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Ludo38

WFG Retired
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Everything posted by Ludo38

  1. Great start LordGood. -I find the 2 entrance pillars too thick. And I'd see such building in timber rather than stone, so yeah, these columns are massive for such building. If you texture it, try it as an integral timber building. That might work very well. -Also, I find the semi-circle ornament probably overpresent in all the buildings modeled by now, and I think that would be cool to try a variation. For example, why not removing the semi-circular face (the one facing the ocean) and let it be a kind of covered uplifted warehouse, with for example some structure helping the loading inside boats. Imagine a wood structure that connects the upper floor of the building to that sort of Torii gate you did put at the edge of the quays. -Actually, I think again about removing the ornament that faces the ocean... Well, actually I find it very nice and interesting to have a good looking building when you arrive by boat to the city. So, the ornamentation of the building is probably important. Just try it in a different way. Maybe That's just some ideas thrown to try to give more distinction between each buildings. Do as you feel right. And yes, don't forget to sleep !
  2. I like it a lot ! Two remarks : I wonder if it would look better as a temple if you remove the two last windows in the back, or try a kind of grid to close the 2 or 4 last windows a little bit. In a temple, you need to feel an inimacy, a closed space, peaceful and probably lightened by candle light a big part of the time. If a Buddha statue is not accurate, I'd rather see an altar, like a block with on both sides some plates with rose petals, something like that. The flower color could catch the eye through the windows !
  3. I have to admit I have a preference for LordGood's proposal... I like the feel of the a courtyard and a massive building with much space for training. But I wonder if this impressive gate is adapted. It is a gate for sacred places, right ?..
  4. Excellent texturing LordGood ! The tiny roof of the entrance needs tiles I think. And the tower would look more occupied if the door-windows of the balcony were opened.
  5. Pretty good building ! I think it would feel logic to have the same roof cover on all roofs of the building. I would choose the dark tiles, feeling stronger than the wood cover, and barracks have to look strong.
  6. As always, nice model, however it feels more like a house than a mill of farmstead. I think the upper terrace is not necessary, unless it is accessible from a stair or a ramp, like a access to high storage of straw or else. It has to feel more utilitary. I'm thinking of an alternative : I find having two vaults may be too "wealthy" for a farmstead, so I suggest keeping the one at the top, removing the lower one and instead having a second terrace roof, and connecting both terraces with a diagonal balcony including also the stairs or a sort of big ladder. Well, something like that. Such terrace would then give a lot of surface of outdoor work. That's just and idea I'm throwing like that.
  7. Yes, the columns are looking great. But to save polygons, you could simplify the round part at their top. Also, you can simplify the hald-circle at the bottom of the stairs. And I feel like ths front wall is much too stuck to the columns. So, unless this is historically accurate, I'd see more the wall really behind the columns, not half inside them.
  8. Ow.. Sorry. OK. I've taken note of your comment ribez, thanks.
  9. @LordGood : I think the upper part of the gate building needs an access from the walls, to avoid interruption of the guard full pathway around the town. And I agree with lilstewie about the balcony fence.
  10. @Gudo : Congratulations for your search ! That is very helpful and well sourced. I appreciate a lot the details of your comment. @LordGood : The last version is very good. I would open the windows, and I would try to make columns with varying levels shape like on this ref photo.
  11. Ah ! Un français ! Yep man, cool. Tu assures en anglais, bravo! Thanks ribez. Better to discuss it in the dedicated thread.
  12. Very nice model LordGood. The mirror and its structure look good, but I would add some more structure so that we feel more the technical needs of the mirror, maybe ropes and cables that allow a large range of motion to the mirror as a tool. Maybe 1 or 2 scales climbing up to reach the mirror would make it even more realistic, for the maintainance. Also, it doesn't appear clearly on this shot if the feet of the mirror reach down the floor inside the tower or if it's just standing in the roof part. I see the feet going down inside the tower. For detailed model, don't hesitate to make a few more captures to show other angles, that could be assembled in a single jpg with a quick montage, like on this example in my DA gallery.
  13. From what I've listened of it, it is rather positive ! I'll listen to it all and will confirm you. BTW, are there other french contributors here ? (just wondering)
  14. As our reference photo up there shows a very good looking stone wall, I see no reason for not making them of stone. But why not proposing a lighter/cheaper timber wall available in an earlier technological stage ?..
  15. Hi there, You may have noticed it, but I just now have updated the look of our Youtube profile. Here's the thread about that task.
  16. Very good work again LordGood ! It's all of for me. What 3D program are you using ?
  17. Yeah, it does look better. I see you changed the amount of supporting curved beams under the balcony, which fits better to the references. Good point. I would just thicken those beam a little bit. They look to weak compared to the mass of the balcony. I'm wondering about the arch ornament : for the global harmony of the Mauryan buildings, maybe all the arch designs should be similar from a building to another... -(same structural thickness, same curve... ?) I don't know... Elder contributors probably know how to harmonize the design between several contributors ?..
  18. Excellent model LordGood ! On my point of view, there's only one thing to change in this design : the shape of the repetitive ornament/arch. For now your version of this typical Mauryan arch is like a spade. If you look at the references and at the actual Mauryan buildings included in the game, you'll see that it's not a spade shape but a half-circle, more or less. Spade-shaped like for now on your model, it looks a bit too "Elven". For the rest of the model, I have to say that you reproduced the original brillantly... And don't worry for the count of polygons, it doesn't look low-poly at all !
  19. Very good model !! I see you posted it in the dedicated thread for towers, good ! So that's where the discussion will have to happen. I just leaved you a comment there.
  20. Thanks Wraitii, yeah that's a pretty good one !
  21. Tonight I wanted to try a Persian version of the box-art, and here it is ! (the small version is scaled like the Gameolith request for box-art, 180x272. I will try similar alternative box-arts with the other civilizations of the game. That makes nice box-art but we also can see them as eventual posters (for sale ?). FYI, the fresco photo used here is a public domain pic I found on Wikimedia Commons.
  22. @LordGood : Pretty good start! 3 first remarks I have : -the tower (at least from here) lacks a door or a series of "windows" in it upper part. It feels like the balcony has no access from inside. -that would look more real with textures without this very strong black tone of those brick and stone shadows. Try something with a balanced contrast, like the textures already used in the game. I'm beginner in 3D texturing and render, but did you apply a bump mapping or something ?
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