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Ludo38

WFG Retired
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Everything posted by Ludo38

  1. I like the face ! But it needs some light! And the lifted arm doesn't work well, feeling dismantled. Take inspiration from Shield Bearer's avatar, just around here.
  2. I fully agree with your statement idanwin, thanks for sharing it that way. We are moving toward an open-source economy, event though there will always still be some closed areas too. I am very positive about where we're heading. The news on radio, TV and papers, on my opinion, don't reflect how much we are evolving toward cooperation and collaborative networking in all areas of society. Linux is just one part of this all. There's much more. I suggest you watch the work of Open Source Ecology, an awesome DIY and OS farming community in Missouri. About your homework : I know, it's tough. I kind of hated school and homework. But I've learned that if you want to achieve something you don't want to do, you need to find a way to love it. I mean, change your point of view on the work you don't want to do. See what kind of unexpected connection this work or matter can have with what you love. When you make that connection, you start to find a meaning in this work / matter. If you're passionate by open source, see how the work you've got to do can contribute somehow to make you a better open-source hero ! Maybe it's simply going to make you a harder worker able to greatly pass the difficulties. I also learned that we often spend more time thinking and worrying about a task than the time we will actually need to do it! So, sometimes it's good to shut the mind up and do the darn work, and discover that it doesn't take long to complete, and it leaves you satisfied, free and available again, now the job is done. Anyway, bonne chance !
  3. Like Mythos_Ruler, I think roads already set in the scenarios would be easier than the need to build them during the game. Everytime I play 0 A.D., I feel I haven't the time for everything, so I hardly see myself building roads. But why not having a few scenarios set with a slower pace and where you have more time and then can patiently build your roads ? I think that would be an interesting thing to explore, at least with the kind of civ that was very busy with roads, like Rome.
  4. Thank you idanwin for sharing this ! Open-source is the way, definitely! It's so Nature-like anyway! About this all, I highly recommend listening and reading Jeremy Rifkin, who talk about the Third Industrial Revolution, and the emerging Distributed Capitalism. He's fond of Linux and all the open-source way of thinking and working, and he is spreading this in a clever way all around the world. In France (my country), he is now busy as an adviser for the north region of the country to set the tools for the new industrial revolution. As you say idanwin, it's a re-thinking of so much, but we can make it. Actually, we are already making it ! darn, I love this world, full of challenges and awesome people!
  5. idanwin, thanks for this cool and interesting idea. You're making this with Inkscape ? I like how it looks so far. 2 suggestions : -the swords provided by Lion.kanzen look more ancient. Yours were too medieval I think. Better then to keep Lion's ones. -the two hands shaking icon is clear and well done but again, doesn't feel as ancient as it could. I have no particular suggestion here, but by inspiration from some ancient paintings style, I think you can turn it to something really ancient-fashioned. Here is an Egyptian hand :
  6. Just in order to give another name in N : Nineveh According to Wikipedia, Nineveh "was an ancient Assyrian city on the eastern bank of the Tigris River, and capital of the Neo-Assyrian Empire. It was the largest city in the world for some fifty years[1] until it was sacked and completely depopulated by an unusual coalition of Medes, Persians, Babylonians, Scythians and Cimmerians in 612 BC. Its ruins are across the river from the modern-day major city of Mosul, in the Ninawa Governorate of Iraq." Well, this all is just for culture, because the story of Nineveh doesn't fit the game's timeframe. Too old. But it's a quite "legendary" town, and it is said that the famous haging Gardens of Babylon were in fact in Nineveh. To walk toward a name choice : I like the name Naukratis. But is there already a theme, a civ or a specific stuff we want to emphasize with Alpha XIV, something that could help the choice of the name ?
  7. Salut Dany! Bienvenue sur le forum et dans l'équipe! Not many fellows french speakers around, eh eh, always cool to have a new one! Your 3D work is pretty good, you're skilled on characters, interesting! Looking forward to how your contribution to 0 A.D. will take shape ! (by sculpting I suppose ! )
  8. Lengh seems less important, so maybe we can go with only height limitation. And yes the one Idanwin have is ok, at least for me. Lion, yours for now is clearly big in comparison.
