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wowgetoffyourcellphone

0 A.D. Art Team
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Posts posted by wowgetoffyourcellphone

  1. 8 hours ago, Stan` said:

    Any texture currently into the game, or do I have to come up with a new one ?

    A new one. A few are close, but no cigar. Plus it would be great to make a terrain of the same texture.

    • Thanks 1
  2. 8 hours ago, Thorfinn the Shallow Minded said:

    The mentioned aspects are good, but I think that we could definitely think more out-of-the-box.  For instance immortals were known to be constantly at the number of ten thousand because the empire always reinforced them to that number.  I think that it would be neat to have an ability to promote an ordinary citizen soldier or archer to being an immortal at a cost based on the experience of that unit.  It likewise would be cool if Spartiates were available in the village or even the town phase to open up new offensive and defensive purposes for the unit; after all it's weird to have the male citizens only present at the late phase of the game.  

     

    If we had battalions, the Immortals, aka Anusiya, battalion could have a feature where they have soldiers get replaced for free, even during combat, at some specified rate (other battalions have to be idle and within range of a barracks to receive replacements). Along with a weapon switching ability (from spear to bow). Weapon switching would be a lot easier to manage if you only have 30 battalions instead of 300 individual soldiers. Persian Archer battalions could have the Shield Wall formation where they setup rows of spara shields for extra defense. 

    But regarding Spartiates, in DE the Spartan player starts with 1 Spartiate as their special starting unit. Then you can train more in Town Phase (but limited), and then an unlimited number later. They're super strong when fully upgraded. If we had battalions I'd change this a little bit. Maybe give them an Ephor ("Magistrate") special starting unit or something, then allow them to train 1 battalion of Spartiates in Town Phase, 5 in City Phase, and 10 in Empire phase. They'd have the Phalanx/Locked Shields formation. Individual soldiers within the battalion would switch to sword if attacked from behind (pike battalions would act similarly).

     

    • Like 1
  3. 1 hour ago, Sundiata said:

    I'm pretty sure their "ammo" was refilled on the fly by some poor servant dudes running all over the battlefield as needed. Or they'd retire to their baggage train to refill (and have little drink and rest in between the fighting). Also, if there are archers on both sides, both sides would have people running around collecting the "spent" enemies' arrows lying all over the place.. I suspect the same for sling rocks.

    All supposition.

    But we have extant accounts of skirmishing only occurring in the first phase of the battle and then the ranged units retiring once the heavy infantry had engaged. Running around and collecting arrows and refurbishing their comrades is a decent supposition, but we have no real evidence of that and we in fact have evidence that the archers and skirmishers we pretty much useless once the "real clash" had begun. Examples of skirmishes and ranged units mauling heavy infantry (Lechaeum, Sphacteria) seemed to be rare (unless it was some kind of ambush).

     

    1 hour ago, Sundiata said:

     The main issue isn't even the ranged units themselves... It's that directionality of shields' defense is not taken into account. Firing arrows at a shield wall isn't quite the same as shooting them from the back, or the sides, or shooting at unarmored units. Combined with battalions and working formations, adding directional defense into the game would really add some tactical depth, and make battles feel more like actual battles instead of mosh pits.

    Yep. Need battalions.

  4. 3 hours ago, Stan` said:

    That's true. Do you think the icon is the best to convey the idea of gatherable trees bushes ?

    I dunno. I seem to like it.

     

    3 hours ago, Stan` said:

    I agree ! The best model I've seen so far is the one from Hyrule Conquest :D I actually wanted to import the current deer model in Blender to do some tweaks, but some of the anims are really messed up.

     

    The Hyrule one is really good, but cartoony. Maybe you can reuse the animations and just adjust the model.

    • Like 1
  5. I think the old deer icon sticks out like a sore thumb. The solution I think would be to make better deer models from which to make an icon. ;) Gotta prioritize though. lol

     

     

    8 hours ago, Stan` said:

    As for the fruit basket, it looks a bit too pixelated for my taste.

    Granted, but you never see it at full resolution in-game, not even in the library viewer. 

    8 hours ago, Stan` said:

    Committed as of r22287

    Sweet!

  6. 1 hour ago, JamesWright said:

    It would be pointless to implement that it would really complicate the game. Plus adding possibly hours of time to every game.

    Right, but he's just saying that ranged units had inherent weaknesesses (like ammo) that they don't in the game, so we have to compensate for this (not necessarily add logistics to the game).

    • Like 1
  7. 8 hours ago, Stan` said:

    Can you define provincial ? 

    11 hours ago, wowgetoffyourcellphone said:

    Perhaps not "provincial", but this is the Republic-era Basilica Sempronia, which was later demolished by Caesar to build his Basilica Julia (which is what the current, more "Imperial" looking Civic Center is based on). 

    A-3-0304_HI_Basilica-Fulvia_Kontext1-601B-1-0304_HI_Basilica-Fulvia_Kontext-601x

     

     

  8. 6 hours ago, Gurken Khan said:

    I assume I'd have to kill the kids when wiping out a civ? Not sure if you want to go that way...

    Spoiler

    Danaerys cheat unit confirmed!

    Game of Thrones spoiler^

    • Haha 1
  9. 2 hours ago, Thorfinn the Shallow Minded said:

    Although champions have high combat utility and a lack of resource gathering and construction ability to differentiate them from citizen-soldiers, they feel boring since they are basically just the unit design of old school rts and nothing more.  I'm not saying that those characteristics are bad; they just are stale without anything else at play.  If we compare them to the unique units of Age of Empires II, there is a stark contrast.  Every unique unit in that game has a nuanced function even if they are heavily based on a preexisting unit.  

    The argument I mainly wish to make is that 0 A.D. and affiliated mods should take a similar approach in the available champions.  As they currently are, players only take them in my opinion because they are typically the most efficient unit in terms of combat and nothing more.  I'm not saying that there aren't some that follow this line of reasoning; the Iberian champion cavalry are a good example of a cool design.

    Originally, Champions were supposed to have special abilities, like weapon switching and stuff like that. In DE, not sure about core game, Spartiates have a 10% attack bonus vs. non-Greek units. Also, 2 Spartiates can be upgraded to Olympian Champion status, costing Glory and Metal. Mauryan Maiden Archers can switch between arrows, fire arrows (both cost a small amount of wood), and sword (a small amount of metal). 

    • Like 3
  10. On 5/17/2019 at 9:29 AM, Angen said:

    Update:

    Fixed behaviour of vision in water and improved detection of hills. Now unit will see up to the top of hill. So you will have not black holes unless hill is flat.

    Sometimes side of hill will not be detected if there is smaller hill before it and blocks vision of unit but I am afraid further improvement would need more

    complex computation and checking. 

     

    Compiled version in first post.

    Despite still seeing this

    Untitled-1.jpg

    I can still see the new vision working as advertised. Very nice. Though, it's disconcerting that I can't see atop mesas and such.

    • Like 1
  11. Re: Greek Dock

    I use the current one with the Zea ship sheds as a Shipyard for military ships, and use the Seleucid dock as the economic dock. So, something like the Seleucid dock would work well for the Greek dock (please keep the assets for the current one).

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