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wowgetoffyourcellphone

0 A.D. Art Team
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Posts posted by wowgetoffyourcellphone

  1. I feel like y'all have made this overly complex. It's all awesome af though.

     

    One suggestion or request would be that you stick to one general shape or a shape and its variants per unit type. This is for visual verification of the unit on the battlefield (I admit that realistically they would be mixed, but this is a game and it has its needs).

    • Like 3
  2. 6 hours ago, Glestul said:

    Excellent new version 1.0.3

    Make more upgrades on everything 

    Idea for new building, a bonfire.

    A bonfire would be building that would greatly increase line of sight and would slowly die out like fire ship. Line of sight would be like CC, and would last 3 min.

    Cost 200 wood and can be build on neutral and enemy territory.

    This would be useful if the common vision ranges were smaller.

    • Like 1
  3. 1 hour ago, stanislas69 said:

    -    Get someone to review the changes on Kushites background patch

    wut?

     

    1 hour ago, stanislas69 said:

    -    Seed random sounds so that units always play the same tone individually

    Maybe extend this to allow different genders in one unit (like, say, male and female villagers or male and female Scythian units)?

  4. Right now the ships are in this limbo as far as pathing, gameplay, etc. goes. Folks want units on the decks, but that requires a large ship to look right, and custom ship path pathfinding. But it looks like there is currently no one working on that, but perhaps I'm wrong. 

    I think the team should pare down the ship gameplay to its basics and leave large ships and units fighting on deck to some future iteration. This means reducing their size by probably 25% and perhaps go the upgrading AOE method where you have 1 warship line that the player can improve. Ramming could still be included with a double right click charge or some special attack, but things like boarding, soldiers on deck, realistic movements, etc. could be put off til the future when someone comes along to do it.

     

    • Like 4
    • Thanks 1
  5. On 2/21/2019 at 10:25 AM, stanislas69 said:

    1. @aeonios Could you tell me if the following gaia.7z tree_cretan_date palms are better ? Also could you run some kind of profiling to see what kind of performance drop we are dealing with ?

    I have no idea how to do profiling, but from an aesthetic standpoint, I can definitely tell that they are lower quality. What about if we mix them 50/50? Low poly meshes mixed in with the high poly meshes. Would reduce the number of polygons rendered overall while introducing some minor visual variation.

  6. 28 minutes ago, Anaxandridas ho Skandiates said:

    To be annoying here are some pickaxes from antiquity - indeed I think the pickaxe above looks too modern, because it is too "pretty" and smooth. Just trying to help, maybe we can get the point across and also get a little closer to reality. I can tell you if I had to send ten thousand slaves into a mountain mine, I would choose this model of pickaxe for them:

     mines.jpg.2203e28dcf480001387ed4c2989b9c53.jpg

    Here ya go! https://www.gimp.org/ :) 

    • Haha 2
  7. 5 hours ago, coworotel said:

    There's a lot of things hard-coded there. If I recall correctly the number of phases there is hard-coded to 3 as well.

    Are you sure? Delenda Est quite easily displays 4 phases in structree.

  8. 1 hour ago, Emperior said:

    You are glad because your unit getting promoted but your enemy troops are trying to kill person next to them which often happens they are shooting person who is getting promoted: "bullets has been wasted". Instead of that they could've kill way more people around the person getting promoted.

    Imagine also your 5 troops getting promoted. That's a lot who canno't be killed. That is happening a lot during multiplayer matches.

     

    I don't see this as so much a big issue for balance, since all players have this equally. The dancing is way more problematic.

    • Like 2
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