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Posts posted by wowgetoffyourcellphone
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4 minutes ago, Angen said:
@wowgetoffyourcellphone hi do you have revision 22411?
Yes I do. Mirage.js updated today. I checked the files at lines 27, 108, and 115 and the revisions are there.
EDIT: I tested this with vanilla. Got those errors.
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After latest update. Sorry if I didn't catch this earlier. May have been hidden or cropped up just now, dunno. Happens when tasking to attack or capture enemy building in fow. Looks like a problem in unit_actions now.
ERROR: JavaScript error: simulation/components/GuiInterface.js line 257 TypeError: cmpHealth.IsInjured is not a function GuiInterface.prototype.GetEntityState@simulation/components/GuiInterface.js:257:49 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:1975:1 GetEntityState@gui/session/session.js:214:21 getActionInfo@gui/session/unit_actions.js:1523:20 g_UnitActions.garrison.hotkeyActionCheck@gui/session/unit_actions.js:679:21 determineAction@gui/session/input.js:266:12 updateCursorAndTooltip@gui/session/input.js:94:16 onTick@gui/session/session.js:795:2 __eventhandler102 (tick)@session tick:0:1
ERROR: Error calling component script function ScriptCall
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Not to be contrarian but I don't think unit recognition is why they don't make each civs units unique. I think it's because of texture size. Readability might be an issue, true, because of the mosh pit combat.
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5 minutes ago, Anaxandridas ho Skandiates said:
I would strongly suggest Neōsoikoi for the structure, but is it not in this case very natural that a tech can be called the same as the structure?
It would indeed feel kind of awkward. Imagine the Phrourion having a "Phrourion" tech, adding extra phrouriness to your Fortress. Though, I could just rename the tech. This thread is giving me lots of ideas.
EDIT: Renamed my Military Shipyards to Neōsoikoi.
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1 minute ago, Anaxandridas ho Skandiates said:
ὁ νεώσοικος neōsoikos: dock, shipshed = this is superior in my view, but use it in plural νεώσοικοι neōsoikoi - 'ship-houses' I almost always encounter it thus in the greatest authors.
Hmm, I am using Neōsoikoi for an Athenian special tech at the Shipyard. Is Naupegeion or something else okay?
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11 minutes ago, Nescio said:
Yes, but what might be done in the future is irrelevant. The current specific names ought to be based on the current wonders.
Okay, but that tangent was already closed and Alexander had already said exactly what you just said.
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On 6/26/2019 at 5:31 AM, Anaxandridas ho Skandiates said:
spart_wonder.xml, Naos Parthenōn, Wonder ΝΑΟΣ ΠΑΡΘΕΝΩΝ
I think this is supposed to be the Sanctuary of Artemis.
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Questions. I am no linguist. Would Synergeion Poliorkias work for siege workshop? Toxobolia for Archery Range doesn't work? What would be a good word for a large cult statue? For instance, such as the cult image of Athena within the Parthenon or the bronze Athena Promachus atop the acropolis? Lastly, what would be a good word for a military shipyard or harbor (Neoreion perhaps?)? Something for warships, separate from a commercial dock or harbor. Thank you.
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8 hours ago, (-_-) said:
First attempt at doing snow without filling up the entire map with actors which makes the game nearly freeze. Instead, this one is done using a shader. Suggestions welcomed. (this one turned out better than the heat haze shader)
Nice! Now move the camera.
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11 hours ago, Enrique said:
Wonderful work on the trees...
I have these pines which I think I never ended uploading them... they're using the old pine textures. If I did just ignore the post

Just in case you can reuse them somehow.
cheers!
Definitely usable!
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4 minutes ago, Angen said:
I am teaching AI to build palisade so I am colouring her steps
Awesome! It would be great is the AI could build walls.
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Forget about the field. What the Hell is happening to the PALISADE?
(I have never seen the fields look like that)
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Unrelated, but check these out:
QuoteERROR: JavaScript error: simulation/components/GuiInterface.js line 257 TypeError: cmpHealth.IsInjured is not a function GuiInterface.prototype.GetEntityState@simulation/components/GuiInterface.js:257:49 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:1975:1 GetEntityState@gui/session/session.js:214:21 handleInputAfterGui@gui/session/input.js:951:45
Happens when I select an enemy building in the fog of war.
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Yeah, I don't see anything particularly laggy about the screenshot. Doesn't look any laggier than, say, an AOE3 screenshot.
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maps/scenarios/_default.xml
That is the "base" map that opens in Atlas. You can edit it easily using Notepad++.
Line 4 is:
<Terrain patches="16" texture="desert_sand_ripples" priority="0" height="2048"/>
Patches is what you want to play with. I forget what a "patch" represents (perhaps 10 or 16 tiles?), but that is the number you want to edit.
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I too enjoyed co-OP games in aoe2 back in the day.
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At one point it was desired to make the palace at Pella into the Macedonian wonder, if a bit embellished and fancified.
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I don't think it would be that much work. All that needs to be done is make 1 tag in the templates togglable viewing in the GUI code.
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On 6/5/2018 at 6:30 AM, Imarok said:
You need to remove buildingAI for that.
Bummer, then it won't shoot arrows at nearby enemies. :/
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1 hour ago, Lion.Kanzen said:
Terra Magna and Delenda Est, these mods are almost official for me, DE have better combat system.
Millennium A.D. and Terra Magna don't try to change the gameplay, they just add civs, which is good on its own.
But thanks for the plug.
I think DE's counters make sense and puts emphasis back onto heavy infantry.
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22 hours ago, Stan` said:
I guess it can be a bit similar to what is done for the wonder then.
Would that be desirable for core game? Maybe call it "Sudden Death."
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35 minutes ago, Trinketos said:
How i can make different game types?
Like conquest, wonder victory etc
34 minutes ago, Lion.Kanzen said:victory conditions.
32 minutes ago, Stan` said:For Delenda Est I made a "Conquest Civic Centers" victory condition. It works (you lose immediately when you lose your last civic center), but I'd really like to make it a timer where when you lose your last civic center you get X number of minutes to build or capture a new civic center or you lose.
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0 A.D. on YouTube
in General Discussion
Posted
It would be cool to have a "helper" medallion similar to the Total War games. It would pop up and assist you by default the first time you ran a non-tutorial map. You could click X and turn it off if you want. Initially it wouldn't need any voice acting, just some text and UI elements.