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Ludo38

WFG Retired
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Everything posted by Ludo38

  1. The one in the foreground is my favourite. I still think the rail shouldn't go around the building, just should circle the "U" shaped balcony/terrace. That's pure architectural logic to me.
  2. Hi folks! I'd like to share here some music I love, that fit the spirit of 0 A.D. : Damask Rose, by Vangelis : (makes me feel in the Mauryan Empire ) and last but not least ! : RAKIM, by Dead Can Dance : (in my top 5 this year. The rhythm at the start and the voice of Lisa Gerrard give me goose bumps !!! ) Heat Dream, by Marco Beltrami from Flight of the Phoenix soundtrack (no Youtube of this track, unfortunately, but a page on the sdk, with a sample to listen to)
  3. Excellent work LordGood ! I don't see much more to do on the modelling level. Maybe adding an entrance to inside the "boob" ? Maybe it had no entrance, maybe it did... Well, that's not very important actually.
  4. I thought about that too. Maybe more than 2 planks. Some built-in storage, something basic I mean.
  5. Ah ah! No, I think one per month would be largely enough, even less. But sure, if these two first can serve the Weekly Report, that would be cool. I see that as an introduction to the box-art that is going to appear in various spots of the web soon, like on Gameolith and who knows, Valve's Steam !
  6. I've wanted to make wallpapers from the 2 box-arts I've design recently (to see in this topic) Both are 1600x1200. Made on Gimp + Inkscape. I think wallpapers are one of the many fun ways we can spread the spirit of the game. Fans like to have stuffs to download ! And the Wallpapers section of the upcoming site needs some recent stuffs, indeed! ASAP, I will work on some other visuals for the box-art, trying to cover the whole span of the game's civilizations. By the way, don't hesitate to suggest me good photo material from ancient art that represents battles! I believe it's going to be hard for the Celts, who don't seem to have much pictured themself fighting. I'd love to give a try on a Mauryan box-art.
  7. darn, such wonder in the game will be AWESOME !! Lot of work here, especially on frescos. EDIT : ah, ok, that's not great for the time frame... :/
  8. My favourites are the first one (on the right right) and the one on the left. One thing that I think is interesting in the architecture of the one on the left is that it's symetrical, which gives it a sense of order, which fits very well with the training of soldiers. That's the main reason why I think it's a very adapted design. The other reason is the courtyard, that feels spaceful and strong. I vote for the left version ! To save polygons and keep sense to the architecture, you can remove the part of the fence that goes around the high-rise building. It's only necessary around the courtyard. For now, it doubles the wall and doesn't serve as fence at all there. Congratulations LordGood for so active updates !
  9. Josh, your new design of the hull is way better. You can make the mast going higher I think. From now, I guess it's mostly ornament and props addition time. Your ship may soon appear in the game, congratulations!
  10. Good ! Just don't forget to keep the inside easily accessible from the quay, so maybe add a stair and remove the low wall at the place where I did my mockup opening. For now here, the inside seems accessible only from the boat that docks in the middle I enjoy seeing the ornament structure now transparent. Maybe thicken the beams so that thet look strong enough for this roof. Same for the wall on the left, it's a bit too thin now, even made of timber. Just a tiny larger Also, if I may : the quay pathway needs more space. Near the big stone pillars, the pathway is interrupted. You probably can enlarge the platform on each side of the building, having more span to lay props of all kinds.
  11. LordGood, I just tried a quick mockup on Gimp to give a better idea of what I mean. It's not great that way, that large entrance needs more style, for sure, but such a large view on the inside would allow the building to have more life than just on the quay, with various props visible inside. Don't imitate my mockup, do as you feel.
  12. LordGood, I like very much how you separated the quay and the building ! That really gives a sense of sea shore location. The building still feels too heavy for me, too stone, but why not.. I'd also say it lacks a warehouse or any kind of easily accessible storage directly from the quay. I imagine the unloading of a boat and the need to shelter the load quickly without climbing the stairs, etc. For now it feels like an administrative building rather than a utilitary one. I'm sorry, I should make sketches to illustrate all my suggestions but time is rare these days..
