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wowgetoffyourcellphone

0 A.D. Art Team
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Posts posted by wowgetoffyourcellphone

  1. 1 hour ago, Boudica said:

    It could help if someone can describe the problems with the previous fundraising.

    The problem is that WFG is a group of modders and programmers, not fundraisers and venture capitalists.

    It's true that some lessons from last time could be learned. But before that's all rehashed analyzed and a fundraiser planned, you have to have a specific goal in mind for that potential future fundraiser. For what purpose are you raising the money? It seems to me that right now WFG has all the money it needs for its current goals. More than enough, actually. Something like $25,000+ currently in its vaults. It may be that WFG already has enough money for whatever "goal" or project you have in mind.

    • Like 2
  2. 8 minutes ago, Alexandermb said:

    Reins needs to be redone, chestband updated to some kind of blanket too with better textures (or faction design exclusive).

    I can't find a way to match gaia horses manes/tails with animations so i just dropped the idle variants leaving only 1 for fauna sadly. Don't know why it behave like that even if i switch in the template the gaia horse for a cavalry wich works perfectly still remains unsync.

    I just tried to go down the rabbit hole of nested variant files and got lost somewhere before Candyland. I get it, that you're utilizing variants to their full potential, but wowzers, what a web we weave.

  3. 17 hours ago, Alexandermb said:

    Horse mod for those who want to give it a small try, but be aware isn't perfect neither finished. 

    Mod: Horse_Revamped_Mod.7z

    Horses look nice. The Amanirenas chariot was pretty cool. The gaia horses though, their manes did not match up their animations with the horse. Reins and chestband need adjusted to the new horse.

    • Like 2
  4. I feel like y'all have made this overly complex. It's all awesome af though.

     

    One suggestion or request would be that you stick to one general shape or a shape and its variants per unit type. This is for visual verification of the unit on the battlefield (I admit that realistically they would be mixed, but this is a game and it has its needs).

    • Like 3
  5. 6 hours ago, Glestul said:

    Excellent new version 1.0.3

    Make more upgrades on everything 

    Idea for new building, a bonfire.

    A bonfire would be building that would greatly increase line of sight and would slowly die out like fire ship. Line of sight would be like CC, and would last 3 min.

    Cost 200 wood and can be build on neutral and enemy territory.

    This would be useful if the common vision ranges were smaller.

    • Like 1
  6. 1 hour ago, stanislas69 said:

    -    Get someone to review the changes on Kushites background patch

    wut?

     

    1 hour ago, stanislas69 said:

    -    Seed random sounds so that units always play the same tone individually

    Maybe extend this to allow different genders in one unit (like, say, male and female villagers or male and female Scythian units)?

  7. Right now the ships are in this limbo as far as pathing, gameplay, etc. goes. Folks want units on the decks, but that requires a large ship to look right, and custom ship path pathfinding. But it looks like there is currently no one working on that, but perhaps I'm wrong. 

    I think the team should pare down the ship gameplay to its basics and leave large ships and units fighting on deck to some future iteration. This means reducing their size by probably 25% and perhaps go the upgrading AOE method where you have 1 warship line that the player can improve. Ramming could still be included with a double right click charge or some special attack, but things like boarding, soldiers on deck, realistic movements, etc. could be put off til the future when someone comes along to do it.

     

    • Like 4
    • Thanks 1
  8. On 2/21/2019 at 10:25 AM, stanislas69 said:

    1. @aeonios Could you tell me if the following gaia.7z tree_cretan_date palms are better ? Also could you run some kind of profiling to see what kind of performance drop we are dealing with ?

    I have no idea how to do profiling, but from an aesthetic standpoint, I can definitely tell that they are lower quality. What about if we mix them 50/50? Low poly meshes mixed in with the high poly meshes. Would reduce the number of polygons rendered overall while introducing some minor visual variation.

  9. 28 minutes ago, Anaxandridas ho Skandiates said:

    To be annoying here are some pickaxes from antiquity - indeed I think the pickaxe above looks too modern, because it is too "pretty" and smooth. Just trying to help, maybe we can get the point across and also get a little closer to reality. I can tell you if I had to send ten thousand slaves into a mountain mine, I would choose this model of pickaxe for them:

     mines.jpg.2203e28dcf480001387ed4c2989b9c53.jpg

    Here ya go! https://www.gimp.org/ :) 

    • Haha 2
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