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Ludo38

WFG Retired
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Everything posted by Ludo38

  1. hi all, I'm sorry but I'm out for a few days and wasn't able to work more on the stickers, and don't have my pc with me now to send you HD versions. I answer with my phone. I'm back on monday, if it'still time for some things... I like those ones! Good style Lion.
  2. FYI : The Great Library at Alexandria was destroyed by budget cuts, not fire
  3. Hey Tomas ! Here I am, Ludo Ah, I am glad you were so quick to join up into the forum! Please be welcome here. I like that art that is in your fantasy gallery : It makes me think of the recent topic about the Celts and their Carnyx, this war sound instrument made to frighten the enemy. To get familiar with current painting work done on 0 A.D., I invite you to have a look at the Carthaginian units icons task our friend Lordgood is busy with for the moment. One painting task that has been discussed recently (if I remember well...) was a new visual for the game's menu. If you haven't tried the game yet, please take the time to dive into it and see how you feel with imagining any painting that would improve the main menu and other interface pages. I believe there was a thread about this, but I can't find it back... There is this thread here but I thought there was another...
  4. Bonjour Ansuz ! Bienvenue au forum 0 A.D. et merci pour ta contribution fort intéressante! (eh oui, je suis français aussi ) I didn't know about the Carnyx, this war instrument, but it's definitely an interesting feature to implement into the Celt tribes of the game. I don't think this would be difficult to make, because the Carnyx would work as a sort of weapon or spell keeping the soldiers away or at least slowing them down, so it would make a unit in itself, I guess, in a similar way as the healing units who are no armed but can be useful on the battlefield anyway. I recommend you rename the thread, because "Stuff about the celts" is very vague. Maybe "Suggestions for the Celts" or "Cultural details for the Celts" Anyway, it's cool to have an archeology student around here! There must be others in the forum, I don't know...
  5. Shadosk, beautiful model... Beau travail l'ami, tu confirmes tout de suite ton talent ! I guess the polygon count would drop by making the most detailed columns (the "Palmiform" ones) a little bit simpler and remove all the model's down side faces, in case you haven't done it yet.
  6. Hi ! First of all, welcome to the forum and thanks for your interest in 0 A.D. That map looks very nice. My main remark would be about the general texture : for now we see grass everywhere, but considering the palms and the realistic variations of any landscape, the map lacks some non-grass areas, like sand, gravel or rock surfaces. Out of that, I must admit that for a new-comer on Atlas, you really did great at setting an interesting map... Congratulations.
  7. Well done Lord, thanks for taking the time to pack that up! You really paint faces in a great fashion. It's the best moment of the video.
  8. The dark side of our beloved ancient times... I'm always struck by how horrible men can be, anytime and anywhere. That said, the terror bonus is a very good idea.
  9. Hey, really really cool to have these videos ! Could you put them both together and speed the full video up so it doesn't last more than, let's say, 15 minutes ? I think it will still be pretty watchable and will help catch the interest of the viewer by not being too long. And definitely, you should add music of the game ! As a good example of similar digital painting video, here is an amazing one by Reno, a french strip cartoon artist.
  10. Just saw a Ptolemaic Egypt screenshot on the game's Facebook. Looks great and is successful among the followers! Is it very fresh or do you Enrique already have more done for the civ ? Can't wait for the next update!
  11. Thanks Lordgood! Here is another version with the horse bigger (x 1.5) :
  12. Hi all, Before trying possible decal stuffs and the use of grass and bushes, I wanted first to test Enrique's stone circle idea to cut the hill from the rest of the map to allow good behaviour on uneven terrains. Here is what I've got now : The horse's head quite disappeared since my last work on the texturing and shaping of the top of the hill, so I will work on it a little more to get his white shape pop up much more among the grass. The rest of the horse is clearer, and actually, it depends on the light, the angle of the sun and which side it comes from. I'm thinking that the horse looks rather small, especially for the scale that we have in the game, so, I will try a second version with the horse almost twice that large.
  13. Here is a recent forum thread about the Blender Guru "ancient civ" contest that Shadosk's mentioning. Bienvenue Shadosk / Romain !
  14. Good portrait ! Works fine at small size.
  15. I agree. This grey and heavy design feels more medieval than ancient.
  16. Great work Lordgood, I love how this building feels, with the curves and the shape of the thatch roof. Are these screencaps into Atlas ? Did you put the models into one of the game's maps ?
  17. I've worked again on the White Horse, with a lot of help from Enrique who gave me great tricks for Blender. The UV mapping is ok, the horse is digged into the ground and the hill is shaped more naturally. All that remains to do is a perimeter series of large stones going deep in the ground, to allow the wonder to fit on all terrains, just like Enrique suggested it above. The map will meet the stones, not the hill, which should work pretty good on most map, I guess. There's a good advantage with putting a stone fence all around the hill : it will justifie a lot the cost in resources of the wonder, that would then be stone mostly. What do you think ? Here are 2 views of the current state. Soon I'll update with the stones.
  18. Lordgood, you're too good !! This painting is really excellent. Just, I'm wondering if it is clear enough in the smallest size...
  19. Good draw style my friend! But indeed as you say, the barracks must look more menacing than this charming cottage! A perimeter wall with pikes would help give a sense of war structure, what do you think ?
  20. True... Impressive how much people at times seems to just not care about the rules of a contest... including those who organize the contest! Anyway, these 3 artworks I selected up here are ancient-themed, at least...
  21. I agree. Palantius, you're doing good work, but to me this kind of design evokes much more an action game such as first-person shooter Quake, especially with this tone of grey metal and the slight red light at the bottom, but also because of the thickness of it all. It feels heavy, which, I think, is not an adjective that defines 0 A.D. at all. The game is rather colorful, lightful and depicts a golden age, and I believe the logo ought to express that fully. I think the current logo works very well, but starting from it and detailing it could lead to improvements without changing its mood too much.
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