  13. LordGood, that's going in a great direction. I like the pathway around the building.
  14. In the lower part, I guess you've seen you've got a hollow line all along. Is it due to lack of texture or to modelizing ? I love the gate, I mean the part that opens. It looks very strong! By the way, the texturing of the gate (timber and metal) can be improved I think (I refer to the 1st render, not the second and last you just posted, where it's too dark to see the texturing).
  15. Sorry too if I sound too directive. Indeed hulls can be very shallow, but my remark is not on the shallowness. My remark is on the V shape instead of a U shape of the hull. From my experience and observation of boats, a straight V shape dont stands stable. Your source photos are excellent and show a curved hull (like a U, but flat), not a "V" hull. EDIT : LordGood post just a same moment! and explains my remark in a much better english than me !
  16. If one of our historians or Maurya specialists can show me some visual source for colors, symbols and graphic style, I can try some art that would work on such temple. Here, we need symbols that are the sort used in sacred places, not symbols of warfare such as we see on the shields. We need the sacred iconography.
  17. Josh, if I remember well, you can change the appearance of the edges and vertices in the "Styles" section. Try there. About the hull : the hull you made doesn't have a realistic profile. It's a kind of V and seem very unstable. Please check how boats are designed, you will see that this shape doesn't work (as far I know). I think you shoulds restart the whole hull.
  18. I guess the Mauryan temple should be at least as colorful as these Greek temples : The thing now is to find or make good looking and accurate Mauryan wall paintings...
  19. Very good news for Linux-users, thanks zoot ! Everyday new stuffs confirm that I made a good choice by choosing Linux and free open-source programs. It takes time to have interesting steps like this one above, but it finally comes.
  20. For my part I find the white paint texture not so adapted to the temple, too simple and too "dirty". I think the temple is a good occasion to have beautifully painted walls with figures, symbols, colors, etc. As someone said, the shield artworks by Lion.Kanzen could serve as a basis for patterns and color samples.
  21. Hi Matthew, welcome ! I don't know what includes "information technology". Are you a programmer ? What sort of contribution would you like to bring to 0 A.D. ? If you have a website, a blog or anything on the web where we can see some of your work, don't hesitate to give a link.
  22. Good for the door. Good try also for opening the windows at the upper level, but it still feel shut, and the doors you made seem impossible to open in the narrow space of the balcony. Can you try doors opening toward the inside ? (and opened much more so that we see the indoor space) BTW, maybe there's no need of doors on the four sides. I suggest doors on only 2 sides (one on the same face of the ground door and one at the opposite). That will also make more realistic the need for structure to carry the roof.
  23. Hi Josh! Thanks for your work on the boat! I find the hull too V-shaped looking from the side. You should inspire yourself more from the source photo, don't you think ? I like your sail, and on the contrary I think the mast is much too thick. Try having it almost twice thiner and a bit taller. It should rise clearly above the sail, I think. And on a purely technical aspect : can you capture the model without having the end vertices appearing stressed bold that way ? The classic display in Sketchup seems clearer to me.
  24. I never suggested not using it in the game. I just though we may try to have a few Mauryan buildings without it or with a fewer use of it. For now, I believe every Mauryan building model have this ornament at least once. I suggest a little bit of variety. Just to illustrate my vision of variation : if you visualize a town in Ancient Rome, in Ancient Egypt or Ancient Greece, yes, you can see repetitive patterns, frescos and structural styles, but there never has to be an "obligatory" pattern. There indeed is a dominant style, but always a minority of different cases. I find that interesting to explore this minority while having it still clearly belonging to the civilization. But maybe the Dock is not the building where to try a variation about this ornament... The market may be adapted to try a light architecture that could avoid this semi-circular ornament.
  25. Hi Simon, hi Yannick, You are welcome here. Your offer comes very well, as there is a lot of discussion now around the improvement of the game engine and the AI, etc. Programmers are what we look for ! Someone from the programming department will come to you very soon (I'm from the art departement). Thanks a lot for choosing 0 A.D. to practice inside your studies. I like that idea!
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