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Posts posted by wowgetoffyourcellphone
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Cool idea, but probably would be best to emulate the actual topography of the battle site.
The ancient shoreline would have been at the highway on the right. We are looking in the direction the Spartans would have been looking.
These tourists are descending the hill upon which the defenders gave their last stand.
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11 minutes ago, borg- said:
I would love to have these units in the game, but it needs a lot of work from the artirts, are at least 13 new units.
Not necessarily. A basic tunic is a basic tunic. You don't need some elaborate texture for a militia dude with a club or pointy stick.
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<Upgrade> <Tower1> <Entity>structures/{civ}_stone_tower</Entity> <Tooltip></Tooltip> <Cost> <wood>50</wood> <stone>50</stone> </Cost> <Time>10</Time> </Tower1> <Tower2> <Entity>structures/{civ}_wooden_tower</Entity> <Tooltip></Tooltip> <Cost> <wood>50</wood> <stone>50</stone> </Cost> <Time>10</Time> </Tower2> </Upgrade>
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8 hours ago, coworotel said:
Thanks borg! That works! Valeu!
You should also put both upgrades wrapped within the same component. So no need to double up on <Upgrade> just use it once.
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2 hours ago, The Undying Nephalim said:
Awesome that's what I was looking for with that.
Is there a way to make it so that a researched Tech can reveal the vision of a unit with a certain class? I'm trying to make a technology that gives a player vision from ancient ruins across a map.
There's currently no way to do this without modding the code. There is the spy tech that does this, but it is very narrow in scope.
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I think the neck hole on the bronze armor is too big. Otherwise it looks nice.
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Nah, looks fine. I think the fold lines are too dark though (they look like stripes atm). It's quilted linen.
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Just now, Lion.Kanzen said:
I mean the emboem.
White on a wooden or leather shield.
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1 minute ago, Lion.Kanzen said:
which colors are good?
I am not sure. For the faction symbol, it'll probably be white, but for shields and stuff, maybe player color.
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Just now, Lion.Kanzen said:
I made as svg symbol only needs a properly shield.
perhaps a couple different variations?


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20 hours ago, Stan` said:
What about the references I posted above. Anything you like there ?
Some of the stuff looks good, but I can't vouch for the realism.
This guy sketched some stuff.
On 3/22/2014 at 10:34 AM, Le Druide Gaulois said: -
Symbol Valknut? https://www.wikiwand.com/en/Valknut

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17 minutes ago, Lion.Kanzen said:
don't go political. compating an centroamerican you are very lazy
(actual mexicans )
The meme makes fun of Americans, not Mexicans.
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7 hours ago, Stan` said:
That's because we have no sound mixing, all sounds are played blindly...
I think there needs to be a different set of sounds for an arrow miss as opposed to an arrow strike. So, an arrow hitting the ground shouldn't sound like an arrow hitting a soldier.
Also, the "Fwop" sound for all projectiles sounds super cartoony. Just some observations.
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6 minutes ago, theotherhiveking said:
- It causes the 'projectile hitting armor' sound to play too frequently. You know what exactly what sound I'm talking about, you're probably hearing it in your mind now.
Click clickclickclickklikkclikccklickliclikcikliclick
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1 hour ago, The Undying Nephalim said:
I like that the knocked back units have to "stand up" before they re-enter combat. I would say that they need a little more variation in the standing up animation. Right now it looks unnatural for all units to kind of "chair up" in the same way. Hands and knees, one foot forward, stepping upward and righting oneself would look better.
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23 minutes ago, Lion.Kanzen said:
and use some Millenium norse buildings? (some)
I looked at Millennium AD the other night to check out the buildings again. There are things I like about the Anglo-Saxon, Norse, and Carolingian building sets, but the textures are all incompatible. The Civic Centers need work the most (not quite up to snuff compared to core game models). I think using them as placeholder art would work though.
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Germanic head references, for any artist who is willing. I think these models can just be edits of the existing models (ideally), and can be added to the core game probably.
Ponytails
The game has a ponytail male head model and beareded head models, but not together. Germans definitely would benefit from bearded head models + maybe a couple of ponytail variations (props?).

Above: 2 variations. Ponytail on back of head and ponytail closer to crown.

Above: Some ponytail variants at the top of the head. Short.
Suebian Knot
This would be specific to the Suebi faction units. This is a knot of hair off to the side (right side?) of the head. Maybe 2 variants, one lower and one higher.




Braided Female Hair models
It would be cool to have unique head models for the Germanic women. Perhaps 3 or 4 variants.


Above: Says "Vikings" but I think would be apropos for Germanic women as well (Nordic and Germanic peoples are related)
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Would an artist be willing to make some Germanic head models? Mainly, we're talking about ponytails+beards, Suebian knots+beards, and maybe 3 female head variants. References to follow.
Any helmets will come later.
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34 minutes ago, Genava55 said:
Yes it changed, the Suebians during 1st century BC and 2st century AD are mostly using hexagonal shields and have little body protection. During the 3rd century AD, all the Germans started to use rounds shields and we find some helmets and chainmail. There are also the development of the angon and of the spatha.
For the Suebians, I'm thinking a more "early" interpretation for their look, with the hexagonal shields and low instance of armor. If I were to add the Goths, they'd be a later interpretation.
34 minutes ago, Genava55 said:Most of the archeological information on the Suebians comes from the later period. But the general basis of the houses didn't have change. The only thing is that there is more evidence for fortifications in the later period.
Right, a wooden longhouse is a wooden longhouse. For gameplay purposes, I think some kind of fortification would be necessary. Probably wooden. Any walls would be a wooden stockade, halfway in strength between palisades and stone walls.
Thematically, I'd go for a more "settled" interpretation for their gameplay, with territories, etc. While the later Goths would have some "nomadic civ" elements, like ox cart dropsites, etc.
Heroes could be Ariovistas, Arminius, and?
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On 5/30/2019 at 3:06 PM, Genava55 said:
The time frame involved is basically from Ariovistus (58 BC) to Hermeric (441 AD) ? Focusing on the Suebian tribes ?
That is a large time frame. Would unit types and equipment have changed greatly in the intervening years? What about architecture?
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Hmm, that looks more like a Champion "Extraordinarius" to me, what with the groin and shoulder pteruges. Certainly use that texture for them!
For a rank-n-file citizen soldier (advanced Hastatus or advanced Eques), I think a subarmalis would look more like this upper body piece:

Certainly others may have their own interpretations.
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3 hours ago, wackyserious said:
I have seen several artists depict them wearing padded cloth with pteruges underneath that armor. In the game we also have that in the texture for Hannibal.
Would that be historically acceptable
That is called the subarmalis. It is theorized it can be used as padding underneath many types of armor such as chain and mail. I don't see why it couldn't be worn under pectorals.
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300 elite Spartans against 650 elite persians
in Alpha 23
Posted
You can still visit the hot springs there: