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niektb

WFG Retired
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Everything posted by niektb

  1. Same issue here too. Works fine on a Win 10 laptop& win 7 desktop but icons are missing on my LG G3 with Chrome & Android 5.0
  2. As a side note: Empire Earth 1 was a big succes too and it had exactly 1 civilization roster (the only difference between factions were bonuses)
  3. There is no 64-bit version, and if there would be one: it wouldn't make a difference with graphics issues...
  4. Increase and Decrease Indent might be nice actually, since Tab doesn't work
  5. I'm bloody serious (why wouldn't I be?). Especially in the USA there are a lot of legal issues regarding licenses, so it's best to be on the safe side. So, a blind merge would be no option (besides the fact that there are parts of the mod that shouldn't be merged, IMHO, but that's a different story)
  6. Gives a warning because the HTTPS certification could not be verified. Could that be?
  7. Finally! Hopefully every forum post will be carried over properly
  8. I've attached this image that shows the option you need to have enabled when exporting your mesh to .dae. It's something you need to fix in Blender. See this wiki page for additional solutions for this error: http://trac.wildfiregames.com/wiki/ExportingErrors
  9. Actually it's the other way around: the engine needs triangles while you have quads. There is an option you need to tick in Blender when exporting to .dae
  10. It could be anything but I would doublecheck the folder where you put your mesh in and the name of you mesh
  11. The structure tree is 100% accurate. It's generated on loading the tree. It could be though that there are stats that are not displayed...
  12. There is that option in the map xml: "CircularMap": true, If you would set that to false at least the black circle would be gone I think. Beware though that this is a deprecated feature and it should not be used if it it's not necessary (though one fairly safe use-case might be showcasing) since it could lead to errors and whatnot.
  13. One reason is because your mod also contains some non-free material (icons from AOE series for example)
  14. I never used the actor editor and I'm perfectly fine with it (though it might help a bit with the syntax)
  15. The basic->advanced->elite tree is done using the promotion tag: <Promotion> <Entity>units/rome_imperial_archer_a</Entity> </Promotion>
  16. 2. Speaking for Millennium A.D., Rise of the East and Aristeia: yes, they are released under the same license as 0 A.D. so CC-BY-SA 3.0 (that is for the art, the code is licensed under GPL => Just like 0 A.D. does it)
  17. Hehe, you happen to be a Dutchy? You called your simulation folder 'simulatie' instead of 'simulation'. Also I would rename the mod name in mod.json (to avoid ambigu names), like: testmod_1.zip
  18. Oh dear, just click on 'more reply options' and attach your zip there. If you ever need to make such huge posts, please put some stuff (like the templates) in spoilers. That makes it a lot more readable
  19. Any chance you can upload your mod? (in a zip)
  20. Yes, but stay away from spaces in the mod folder name
  21. Try again and see it isn't fixed. (but sometimes it suddenly works)
  22. No idea, it's difficult to do I think, else it would have been fixed long ago (the bug has been around for a few years now)
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