  9. @Spahbod : Oh, cool, so you can translate the needed words in Ancient Persian ? Feel free to do, and when done, we can talk about a recording of the voice. @aaronlockhart : Welcome to 0 A.D.'s forum ! Thanks for your offer on the Dacian language. I'm not sure to understand... Is Dacian the language used in the game ? I just know it as "ancient greek" Well, why not correct it as you suggest. Anyway, what we are most looking for in term of languages now are those of the other civilisations that I listed here. To say short : -Mauryans : Sanskrit or Prakrit -Celts : Welsh -Carthaginians : Hebrew -Persians : Farsi or Ancient Persian -Iberians : Basque -Romans : Latin
  10. Hi all, I've noticed that sometimes the forum pages can be difficult to browse and read easily because of the overwhelming presence of big signature pictures. When those pictures are too big, they mess with the actual content (be text or pictures) of the thread. We don't need to see a repetition of one same visual all along the pages. We need to read the pages in the best conditions. So, I suggest we set a maximum height to those pictures, for example 60 pixels. That's what they do in a french Blender forum I'm in, and it works fine. The thing I don't know is if the forum system does already allow such height limit in an automatic way... Ludovic (those days busy training on Blender)
  11. All the icons in the screencap look good, except this horse head !
  12. You did a good work on ornaments and colouring on this one, but I must admit I find the rider stance much too awkward. His leg is almost in the front of the horse, which is not accurate, and he looks seated just behind the horse's neck, which too isn't accurate. Out of that, I really like how you drawn the armor, clothes and weapons. Well, if you feel like redrawing, here is some inspiration of how and where the rider stands on the horse : (pic from Alexander)
  13. On this one, you did a good job on the man and his weapons, his hand is perfect... nothing special to say. But on the horse, sorry to say that... but this horse face is ugly, not looking like a horse actually. I suggest you redraw the head entirely. Also, there is a yellow-green tone on this picture, and I think it would look way better without this tone. As a comparison, the tone of the bownman is ok. -The balearic slinger face is still in the dark. And as you did with the elephant rider's stick above, here too you could improve the contrast of the weapon's rope on the background so that we enjoy the 3 differents pieces of ropes you drawn. -The woman is well drawn, except the eyes that could "pop" slightly, just a bit more drawn.
  14. The one on the left is my favourite. The clothes look better there, more softly shadowed. For me this icon is ready ! Let's see what others think.
  15. I really like that one, artistically speaking. The stance of the bowman is very good and the icon is well balanced in term of geometry and use of space. Just as a test, I have lightened it and contrasted a bit more, and I think then this is an example of well-working icon at small scale (here in 128x128) : I've also moved the color tone 5% on the left (in Gimp) which makes it less "green". What do you think LordGood?
  16. Yes, I prefer it like that. It feels more "daytime" and your drawing still appear clearly. I just notice that the stick hold by the man is the only part that doesn't appear. Maybe removing the dark halo behind it would fix that enough, as that stick is darker than the grey halo.
  17. Yes, it helps to focus on the unit itself. Removing the shield makes the picture clearer. BUT, now the halo looks too much a aura-like "halo", in my opinion. I suggest softening the halo (lower opacity) or making it larger around the unit, or changing the black background for a dark grey or brown, a bit like Pureon's icons. LordGood, I like the picture of the elephant and its rider. Well drawn! Also, can't wait to see the Balearic slinger with a clearer face
  18. Funny to see that there can be memes even for such things! BTW, are there memes on 0AD yet ?
  19. That one is pretty good and not far from ready (for me). I like the stance and the face of the guy. You did a good job here. That said, if you don't mind, some suggestions : -Like in most of your paintings, it is way too dark on the face and on some parts of the clothes. Bring the light please!! As examples, here are in-game icons made by Pureon, where the contrast and the light are very well balanced, working perfectly at small scale : If you scale down your picture, you will very hardly enjoy the face of the guy, because it's too dark on the left. Also, the rope of the weapon disappear too, because of the background color, too much similar. -If the shield is supposed to be a circle-shaped one, then it needs some correction. -About the background : I am wondering if this background is a good choice... Maybe it needs a slight texturing to avoid this super smooth aspect.
  20. Hi 'Good ! That's an interesting start. I suggest you re-make her face entirely, to make it less vertical and a bit more nice, less "scary"! Also, I think the dress can be more white. Generally, your drawings are almost always too dark. For the shape and expression of the face and the general woman look, maybe you could take inspiration from the beautiful poster of the (excellent) movie "Agora" :
  21. About multiple layers edit : are you working on Gimp ? In Gimp, as far as i know you can't affect several layers at a time with most of the tools, except rescale. You can re-scale several layers at a time by simply linking them (by the "chain" icon).
  22. LordGood, your last sketches are really really cool! You are a precious sketcher!! About your latest Cavalry icon : -the arm feels too big to me. You don't need to re-draw it. By just selecting it and scaling it down a little bit will fix that well. What do you think ? -The leg is located way too much in the fore part of the horse. It should be more near the "middle" of it, just like on this photo : This point does count for other horse riders icons you have made. I remember I saw the same error. I think this detail will improve the feeling of "horse". When rider legs are near the neck, that means it's a poney ! -finally, if you're in the mood for finishes, try to give a clearer design to the helm and more life to the face of the soldier (at least, putting some clear white to the eye will probably help) And again, thank you very much for giving such energy to the hand-made art of the game. Happy Easter!
  23. And probably "drawholic" too !
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