-
Posts
10.996 -
Joined
-
Last visited
-
Days Won
554
Posts posted by wowgetoffyourcellphone
-
-
1 minute ago, Trinketos said:
What black edges?
The map plane is actually a square, with the corners shaded in black to make a circle.
-
1
-
-
1 minute ago, stanislas69 said:
Right !
I probs would have just set the RegenInterval to 1000 and Rate to 1, but hey.
-
2 minutes ago, stanislas69 said:
That's on @vladislavbelov's list I believe
Another challenge is those black edges of the map making the horizon look ugly, but that's a separate, but related issue. Would it be worth it to truly make the map round? Or perhaps we can think of other ways to make the map and horizon looks more seamless.
-
2
-
-
-
So is <Amount> the starting amount when the unit is trained and <MaxAmount> is the maximum amount of food added to <Amount>? And with <Rate> and <RegenInterval> you'rer looking at precisely 1 Food per second of fattening?
-
I've mentioned this idea before, but it came back to mind while adding a new "desert" skyset to Delenda Est today. What if we could have a "Horizon Set" that superimposes over the sky box to make the horizon and sky look nicer? Would probably be another set of DDS files with an alpha. That way the horizon could be a set of desert mountains or rolling green hills or whatever is needed for the scenario.
I made this sky set from the new Kushites menu background and I couldn't help to think it would have been easier and/or more powerful to have had the mountains as a separate set of images that I could use over any of the skies in the game.
Are there any relevant tickets or patches for something like described? Any pitfalls?
-
2
-
1
-
-
1 hour ago, stanislas69 said:
I started working on a feature that allows sheep to gain more food over time, and make animal's food decay over time, when being left out (rotting) I was wondering if that's something you guys would like to see in the game which would have a positive impact, or if you think that's better for a mod. @borg- @wowgetoffyourcellphone @Nescio @Hannibal_Barca
https://code.wildfiregames.com/D1718
I think it's a little detail that Age players would like, indeed.
How does the template schema look for this in your patch?
-
51 minutes ago, borg- said:
We found only two unbalanced units so far, priests and bolts.
I am curious in which way these were unbalanced.
-
4 hours ago, destro said:3 hours ago, Sundiata said:
@pedro_blanco, you have another fan
More images like this for Athens, Rome, Alesia, Persepolis, Carthage, Alexandria, would be awesome. I reeeally like how the artist incorporated the game's existing architecture models into the artwork.
-
2
-
-
Would it be desirable to spice up this download page in-game? For one thing, the "mod label" column should probably come first, as that's really the mod's name, not the "name" column. I also think each mod should be able to have its own icon on the left, and also an option to visit the mod's mod.io page from this page to see more information before you download. Thoughts?
-
2
-
-
1 hour ago, Rolf Dew said:
Sorry to dissapoint, but to create unique factions, we needed one greek faction, as two would be too similar and we would end up like, the multiple similar greek factions in 0 ad or rome total war 1.
1 hour ago, Genava55 said:If you want different Greekish factions, you can add varieties from Mycenean and Minoean cultures.
It would just be nice to be able to show the differences between, say, the Spartans and Athenians in how they celebrated their religion. That's all.
It would be difficult to have Mycenaean and Minoan pantheons, though not impossible. Any suggestions?
-
1
-
-
9 hours ago, Rolf Dew said:
As it is, we have merged sparta and Athens into a generic greek faction for the sake of simplicity.
Boooo hisss
-
1
-
-
I think the Kushite boats should be about the size of the Ptolemaic merchant ship, maybe slightly bigger.
-
1
-
-
Any ideas what the Gauls and Britons would call a statue or cult image? Thinking of Delenda Est's Cult Statue building, where units praise and gather the Glory resource.
-
1
-
-
1 hour ago, Sundiata said:
The set is really not good from a historic perspective. The temple of Edfu is perfect, and the Light House, Library and mercenary camp are heading in the right direction, but the rest is really not good. I would suggest to use the models for an Egyptian faction in the new Mythology mod @Rolf Dew is working on. Because more than anything, those structures are based on Age of Mythology, not history. Inward slanting walls really weren't a thing. Only pyramids, mastabas and temple pylons had those...
I thought the temple was pretty good too.
-
1
-
-
5 minutes ago, Sundiata said:
The obelisks aren't the problem, it's the civic center itself. It looks like a serious misinterpretation of a temple's pylon.
I don't think the design of the CC is a problem from that standpoint. It just represents some generic civic building near the center of town. Nothing specific. The only problem really is just the same problem as the whole set.
The set itself is so gorgeous that it would be a shame to remove it completely from the game. Perhaps they can be renamed and used in a Jebel Barkal-esque skirmish or random map set in Egypt.
-
8 minutes ago, Genava55 said:
A building I suggest to call Remogantion, the assembly of the princes. Representing the assembly of the Gallic "senators" mentioned by Caesar. It could be the building for the recruitment of the champion cav unit and maybe some others late units.
Hmm, seems kind of, dunno, not very creative to just make it another barracks.
-
2
-
-
What's this gonna be?
-
Nice piglets!
-
2 hours ago, Alexandermb said:
The rope should go over the design.
-
1
-
-
I might add that Irish unit to DE as a mercenary. Good idea.
Any idea what the Cav Killer special unit would look like?
-
You could very easily opt for 4 ages, per AOM.
-
1
-
-
1 minute ago, Alexandermb said:
Excelent then!
What happens is that you choose a Major God at the beginning of the match. This determines which Minor Gods you have access to later. At each phase advancement you get to choose a new Minor God to add to your pantheon based on your Major God choice. Each choice unlocks new monsters, technologies, and God Powers specific to that god.
-
2
-
-
8 minutes ago, Alexandermb said:
Since there have been pleny of games with mythological Gods of the norse faction i would recommend also Baldur, Freya i would like to expand more the norse mythology beyond the basic Gods, you know what i mean "Spread the Word" of the gods
.
I believe the standard Age of Mythology god roster is 3 major gods and 9 minor gods per civ, so there's plenty of room to add the gods of your choice.
https://ageofempires.fandom.com/wiki/Norse
-
1
-


Theopolémos (a mythology mod for 0 ad)
in Game Modification
Posted
Indeed. We know very little about their religions/mythologies though.