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Ludo38

WFG Retired
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Everything posted by Ludo38

  1. That Prasanna Weerakkody is a great artist, and such a chance for the making of 0 A.D.s' Mauryan civ ! Great find indeed.
  2. @Pureon : that last version (#14) is very good.
  3. Hi ndragu ! As Enrique said, it would feel better with a lower floor inside the boat. Also, I would personally make the mast a little bit large and higher, and give more importance to the sail. Out of that the hull is very good and the texture is pretty fine for me.
  4. Thank you Kimball for this video. This is really good to watch and enjoy! It reminds me I should pursue my efforts on learning and practicing Blender. And darn, this music is delicious! Is the soundtrack downloadable somewhere ?.. I've checked the ROTE ModDB page and it's been a long time since the last update. Are there big new things coming soon on this mod ? Anyway, congratulations for what has been done yet.
  5. Good work ndragu! I like your model. I agree with Enrique for the improvements.
  6. Waow, great building indeed !! It's soooo cool to see the Mauryan civ finally coming to life ! I have no more time for 0 A.D for now, but be sure I check the forum sometimes and love what's going on.
  7. I love your ziggurats LordGood! I remember seeing some in your DeviantArt gallery. I'm no surprised you come to suggest that in 0 A.D.
  8. Sketchup allows you to build really super fast. It's a major difference with Blender, though Blender is much more powerful on many other aspects.
  9. I like that. Indeed that could be an interesting building, maybe related to diplomacy or some kind of administrative use ?...
  10. Fabulous ! I hope it's possible to put so much variants into the game.
  11. Cool! That's an interesting concept, looking different than many others. Maybe those stairs are a bit too high to be ergonomic, but why not. Can you give us one or two other sights around this model ? It's hard to visualize how it looks behind.
  12. Thank you Pureon for this clear briefing. Precisely the infos I needed. I haven't much time these days for 0 A.D., but I keep that task in mind, and surely around january or just later, I will give time to this interesting aspect of the game. It's mostly a research for language-skilled people, a network work, which is my area.
  13. Great thing to have this release by the time of Christmas ! I'm sure this will please the players a looooot ! Just a quick correction needed in the text here : "existing" appears twice : Post-Processing Manager : Recent changes enable features such as distance fog, bloom and more. (See screenshots below. Top left is default. Effects on bottom right exaggerated for demonstration purposes.) No less importantly, the post-processing manager is extremely moddable, so from now on, developers can very easily add new visual effects to 0 A.D. using existing existing code from other projects. For an example, see the Bokeh Depth of Field effect shown below.
  14. Excellent work Kimball ! Like the others, I would love to enjoy more details of units and buildings (and bamboos !! ). Nice choice with the music. Is it open-source ?...
  15. Good shot LordGood ! I think the tall building is not necessary, or much lower at least, and with a simpler roof (without those spikes at the top, that look very military). Also, the gate is a nice idea but may not be necessary as well, or in a simpler form maybe. The rest is very good.
  16. Hi LordGood, If you don't mind, I'd like to suggest an alternate dock's platform, with more space for storage and boat welcoming : On the left, it's a bunch of barrels. This model will live a lot through its props I think.
  17. Cool that you made the inner walls thinner. I'm looking forward to seeing the elephant scale compared to your model before judging, but maybe the entrance of the boxes will deserve more width, to make this all spacy enough for those awesome pachyderms. Also, I'm wondering if the building isn't too large for the game... though I love it that big ! Did you start some texturing on it ?
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