newcivs
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y make a re i make a otal upgrade and now i get SVN: 15191 OS: RfRemix 20 Kernel: Linux 3.12.9-300.fc20.i686+PAE i686 GCC: 4.8.2 20131212 GPU info 00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) (prog-if 00 [VGA controller]) Subsystem: Intel Corporation Device d613 Flags: bus master, fast devsel, latency 0, IRQ 43 Memory at d0000000 (64-bit, non-prefetchable) Memory at c0000000 (64-bit, prefetchable) I/O ports at f140 Expansion ROM at <unassigned> [disabled] Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [d0] Power Management version 2 Kernel driver in use: i915 CPU intel core duo "aka celeron" "GPU", intel gma 950 tracks: http://pastebin.com/qmUGXtxV
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i use a self-updatetin script, this is the code of my script
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i have an idea for 0AD, if i send and invitation to a player and him acepts it i can train my friends units, i pay the cost of this units, example i play with carthage and my friend with seleucida, i send and invitation to him, he acepts and on the market i get a few groups of units to buy, this units are: * Parthian Archer * Median archer * Partheian cathafract * helepola. * seleucid elephant with the normal cost of this units, these are the units allowed to be used as mercenries Athens: Marines, Helepola, Pelthast, Ballista Scorpio Britons Chariot, Longsowrdsmen, Spearmen, Carthage: Elephant, Numidian calvary, Ballista, Quinquerreme, Trirreme, Egypt: Judean Slinger, Nabatean Archer, Quinquerreme, Peltast, Iberian Champion Calvary, Champion infantry, Swordmen, Javelinist, Slinger, Macedon Pikeman, Thracian calvary, Thracian peltast, Champion infantry, Phalanx "llimited to 100", Gauls Spearmen, Solduros, Brithent, Persia Archer, Elephant, Chariot, Archer, Cathafract, Seleucids Cathafract, Archer, Parthian archer, Helepola, Spearmen, Rome Samnite allies Calvary Velites Spartans Spartaties Spearmen But for buy this mercenaries my friend must accept my invitation and i pay it
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Command: make -j3 SVN: 15191 OS: RfRemix 20 Kernel: Linux 3.12.9-300.fc20.i686+PAE i686 GCC: 4.8.2 20131212 GPU info 00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) (prog-if 00 [VGA controller]) Subsystem: Intel Corporation Device d613 Flags: bus master, fast devsel, latency 0, IRQ 43 Memory at d0000000 (64-bit, non-prefetchable) Memory at c0000000 (64-bit, prefetchable) I/O ports at f140 Expansion ROM at <unassigned> [disabled] Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [d0] Power Management version 2 Kernel driver in use: i915 CPU intel core duo "aka celeron" "GPU", intel gma 950 tracks: http://pastebin.com/qmUGXtxV
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yeah!
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yes, i want a technology with same behavior of iphicratean reforms "antigonid reform", unlock elephants and milita thureos
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i think that in A16 we should put another faction "thebes", already exists a simple stub but non-playable, i think that er must copy&paste hellenic actors, "with an only change, thebian shields" and about macedonians i think that we can put a technology called "diadochi reforms" the diadochi reforms bring 2 new units: * milita thureos "cheap and weak soldiers" * towered elephants "millitary diadochi symbol"
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Starting Nmap 6.40 ( http://nmap.org ) at 2014-02-08 18:24 CST Initiating Ping Scan at 18:24 Scanning 92.243.18.55 [4 ports] Completed Ping Scan at 18:24, 1.01s elapsed (1 total hosts) Initiating Parallel DNS resolution of 1 host. at 18:24 Completed Parallel DNS resolution of 1 host. at 18:24, 0.61s elapsed Initiating SYN Stealth Scan at 18:24 Scanning complice.zaynar.co.uk (92.243.18.55) [1000 ports] Discovered open port 22/tcp on 92.243.18.55 Discovered open port 8002/tcp on 92.243.18.55 Completed SYN Stealth Scan at 18:25, 15.39s elapsed (1000 total ports) Initiating OS detection (try #1) against complice.zaynar.co.uk (92.243.18.55) adjust_timeouts2: packet supposedly had rtt of -58699 microseconds. Ignoring time. adjust_timeouts2: packet supposedly had rtt of -58699 microseconds. Ignoring time. Nmap scan report for complice.zaynar.co.uk (92.243.18.55) Host is up (0.19s latency). Not shown: 995 filtered ports PORT STATE SERVICE 22/tcp open ssh 80/tcp closed http 5222/tcp closed xmpp-client 8001/tcp closed vcom-tunnel 8002/tcp open teradataordbms Device type: general purpose Running: Linux 2.6.X OS CPE: cpe:/o:linux:linux_kernel:2.6 OS details: Linux 2.6.18 - 2.6.22 Uptime guess: 50.143 days (since Fri Dec 20 14:59:29 2013) IP ID Sequence Generation: All zeros
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i try to update my 0ad compilation, but i get this result "on command-line" svn: E000111: Unable to connect to a repository at URL 'http://svn.wildfiregames.com/public/ps/trunk' svn: E000111: Error running context: Conexión rehusada but i make a pingtest nd i get the resut that the computer is on ping svn.wildfiregames.com PING svn.wildfiregames.com (92.243.18.55) 56(84) bytes of data. 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=1 ttl=49 time=185 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=2 ttl=49 time=183 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=3 ttl=49 time=195 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=4 ttl=49 time=189 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=5 ttl=49 time=189 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=6 ttl=49 time=187 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=7 ttl=49 time=185 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=8 ttl=49 time=190 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=9 ttl=49 time=193 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=10 ttl=49 time=189 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=11 ttl=49 time=187 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=12 ttl=49 time=183 ms ^C --- svn.wildfiregames.com ping statistics --- 12 packets transmitted, 12 received, 0% packet loss, time 11010ms rtt min/avg/max/mdev = 183.017/188.336/195.781/3.691 ms
