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niektb

WFG Retired
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Everything posted by niektb

  1. @stanislas69: it seems like a rather generic symbol so technically your remake could be derived from anything so I don't think that would be a big issue.
  2. @Garaf: Millennium A.D. is not my only occupation on this forum @Lion.Kanzen: that license is more restrictive so I'm afraid that you can't use it directly
  3. @Lion.Kanzen: we're in the Delenda Est sub forum so I'm not sure if these models are meant to be included in SVN
  4. @sphyrth: According to Alpha 21 Changelog the Petra AI didn't improve extremely much till now. It could be that it will improve before the Alpha 21 release ofc... (that changelog shows the current changes since Alpha 20, and doesn't take into account the changes that are made between now and the A21 release)
  5. I took an in-game screenshot to demonstrate why I think that 2 smaller, fairly bright green drops work ok.
  6. @Lion.Kanzen: but the green color should be clearly distinguisable, also on smaller resolutions... I ditched a few icons.
  7. @LordGood: I skipped the placeholder icons. And from the icons I made myself I'm absolutely assured that the base images are legal to use @av93: that's not a very precise description, and since I don't see what the problem is: could you be somewhat more precise?
  8. Welcome to the forums, Melooo182! What kind of things would you like to contribute on in this game? (Graphics Design is rather broad)
  9. Also it might be nice to have the option of custom icons instead of the 3 rank arrows (to represent f.e. 1st and 2nd tier rank upgrades, or different paths or whatever)
  10. @Lion.Kanzen: the arrow idea is good, however I would rather like to have it more in the style of the unit upgrade icons like upgrade_advanced.png
  11. I think the red cross can be a bit bigger (so it extends to the corners) and without dropshadow
  12. @wowgetoffyourcellphone: oh, I wasn't aware of this issue.
  13. @elexis: the tooltips show the time it costs to train 5, 10 or more units (when holding the shift button)
  14. I had it successfully working once but as the code base of 0 A.D. moved on that feature became incompatible
  15. Normally play at 1x but 0.75x is nicer to me (feels a bit more like the old alphas)
  16. This is actually a very nice page to keep track of changes that might break your mod: http://trac.wildfiregames.com/wiki/Alpha21 (it lags a few days behind though)
  17. You already had some sort of upgrading mechanism, right? In what does this differ from the previous implementation (what are the benefits)?
  18. What if you would destroy one of the barracks in the middle of the chain?
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