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Posts posted by wowgetoffyourcellphone
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On 3/1/2019 at 5:14 AM, stanislas69 said:
Nice, but it's difficult to know if it's working or not.
Maybe check the latest Delenda Est for me and see if it's working? lol
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6 hours ago, Glestul said:
Excellent new version 1.0.3
Make more upgrades on everything
Idea for new building, a bonfire.
A bonfire would be building that would greatly increase line of sight and would slowly die out like fire ship. Line of sight would be like CC, and would last 3 min.
Cost 200 wood and can be build on neutral and enemy territory.
This would be useful if the common vision ranges were smaller.
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1 hour ago, stanislas69 said:
- Get someone to review the changes on Kushites background patch
wut?
1 hour ago, stanislas69 said:- Seed random sounds so that units always play the same tone individually
Maybe extend this to allow different genders in one unit (like, say, male and female villagers or male and female Scythian units)?
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Right now the ships are in this limbo as far as pathing, gameplay, etc. goes. Folks want units on the decks, but that requires a large ship to look right, and custom ship path pathfinding. But it looks like there is currently no one working on that, but perhaps I'm wrong.
I think the team should pare down the ship gameplay to its basics and leave large ships and units fighting on deck to some future iteration. This means reducing their size by probably 25% and perhaps go the upgrading AOE method where you have 1 warship line that the player can improve. Ramming could still be included with a double right click charge or some special attack, but things like boarding, soldiers on deck, realistic movements, etc. could be put off til the future when someone comes along to do it.
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For Iberians I would keep the walls but eliminate the gates (just have a gap). See DE for this.
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41 minutes ago, stanislas69 said:
Yes you are right. However if you tell me, I can probably pull something off.
Need to be able to adjust attack bonuses with techs. Since bonuses can be dynamically/arbitrarily named, the techs need to be able to adjust these dynamically arbitrarily named bonuses.
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On 2/21/2019 at 10:25 AM, stanislas69 said:
I have no idea how to do profiling, but from an aesthetic standpoint, I can definitely tell that they are lower quality. What about if we mix them 50/50? Low poly meshes mixed in with the high poly meshes. Would reduce the number of polygons rendered overall while introducing some minor visual variation.
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5 hours ago, wackyserious said:
Also, the current texture are wearing boots, aren't boots a Hellenistic period thing? Please correct me if I'm wrong.
I believe boots had been depicted on merchants and/or travelers, and also Iphicrates (early 4th century, before Hellenistic times) was known to have adapted such boots for his soldiers.
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We need those papyrus and trail actors.
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No I get it, but that means editing every cavalry actor in Delenda Est. But progress is progress.
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Bad vertices on some ships.
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28 minutes ago, Anaxandridas ho Skandiates said:
To be annoying here are some pickaxes from antiquity - indeed I think the pickaxe above looks too modern, because it is too "pretty" and smooth. Just trying to help, maybe we can get the point across and also get a little closer to reality. I can tell you if I had to send ten thousand slaves into a mountain mine, I would choose this model of pickaxe for them:
Here ya go! https://www.gimp.org/
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5 hours ago, coworotel said:
There's a lot of things hard-coded there. If I recall correctly the number of phases there is hard-coded to 3 as well.
Are you sure? Delenda Est quite easily displays 4 phases in structree.
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I see lots of actor fixing in my future. Carry on my wayward son.
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23 hours ago, Anaxandridas ho Skandiates said:
Well, I get the comments, okay, hmm.... okay, I give 100/100 points for the set.
Btw. do we have an extant pickaxe from the period @wowgetoffyourcellphone ? Thanks for great effort as always.
A real pickax from the era would have a straighter head on it, I think. But this icon gets the point across (and was taken from the storehouse icon).
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On 2/20/2019 at 7:37 PM, borg- said:
I think it can be done. Just set bonus value "0" and give + 1,2,3 etc.. with tech.
I do not believe it is yet possible. You can't just adjust every component in the templates with a tech. Those effects have to be coded.
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I wish there was a way to add bonuses with a tech. For instance, "Steel Arrows" for Mauryans could give a bonus vs. cavalry and elephants, while "Poison Arrows" could make an additional bonus vs. infantry.
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1 hour ago, Emperior said:
You are glad because your unit getting promoted but your enemy troops are trying to kill person next to them which often happens they are shooting person who is getting promoted: "bullets has been wasted". Instead of that they could've kill way more people around the person getting promoted.
Imagine also your 5 troops getting promoted. That's a lot who canno't be killed. That is happening a lot during multiplayer matches.
I don't see this as so much a big issue for balance, since all players have this equally. The dancing is way more problematic.
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Icons aren't always meant to be 1 to 1 accurate representations of objects. Just sayin. And "falcata" is simply the file name. What tech it's used for is up to whoever.





===[COMMITTED]=== Celtic Shields
in Completed Art Tasks
Posted
I feel like y'all have made this overly complex. It's all awesome af though.
One suggestion or request would be that you stick to one general shape or a shape and its variants per unit type. This is for visual verification of the unit on the battlefield (I admit that realistically they would be mixed, but this is a game and it has its needs).