early" Germans, with hexagonal shields, fewer helmets, less chain mail, greater reliance on infantry.

    Basic units - Bare chested or Animal hide. Pants. Shield. Weapon. No helmet.

    Advanced units - Shirt. Pants. Shield. Weapon. No helmet.

    Elite units - Shirt. Pants. Cape. Shield. Weapon. Simple Germanic helmet. 

    Champions and Heroes -  Heavy body armor. Germanic helmet.

     

    Suebian Heroes

     

    Ariovistus

    • Leader of the Suebi and other allied Germanic peoples in the second quarter of the 1st century BC. He and his followers took part in a war in Gaul, assisting the Arverni and Sequani in defeating their rivals, the Aedui. They then settled in large numbers into conquered Gallic territory, in the Alsace region. They were defeated, however, in the Battle of Vosges and driven back over the Rhine in 58 BC by Julius Caesar.
    • https://www.wikiwand.com/en/Ariovistus

     

    Maroboduus

    • King of the Marcomanni, who were Germanic Suebian people. He spent part of his youth in Rome, and returning, found his people under pressure from invasions by the Roman empire between the Rhine and Elbe. He led them into the forests of Bohemia, adjacent to the Quadi who already lived nearby, and established a large alliance.
    • https://www.wikiwand.com/en/Maroboduus

     

    Ballomar

    • Leader of the Marcomanni. At first a Roman client ruler; during the first Marcomannic War he formed an alliance with other Germanic tribes and invaded Italy.
    • https://www.wikiwand.com/en/Ballomar

     

    Arminius

    • Was a Roman officer and later chieftain of the Germanic Cherusci tribe who is best known for commanding an alliance of Germanic tribes at the Battle of the Teutoburg Forest in 9 AD, in which three Roman legions under the command of general Publius Quinctilius Varus were destroyed. His victory at Teutoburg Forest would precipitate the Roman Empire's permanent strategic withdrawal from Magna Germania.
    • https://www.wikiwand.com/en/Arminius
    • Found in the Mercenary Camp.

     

    Goth Heroes

    Alaric I

    • History
    • Wiki Link

     

    Theodoric I

    • History
    • Wiki Link

     

    Theodoric the Great

    • History
    • Wiki Link

     

    Buildings

    All wooden, less health than "standard" civs. "Walls" are a wooden stockade, halfway in strength between palisades and stone walls. "Fortress" is wooden.

    Building "shapes" should roughly follow Empires Ascendant standard, but with a Germanic veneer or aesthetic. There can be some unique exceptions for visual variety however. Maybe houses are longer than they are wide with a rectangular footprint, in contrast to other civs whose houses generally fit a square footprint.

    Suebians

    Rally Point Flag

    Spoiler

    img024.jpg

    General Look References

    Spoiler

    d_97.jpg&key=4c2811e1ff392c3b6e2316bde53

    Civic Center

    Spoiler

    Germanic civil center.jpgimg017.jpgGermanic CC and GH.jpg

    House

    Spoiler

    img014.jpggetimage.jpg

    Storehouse

    Spoiler

    img019.jpg

    Farmstead/Corral (combined building)

    Spoiler

    farmstead.png

    Dock

    Spoiler

    img019.jpg

    Market

    Spoiler

    market.png

    Temple

    Spoiler

    img096.jpg

    screenshot0199.jpg

    Glory Statue

    Spoiler

    0e3ecdf9b0b141a425a2758dc6d5402f.jpg&key

    The "totem pole" (for lack of a better term) on the right, behind the horseman and dog.

    Forge (aka "Blacksmith")

    Spoiler

    Escáner_20190928.jpg

    Defense Tower

    Spoiler

    img033.jpg

    Barracks

    Spoiler

    69314669_2440138022741186_85769045159224

    Stable

    Spoiler

    img020.jpg

    Archery Range

    Spoiler

    img020.jpg

    Great Hall (Special Building)

    Spoiler

    img011.jpg

    Siege Workshop

    Spoiler

    img081.jpg

    Fortress

    Spoiler

    img034.jpg

    Town Walls

    Spoiler

    img038.jpg

    biskupin.jpg&key=61063ef86a9224ef74c504f

    Wonder

     

     

     

    Goths

    Civic Center

    House

    Storehouse

    Farmstead/Granary

    Dock

    Temple

    Glory Statue

    Forge (aka "Blacksmith")

    Defense Tower

    Barracks

    Stable

    Archery Range

    Siege Workshop

    Fortress

    Spoiler

    img078.jpg

    Town Walls

    Wonder

     

    Gameplay

    Suebians still use standard territorial gameplay, but have an ox cart dropsite. Later Goths will have more of a nomadic gameplay (like Huns or Scythians) with no territory. It would be interesting if Hyrule:Conquest's hero selection UI could be used to "split" the Goths into Visigoths and Ostrogoths.

     

    Art Needed

    Each one needs its own civ emblem. Unit head models with the "Suebian Knot" and beards for the Suebian units. New unit body and shield textures. Some new helmet models. New building art set.

    • Like 14
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