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FAQ IB = Infantry Basic IA = Infantry Advanced IE = Infantry Elite CI = Champion infantry CC = champion calvary suebi units "total war": *NOTE, the celtic influence of germanic elte armor was very famous
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run a remix of 0AD in a browser, same UI, same appereance "but the lobby is an only webchat" "multiplayer games" are hostred in a normal connection * the data URL and all textures gonna be replaced with clolours "on WEBGL, is possible choose color of 3D models", the 3D models gonna be replaced with webGL Models * the sllloooowww would be a troube "i would make some censorship" the "giant" map size deleted "on remix" * the XML data would be replaces into JSON notation "useful in canvas" *
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The normal celtic formation for melee infantry were the boar head, the units were a shock ram, in the rise of battle are a huge and very powerful enemy "2x power" but when the shock finishes the formation is very weak "½ health&attack". The appereance of this formation is the wedge calvary formation "but for infantry". who gonna enjoy it? * celtic factions * carthaginian "galic sowdman" "but the wek, of this unit is small" "2x at begginig" and 0.75x "after-shock"
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with webgl is possible use OpenGL shaders on a web browser, i know that for make a useful remix i need: * transform .dds textures to data URL images "664-bit codification" * the javascript code in <script></script> HTML tags but what i need remix for make a profitable mod profitable = quick download&preload
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SVN: 14707 OS: RfRemix Kernel: Linux 3.12.9-300.fc20.i686+PAE i686 GCC: 4.8.2 20131212 GPU info 00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) (prog-if 00 [VGA controller]) Subsystem: Intel Corporation Device d613 Flags: bus master, fast devsel, latency 0, IRQ 43 Memory at d0000000 (64-bit, non-prefetchable) Memory at c0000000 (64-bit, prefetchable) I/O ports at f140 Expansion ROM at <unassigned> [disabled] Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [d0] Power Management version 2 Kernel driver in use: i915 CPU intel core duo "aka celeron" bug: $ make -j3 ==== Building mocks_real (release) ==== ==== Building network (release) ==== ==== Building lobby (release) ==== Creating obj/mocks_real_Release mocks_real.cpp Creating obj/network_Release Creating obj/lobby_Release precompiled.h precompiled.h Linking mocks_real ==== Building glooxwrapper (release) ==== Creating obj/glooxwrapper_Release precompiled.h NetServer.cpp StanzaExtensions.cpp XmppClient.cpp precompiled.cpp ../../../source/lobby/XmppClient.cpp: En la función miembro ‘void XmppClient::GetRoleString(gloox::MUCRoomRole, std::string&) const’: ../../../source/lobby/XmppClient.cpp:891:31: error: ‘gloox::MUCRoomRole’ no es una clase o un espacio de nombres #define CASE(x,y) case gloox::MUCRoomRole::x: role = y; break ^ ../../../source/lobby/XmppClient.cpp:892:2: nota: in expansion of macro ‘CASE’ CASE(RoleNone, "none"); ^ ../../../source/lobby/XmppClient.cpp:891:31: error: ‘gloox::MUCRoomRole’ no es una clase o un espacio de nombres #define CASE(x,y) case gloox::MUCRoomRole::x: role = y; break ^ ../../../source/lobby/XmppClient.cpp:893:2: nota: in expansion of macro ‘CASE’ CASE(RoleVisitor, "visitor"); ^ ../../../source/lobby/XmppClient.cpp:891:31: error: ‘gloox::MUCRoomRole’ no es una clase o un espacio de nombres #define CASE(x,y) case gloox::MUCRoomRole::x: role = y; break ^ ../../../source/lobby/XmppClient.cpp:894:2: nota: in expansion of macro ‘CASE’ CASE(RoleParticipant, "participant"); ^ ../../../source/lobby/XmppClient.cpp:891:31: error: ‘gloox::MUCRoomRole’ no es una clase o un espacio de nombres #define CASE(x,y) case gloox::MUCRoomRole::x: role = y; break ^ ../../../source/lobby/XmppClient.cpp:895:2: nota: in expansion of macro ‘CASE’ CASE(RoleModerator, "moderator"); ^ ../../../source/lobby/XmppClient.cpp:891:31: error: ‘gloox::MUCRoomRole’ no es una clase o un espacio de nombres #define CASE(x,y) case gloox::MUCRoomRole::x: role = y; break ^ ../../../source/lobby/XmppClient.cpp:896:2: nota: in expansion of macro ‘CASE’ CASE(RoleInvalid, "invalid"); ^ make[1]: *** [obj/lobby_Release/XmppClient.o] Error 1 make: *** [lobby] Error 2 make: *** Se espera a que terminen otras tareas.... NetClient.cpp glooxwrapper.cpp NetMessage.cpp Linking glooxwrapper NetStats.cpp NetHost.cpp NetSession.cpp NetFileTransfer.cpp fsm.cpp NetTurnManager.cpp precompiled.cpp NetMessageSim.cpp user: that's not important "in normal and root i get bug!"
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for viking female you only need edit the simulation/templates/unit_suppeort_female_citizen <Builder> <Rate>1.0</Rate> <Entities datatype="tokens"> structures/{civ}_house structures/{civ}_storehouse structures/{civ}_farmstead structures/{civ}_field structures/{civ}_corral structures/{civ}_dock structures/{civ}_temple structures/{civ}_market structures/{civ}_civil_centre </Entities> </Builder>