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Ludo38

WFG Retired
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Everything posted by Ludo38

  1. Absolutely new to me ! I'll see if I get addicted too!
  2. OK, thanks. Actually I had the SVN on my computer recently but I have to put it back because I've just reinstalled everything. I wasn't sure the game download file was aligned with the SVN version. I definitly must watch that SVN thing more to take advantage of it. I'll IRC that very soon!
  3. @Ben : ok it's done. Thank you! I have the mod powers, cool.
  4. Question : those new features (for example, enhanced water rendering, or this new map, etc), are they already available in the game available online for everybody ? Or is it just available somehow for now for the development team until a next release ? Basically, my question is : Is the game download file updated regularly, even between two releases ? Probably a slightly stupid question from me but I'm more an artist than a computer scientist!
  5. Hi Ben! Thanks for noticing it. You're right, it should be placed in a public area. Art Departement's forum ? How do you move a thread BTW ?
  6. Pronto amigo ! Actually, I've tried a Roman version, but I'm not happy with it, it doesn't work for now. ASAP I try to make it work. Lion, if you have a some ancient material for me to use for the photo-manip work, don't hesitate! The best the source material, the best my possibilities!
  7. I've changed the head title a bit so it is bolder : And here's another thread where I show wallpapers made from these box-arts.
  8. Beautiful model Enrique! You texture greatly. Which building is it ? It feels a bit like a market, or a diplomatic place.
  9. Mythos, thanks for posting these beautiful concept drawings! Are there more available ? Where can we find them ? I mean, those sketchs are great and I think they are a very rich material to make visual communication on what is 0 A.D. and how it's made. I might have some ideas with that.
  10. That's maybe basic Enrique, but I still find that beautifully made. I admire that texture work. By the way, do we have a kind of database of the game's textures ? (not just the UV packed textures, but also individual textures used in that kind of pack. Thanks by advance!
  11. @LordGood : your houses design seems ok for me. I just find the fences too large and too thick. Please try them a bit more "elegant" and human-scaled. About the texturing : on the reference art, we can see 4 differents roof covers : -thatch -timber planks -tiles -bricks (on the small cylindrical hut on the right of the ref picture) Good if we can get that nice variety in you set of models.
  12. I totally agree with Enrique. Let's make the tools appear.
  13. Ah Ah, LordGood you're darn good !! I knew you would do that ! OK, great work again. Considering the remark from Pedro, I suggest you give some more space inside each box, and add windows (grid-like) on the sides (it won't be much visible from this point of view), so that it would feel less closed for the elephants. About the space in the boxes : I think there should be enough space for the elephant to rotate on herself, as a basic comfort standard. For now, it feels narrow. Can we give LordGood a 3D model of the game's elephants to get the scale right as he designs ? Some file readable by Sketchup! Also, LordGood, can you show us how it does with the "macaronis" (but if you scale them a bit larger, same width as the columns I think) ? That could be interesting to see. Can't wait to see this all textured and busy with one or two elephants !
  14. Good work Alevyr ! The chimney tower should probably rise higher, which will increase the feel of blacksmith and will help distinguish the building from houses or else. You maybe could make 2 chimneys... Can you also try a some texturing ? I'd love to see how it looks with textures.
  15. This building is going to rock! I already see LordGood delivering it by tonight !!
  16. I think lilstewie means that you could include the railings in the house space, and that we'll just have to put one of the existing 0 A.D. trees in it. So, no need to modelize a new one, I guess, unless we need to create new vegetal elements for the Indian biome (?), which will be indeed easier on Blender.
  17. maybe, but that feels like a farmstead ! It's gonna need some terrain with a fence around it, I guess.
  18. Aahhh, ok, thanks! But then I suggest adding just 4 polygons to that shape so that it feels more like the curved version in the reference rather than a star. Even if it's a small detail, I think it will make a difference. Just 4 polygons away!
  19. LordGood, you wanted barracks that look strong, I think you got them ! There's something in this building shape that looks like a huge elephant head ! Somehow, that's perfect Just a question : that 4 point star, did you see it in a reference picture ? It looks a bit communist ! I agree with Mythos about the roof.
  20. Wow, that reshape was a very good idea. And this time I like the two in the center, no just the one I approved before. I'm thinking that maybe the entrance in semi-circle looks a bit like a "Circus" entrance , so, maybe the "grid" entrance works better for barracks, and by the way I like the idea of the walls having the same shape as the fortification walls. So, I'm ok for the one in the middle.
  21. Thanks Aviv, glad you like. Two other songs, both from the soundtrack of a great period movie : Master & Commander : Into the Fog (the perfect music to go with battleships !!! whatever the time of History) The Battle (I see that very well during a Celt battle !) http://www.youtube.com/watch?v=FDKaUkNlvcY
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